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* fix comments in physics section of [Startup] to reflect the actual default ↵Michael Cerquoni2014-08-021-1/+1
| | | | engine.
* Add missing default female hair texture for Ruth avatar.Justin Clark-Casey (justincc)2014-08-022-0/+6
| | | | | | This was not in library assets despite being referred to in assets/BodyPartsAssetSet/base_hair.dat Texture ID is 7ca39b4c-bd19-4699-aff7-f93fd03d3e7b Taken from https://github.com/openmetaversefoundation/simiangrid/blob/master/Grid/default_assets/Default%20Female%20Hair-7ca39b4c-bd19-4699-aff7-f93fd03d3e7b.j2c
* Fix recent regression in 3c6becd5 where login or hg login to variable sized ↵Justin Clark-Casey (justincc)2014-08-024-20/+17
| | | | | | | | | regions failed with outdated simulator message. I forgot that a null 'their version' would not be passed over the wire and ends up as an empty string instead (like older simulators). So instead pass through the correct simulator protcol version instead (SIMULATOR/0.3) when querying from login or hg login. Also removes a debug console write for agent limit accidentally left in for the same commit. Relates to mantis 7276
* minor: convert tabs to spaces that got in on recent commit 4a9282eJustin Clark-Casey (justincc)2014-08-021-5/+5
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* On login and first HG entrance to a foreign grid, perform query access ↵Justin Clark-Casey (justincc)2014-08-025-14/+35
| | | | checks before proceeding.
* minor: Limit processor related stats to 3 decimal places instead of all the ↵Justin Clark-Casey (justincc)2014-08-021-4/+4
| | | | | | places. Easier to read and analyze, and probably still too much detail (1 dp would probably be fine)
* Fix CPU processor use reporting on Mono.Justin Clark-Casey (justincc)2014-08-021-10/+4
| | | | | | Despite the comments in the code, it appears that the issue where the .NET performance counter was wrongly idle time time on Mono was fixed in 2009. https://bugzilla.novell.com/show_bug.cgi?id=468625 Which means that the workaround is no longer necessary and produces bad results instead.
* Add missing parts to profiles - classified deleteBlueWall2014-08-022-14/+10
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* Fixed: after a Hypergrid teleport, attachments often either disappear, or ↵Oren Hurvitz2014-08-021-10/+13
| | | | | | | | | | | appear both on the avatar AND as in-world objects. Another manifestation of this bug is that after a Hypergrid teleport, when you click on one of the avatar's attachments the object doesn't show its name. This means that the viewer knows the attachment is there, but the simulator does not. The problem was caused by treating Hypergrid teleports as if they're Logins (because the teleport flag ViaLogin is enabled). This may fix: http://opensimulator.org/mantis/view.php?id=7238 This may fix: http://opensimulator.org/mantis/view.php?id=7220
* Don't append attachments multiple timesOren Hurvitz2014-08-021-0/+6
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* Allow reading the BulletSim detail log while the sim is runningOren Hurvitz2014-08-021-2/+2
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* Changed the default XBakes directory to a local path: "./bakes".Oren Hurvitz2014-08-023-6/+5
| | | | | | Previously it was an absolute path. Now it's a sibling of the maptiles directory. This fixes http://opensimulator.org/mantis/view.php?id=7063
* XBakes: store the assets only in the sim's local assets cache; not in the ↵Oren Hurvitz2014-08-022-90/+39
| | | | main assets server. Also, some cleanup.
* Log RestClient requests similarly to WebClient (e.g, "debug http all 6" logs ↵Oren Hurvitz2014-08-022-7/+31
| | | | the entire request and response)
* Fixed problems if an avatar tries to cross regions when the previous cross ↵Oren Hurvitz2014-08-022-136/+134
| | | | | | hasn't completed yet This caused the client to stop responding, and even the simulators to have problems. The solution is to disallow crossing before the previous cross has completed.
* Added locking in AccessModule to prevent possible errors when shutting down ↵Oren Hurvitz2014-08-021-3/+7
| | | | a simulator that has >1 region
* Minor: changed "existant" to "existent"Oren Hurvitz2014-08-022-3/+3
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* Removed warning about YieldPrologOren Hurvitz2014-08-021-1/+0
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* In "show throttles", show the maximum drip rate. This shows whether a client ↵Oren Hurvitz2014-08-024-14/+20
| | | | is being throttled due to past poor performance.
* Include the group name in group IM'sOren Hurvitz2014-08-021-0/+7
| | | | | | When sending an ImprovedInstantMessage to a group, the IM's binary bucket is supposed to contain the group's name (this is what SL does). Singularity uses this to show the group name when it shows the message at the bottom of the viewer for a few seconds: "[Group Name] From User: Message". Before this update, the group name was empty ("[]"). This update doesn't have any visible effect in Firestorm, because it doesn't use the group name sent in the IM.
* Added "debug packet --all" option, which changes the packet logging level ↵Oren Hurvitz2014-08-021-8/+26
| | | | | | for both current and future clients The existing "--default" option only changes the logging level for future clients.
* Fixed the logic that decides if a packet was queued (it was reversed)Oren Hurvitz2014-08-021-5/+6
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* Close streams immediately when we finish using themOren Hurvitz2014-08-0234-477/+418
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* Add code to GridService to check for overlapping of varregionsRobert Adams2014-08-023-10/+128
| | | | | | | | when registering a new region. Adds parameter "[GridService]SuppressVarRegionOverlapCheckOnRegistration=false" that can be turned on to suppress the error check if a simulator's database has old regions that overlap.
* minor: remove long unused RegionInfo.ignoreIncomingConfigurationJustin Clark-Casey (justincc)2014-08-021-5/+0
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* minor: remove long unused RegionInfo.commFailTFJustin Clark-Casey (justincc)2014-08-021-1/+0
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* refactor: slightly adjust some code in ODECharacter.Move() to eliminate a ↵Justin Clark-Casey (justincc)2014-08-021-18/+19
| | | | condition check without changing the logic
* With ODE physics, fix an issue where the avatar couldn't jump and then move ↵Justin Clark-Casey (justincc)2014-08-021-18/+5
| | | | | | | forward when moving south or west. Addresses http://opensimulator.org/mantis/view.php?id=5003 Thanks to UbitUmarov for this fix.
* BulletSim: rearrange code to prevent using null pointers when aRobert Adams2014-08-021-11/+10
| | | | child mesh is not available when building a linkset.
* fix all instances of "non-existant" to "non-existent" (spelling mistakes) ↵Michael Cerquoni2014-08-025-8/+8
| | | | thanks Ai Austin for pointing this out.
* Use thread-safe version of .NET Random as the SDK class is not thread-safe.Justin Clark-Casey (justincc)2014-08-023-5/+75
| | | | | | | | As per http://msdn.microsoft.com/en-us/library/system.random%28v=vs.100%29.aspx, the .NET Random class is not thread-safe. If called by multiple threads at once, methods may return 0. Except for llRand(), other OpenSimulator code did not lock before calling a shared Random instance. This commit adds a ThreadSafeRandom class that extends Random but does internal locking so that it is thread-safe. This change is invisible to existing callers and the explicit locking in the llFrand() implementation is now redundant.
* Call RemoveScriptInstance when removing from inventoryDev Random2014-08-021-2/+2
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* minor: Move debug xengine script console command to Debug help section where ↵Justin Clark-Casey (justincc)2014-08-021-1/+1
| | | | other debug commands live.
* refactor: use existing Compiler.CreateScriptsDirectory() (renamed to ↵Justin Clark-Casey (justincc)2014-08-021-26/+4
| | | | | | | CheckOrCreateScriptsDirectory()) when checking that scripts directory exists on compile. Code was identical apart from error logging, but if there are failures creating these directories then you'll be seeing lots of errors anyway, and these will be more informative
* Fix bug in "show modules" comamnd that was showing shared modules as ↵Justin Clark-Casey (justincc)2014-08-021-1/+1
| | | | non-shared and non-shared as shared
* Turn RestClient.Request() logging down the debug and comment out for now.Justin Clark-Casey (justincc)2014-08-021-5/+5
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* Fix issue with running "stats record start|stop" console commandJustin Clark-Casey (justincc)2014-08-021-4/+4
| | | | | | In commit e6080a38 (Wed Mar 19 00:29:36 2014) I renamed this from "debug stats record start|stop" Unfortunately, I didn't do this fully so before this commit "stats record start|stop" will report a usage failure with the old debug text. Unfortunately this is in the 0.8 release. The workaround is to repeat the last command twice (e.g. "stats record start start")
* Add experimental "show grid size" robust console command.Justin Clark-Casey (justincc)2014-08-021-5/+34
| | | | | This will show an approximate grid size that doesn't count regions that are hyperlinks Not particularly trustworthy since it will still count regions that are not active but were not deregistered (deliberately or due to simulator crash or similar)
* Small change to my previous commit: not so aggressive on the trigger, please.Diva Canto2014-08-021-2/+0
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* Show region size column in simulator version of "show regions" console commandJustin Clark-Casey (justincc)2014-08-021-2/+8
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* Adjust "show regions" and "show region" robust service console output to ↵Justin Clark-Casey (justincc)2014-08-021-5/+5
| | | | | | | show size "show regions" drops the owner id column but is till present in "show region" "show regions" name column expanded to allow for longer hg regions (probably still too short, may eventually have to truncate rather than taking up huge screen space)
* Instrument the UDP path of creating assets so that it triggers an asset post ↵Diva Canto2014-08-022-5/+11
| | | | for users with different asset servers
* minor: put standard 'category' in brackets at front of log messages from ↵Justin Clark-Casey (justincc)2014-08-021-2/+8
| | | | previous commit 3d70db4a
* When uploading mesh objects with textures also create inventory items for ↵Latif Khalifa2014-08-021-0/+63
| | | | | | | uploaded textures. This implements: http://opensimulator.org/mantis/view.php?id=7250
* Still log (but this time with warning rather than an exception) if we ↵Justin Clark-Casey (justincc)2014-08-021-2/+8
| | | | | | | regenerate a new child caps seed for a region where we already have one. I think it's still useful to know this to show up any errors early, but it's reasonable to still carry on rather than throw an exception. Follow on from Diva's commit 9643792
* On logout, delay the removal of AgentCircuitData until the very end, because ↵Diva Canto2014-08-021-5/+3
| | | | that data structure contains important information about the agent that may be needed by modules.
* This fixes the bug related to rebooting neighboring varregions while avatars ↵Diva Canto2014-08-021-10/+14
| | | | are logged in; the avies would not see the region anymore until they relogged. Same problem as before: inconsistent calculation of scope.
* It turns out that child agent management has had a bug for a while: there ↵Diva Canto2014-08-022-1/+22
| | | | was an inconsistency in the scope between opening and closing child agents in neighboring regions. For opening (in EnableChildAgents), the region's DrawDistance was being used; for closing (in IsOUtsideView) , the viewer's (SP) DrawDistance was being used. This fixes this inconsistency, therefore eliminating bugs observed in TPs between, at least, neighboring varregions.
* Avoid an exception in creating child agents some times.Diva Canto2014-08-021-0/+2
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* Temporarily disable new regression test TestLifecycle() until I have a ↵Justin Clark-Casey (justincc)2014-08-021-1/+1
| | | | | | chance to fix it This was working for me locally because it was still picking up all my *.ini config files, which jenkins won't have in its test env