| Commit message (Collapse) | Author | Age | Files | Lines |
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* The last 4 commits are a patch from otakup0pe that's supposed to make URLs better somehow in an effort to make it easier to do hypergrid (I think).. But as it seems that I'm the only one who was able to apply the patch.. and I looked it over and it doesn't look like it breaks anything via the diffs.. I'll sign off on it.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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the user cache expiration period to 33 hours.
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the ExtraParams data in UploadObjectAsset. At this moment, if you're uploading a Sculpt, make sure to break out the Texture ID into the object data or it might not get applied appropriately.
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UploadObjectAsset into a generic linkset upload tool.
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time. Added code to account for that.
17:45:59 - [SceneObjectSerializer]: exception while parsing SitTargetPosition: System.Xml.XmlException: Expecting X tag from namespace , got x and instead Line 1, position 2838.
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seen in Wright Plaza related to SitTargetOrientation.
17:23:05 - [SceneObjectSerializer]: exception while parsing SitTargetOrientation: System.Xml.XmlException: Expecting X tag from namespace , got w and instead Line 1, position 30064.
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shape are added to the message serialization.
* You should now be able to upload multiple mesh collada mesh objects. They should appear in front of you (or on top of you!) when you upload them.
* Once again, thanks to John Hurliman and Latif Khalifa for insight and smxy for cheering me on :D
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uploaded but they're improperly positioned/oriented at the moment.
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version. Dahlia, please correct the details if they're wrong.
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even if they are nothing to do with it.
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side
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both map and login, as they use the same method.
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UseMeshiesPhysicsMesh = true to enable. See file OpenSimDefaults.ini for example.
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across the board.
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Set the projection parameters in the host prim ...
osSetProjectionParam(bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Set the projection parameters in a target prim ...
osSetProjectionParam(ikey target uuid,
bool Enabled,
key TextureMaskUUID,
float FOV,
float Focus,
float Ambiance);
Threat Level very high
Signed-off-by: Melanie <melanie@t-data.com>
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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groups module
This allows the groups xmlrpc server to act appropriately if the requesting agent has permission to see all group members
Not sure why this wasn't being done before...
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Improve debugging messages
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serialization format can actually be loaded by older OpenSims after all
This bumps the OAR version to 0.4 instead, signalling some change but with backwards compatability... for now.
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if x is 0, then an old version 0.3 archive is saved. If it is anything else or missing, then a version 1.0 archive is saved
version 1.0 archives cannot be loaded on OpenSim 0.7.0.2 and earlier
also add various informational notices about what version we've saving/loading
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that is too high for it to handle
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thing we come accross on load
this exposes a weekness with using tar where we don't control the order in which files are loaded. can't be helped for now
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old one) Added an options argument down the pipeline. For the time being it takes --old-guids as an option to produce <Guid> instead of <UUID>.
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MySqlCommand timeout on fetching prims.
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Requires the LL Mesh Beta viewer
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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*If you have problems, fetch the tree and rebase.
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and rebase.
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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mesh asset decoding
Signed-off-by: Teravus Ovares (Dan Olivares) <teravus@gmail.com>
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