aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* Remove now unnecessary OpenSim.Framework.Console reference from Monitoring.Justin Clark-Casey (justincc)2012-10-121-1/+0
| | | | Properly resolve circular reference which no longer appeared in Mono build as there were no using statements for it.
* Add AgentUpdate to PacketPool. This is the most common inbound packet from ↵Justin Clark-Casey (justincc)2012-10-123-5/+28
| | | | viewers.
* BulletSim: fix problem with some shapes (like cylinders) being implemented ↵Robert Adams2012-10-111-1/+1
| | | | as cubes.
* minor: Comment out "Client requested range for texture ... but" message. ↵Justin Clark-Casey (justincc)2012-10-121-3/+3
| | | | This is not useful during normal operation.
* Fix percentage stats to multiply by 100. Adjust container name for ↵Justin Clark-Casey (justincc)2012-10-122-4/+4
| | | | packetpool stats.
* Enable reuse of data blocks for ImprovedTerseObjectUpdate using existing ↵Justin Clark-Casey (justincc)2012-10-121-1/+3
| | | | Packetpool code.
* Fix build break by moving OpenSim.Framework.Console back below HttpServer in ↵Justin Clark-Casey (justincc)2012-10-122-29/+28
| | | | | | the build order. Luckily, it turns out Framework.Monitoring doesn't need to reference Console directly.
* Fix packetpool for ImprovedTerseObjectUpdate packets.Justin Clark-Casey (justincc)2012-10-114-8/+28
| | | | | These were neither being returned or in many places reused. Getting packets from a pool rather than deallocating and reallocating reduces memory churn which in turn reduces garbage collection time and frequency.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-1115-203/+348
|\
| * BulletSim: update the DLLs and SOsRobert Adams2012-10-114-0/+0
| |
| * BulletSim: remove some unused API2 calls because they were removed from ↵Robert Adams2012-10-112-14/+2
| | | | | | | | Bullet 2.81
| * BulletSim: normalize physics FPS to 45 (for real this time).Robert Adams2012-10-111-2/+2
| |
| * BulletSim: normalize physics FPS to 45.Robert Adams2012-10-111-3/+4
| |
| * BulletSim: Use full linkset mass when computing vehicle gravity force. Add ↵Robert Adams2012-10-113-11/+16
| | | | | | | | taint-time specification to new AddForce().
| * BulletSim: Change defaults for constraint CFM and ERP to make large linksets ↵Robert Adams2012-10-112-11/+8
| | | | | | | | more rigid. Remove mass calculation for terrain (it should stay a static object).
| * BulletSim: cosmetic changes (comments and renaming). Give mass to terrain to ↵Robert Adams2012-10-117-52/+74
| | | | | | | | improve interactions.
| * BulletSim: Add Force* operations to objects to allow direct push to engine.Robert Adams2012-10-117-29/+100
| | | | | | | | | | | | | | | | | | | | Update BSDynamics to use same (don't want to delay updates til next taint-time. Suppress queuing a taint update for position and orientation calls if value does not change. Move Bullet timing statistics call from C# back to C++ code. Throttle taints per simulation step and add parameter to set. By default, don't create hulls for physical objects. Add a parameter to turn on and off.
| * BulletSim: Fix crash when linking large physical linksets.Robert Adams2012-10-118-102/+132
| | | | | | | | | | | | | | | | Properly remove and restore linkage constraints when upgrading a prim's mesh to a hull. Lots more debug logging. Definitions and use of Bullet structure dumping. Centralize detail logging so a Flush() can be added for debugging.
| * Updated Robust.HG.ini.example. Thanks Austin Tate.Diva Canto2012-10-111-1/+32
| |
* | Extend "show stats" command to "show stats [list|all|<category name>]"Justin Clark-Casey (justincc)2012-10-116-144/+307
|/ | | | | | This allows different categories of stats to be shown, with options to list categories or show all stats. Currently categories are scene and simulator and only a very few stats are currently registered via this mechanism. This commit also adds percentage stats for packets and blocks reused from the packet pool.
* Assign endVector before control leaves ↵Justin Clark-Casey (justincc)2012-10-111-0/+2
| | | | | | ObjectCommandsModule.TryParseVectorRange() in order to fix mono 2.4.3 compile failure. This doesn't fail the compile on mono 2.10.8.
* Add "delete object pos <start-coord> to <end-coord>" console command.Justin Clark-Casey (justincc)2012-10-102-26/+87
| | | | | This allows one to delete objects within a certain volume. See help on console for more details.
* Correct osSetContentType() threat check to query osSetContentType rather ↵Justin Clark-Casey (justincc)2012-10-101-1/+3
| | | | than osSetResponseType
* Remove osDropAttachment threat level check wrongly placed in ↵Justin Clark-Casey (justincc)2012-10-101-1/+0
| | | | OSSL_Api.ShoutErrorOnLackingOwnerPerms.
* minor: Add method doc to EventManager.OnNewClient, OnClientLogin, ↵Justin Clark-Casey (justincc)2012-10-101-0/+14
| | | | ClientClosed, OnRemovePresence that any long-running operations should be launched on a thread separate to the event thread.
* Lock on AgentCircuitData during Scene.AddClient() and RemoveClient() to ↵Justin Clark-Casey (justincc)2012-10-103-219/+265
| | | | | | prevent an inactive connection being left behind if the user closes the viewer whilst the connection is being established. This should remove the need to run the console command "kick user --force" when these connections are left around.
* minor: elaborate method doc on Scene.NewUserConnection()Justin Clark-Casey (justincc)2012-10-091-6/+13
|
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-10-093-3/+25
|\
| * av_av_collisions_off = false OdePhysics Settings in OpenSimDefaults.ini - ↵teravus2012-10-092-2/+12
| | | | | | | | No Avatar Avatar Collisions. This causes avatar to be able to walk through each other as if they're ghosts but still interact with the environment.
| * Add config option to plant avatar where they are reducing avatar avatar ↵teravus2012-10-093-3/+15
| | | | | | | | 'pushability' av_planted see OpenSimDefaults.ini. Use when you have unruly visitors that rudely push each other around. Still allows a small amount of movement based on the avatar movement PID controller settings. You can increase the spring tension in the PID controller and really prevent any movement if you would like.
* | Disambiguate use of RegionFlags in NullRegionDataJustin Clark-Casey (justincc)2012-10-091-0/+1
|/ | | | | This was not necessary with the nant build but is for xbuild, since xbuild includes associated project DLLs And so picks up OpenMetaverse.dll even though it isn't referenced by OpenSim.Data.Null.dll
* minor: Add documentation to IGridService.GetRegionFlags()Justin Clark-Casey (justincc)2012-10-092-0/+14
|
* Once again, forgot to add a file.Justin Clark-Casey (justincc)2012-10-091-0/+52
|
* Move OpenSim.Data.RegionFlags -> OpenSim.Framework.RegionFlags to make it ↵Justin Clark-Casey (justincc)2012-10-0910-50/+39
| | | | easier for other code to use (e.g. LSL_Api) without having to reference OpenSim.Data just for this.
* Merge branch 'master' of git://opensimulator.org/git/opensimDan Lake2012-10-0813-48/+153
|\
| * Fix build breakMelanie2012-10-081-1/+1
| |
| * Update the exampleMelanie2012-10-081-1/+17
| |
| * Add a ServiceList section to Robust .ini to get rid of the long stringMelanie2012-10-081-0/+18
| |
| * Allow other whitespace characters than spaces in Robust connection stringMelanie2012-10-081-2/+2
| |
| * refactor: Rename UserSessioNID -> UserSession in WebStatsModule since this ↵Justin Clark-Casey (justincc)2012-10-061-20/+20
| | | | | | | | is what it actually represents
| * Make UserSessionID a class rather than a struct, so that later updates to ↵Justin Clark-Casey (justincc)2012-10-061-2/+16
| | | | | | | | | | | | value suceed (rather than having to pull the data out and reinsert back into the Dictionary). Fixes http://opensimulator.org/mantis/view.php?id=6338
| * On receiving TaskInventoryAccepted with a destination folder in the binary ↵Justin Clark-Casey (justincc)2012-10-0610-24/+81
| | | | | | | | | | | | | | | | | | | | | | bucket slot for RLV, notify the viewer about inventory folder updates. The viewer would not see the folder move without this, either on accept or decline. This commit also updates the TaskInventoryOffered message to better conform with the data LL uses Changes are, agentID is prim owner rather than prim id, agent name is now simply object name rather than name with owner detail, message is just folder name in single quotes, message is not timestamped. However, folder is not renamed "still #RLV/~<name>". Long term solution is probably not to do these operations server-side. Notes will be added to http://opensimulator.org/mantis/view.php?id=6311
* | Add bool to TriggerSceneObjectPartUpdated where full = true indicates a full ↵Dan Lake2012-10-052-5/+5
| | | | | | | | update. There should be a better way to indicate which properties have changed that is non LLUDP-centric
* | Trigger ObjectAddedToScene when loading objects from oarfile. Already ↵Dan Lake2012-10-051-1/+8
|/ | | | triggers when creating, duplicating or loading from database, incoming attachments, etc
* Fix bug in implementation of "show part pos" that would not filter probably.Justin Clark-Casey (justincc)2012-10-051-40/+25
| | | | Also refactors more of ObjectCommandsModule to remove duplicate code
* Add "show part pos" console command to match "show object pos"Justin Clark-Casey (justincc)2012-10-051-0/+72
|
* refactor: eliminate some now duplicate code in ObjectCommandsModuleJustin Clark-Casey (justincc)2012-10-051-34/+25
|
* Add Vector3.Zero return on TryParseConsoleVector() which fails on mono 2.4.3 ↵Justin Clark-Casey (justincc)2012-10-051-0/+3
| | | | but not mono 2.10.9
* Add missing ConsoleUtil from last commitJustin Clark-Casey (justincc)2012-10-051-0/+111
|
* Add "show object pos <start-coord> to <end-coord>" command to simulator console.Justin Clark-Casey (justincc)2012-10-052-0/+80
| | | | | | This allows you to display details of all objects in a given bounding box. Values parts of the co-ord can be left out as appropriate (e.g. to get all objects between the ground and z=30. See "help show object pos" for more details.