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* | Thank you Justin for a patch that solves the issue of: When a sensor detects ↵ | Charles Krinke | 2008-04-10 | 1 | -4/+14 | |
| | | | | | | | | an Avatar, and llDetectedOwner is called on the script, the current implementation attempts to find the detected avatar as a SceneObjectPart and return the owner of that part. | |||||
* | Thank you kindly, A_Biondi for a patch that: | Charles Krinke | 2008-04-10 | 1 | -0/+13 | |
| | | | | | | Handles the CreateItem cap request for all wearables, setting the proper value in inType and assType. | |||||
* | * Minor: get CreateNewUserInventory() to return true on success | Justin Clarke Casey | 2008-04-10 | 3 | -4/+10 | |
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* | * Slightly smoother transition between land, shallow water and deep water in ↵ | Teravus Ovares | 2008-04-10 | 1 | -2/+11 | |
| | | | | map tile generation. | |||||
* | * Minor inventory message cleanup and documentation | Justin Clarke Casey | 2008-04-10 | 2 | -4/+14 | |
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* | renaming of attributes in UserAgentData for readability | Sean Dague | 2008-04-10 | 7 | -63/+63 | |
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* | changing UserAgentData to use properties. This caused more | Sean Dague | 2008-04-10 | 8 | -141/+276 | |
| | | | | | | | grief than expected, as monodevelop doesn't like to refactor properties of properties. | |||||
* | further renaming of properties for clarity | Sean Dague | 2008-04-10 | 19 | -205/+205 | |
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* | moved fields to properties for UserDataProfile, which was | Sean Dague | 2008-04-10 | 24 | -382/+595 | |
| | | | | | | | actually a little more work than I expected given the copious use of out params. | |||||
* | * Brings back map tile generation based on the terrain. The algorithm ↵ | Teravus Ovares | 2008-04-10 | 1 | -0/+108 | |
| | | | | produces a graphic that is a bit Dazzle-ish. A Dazzle-ish map tile is better then a grey map tile IMHO. | |||||
* | comment out OpenSim.Model until first class is added, | Sean Dague | 2008-04-10 | 1 | -2/+2 | |
| | | | | | | otherwise nant is unhappy | |||||
* | * Added stub OpenSim.Model project for migrating core types and base classes | lbsa71 | 2008-04-10 | 1 | -1/+21 | |
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* | * Fix a null reference when there's no [Economy] section in the opensim.ini | Teravus Ovares | 2008-04-10 | 1 | -3/+3 | |
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* | * Made it safe again to use the restart button from the estate tools and the ↵ | Teravus Ovares | 2008-04-10 | 2 | -4/+11 | |
| | | | | | | | restart console command. * It looks ugly on the console.. but it's really safe.. and restores some memory. | |||||
* | Patch by lulurun - 0000916: support secondlife client's "-url sim/x/y/z" option | Teravus Ovares | 2008-04-10 | 2 | -1/+13 | |
| | | | | | Thanks lulurun! | |||||
* | * Updates BetaGridLikeMoneyModule | Teravus Ovares | 2008-04-10 | 9 | -21/+272 | |
| | | | | | | | * Several people have asked for a way to limit uploads, so I've decided to show people how to do this in the BetaGridLikeMoneyModule. * Configure it in OpenSim.ini using the [Economy] header. See the bottom of the OpenSim.ini.example for more information. * This also fleshes out the Economy API a bit more. | |||||
* | * Adds twist support for Cubes, Cylinders, and Prisms in the Meshmerizer | Teravus Ovares | 2008-04-10 | 5 | -11/+365 | |
| | | | | | * A tweak of the SimStatsReporter so it would report the prim capacity to be 45000. | |||||
* | Update svn properties. | Jeff Ames | 2008-04-10 | 0 | -0/+0 | |
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* | split out UserProfile | Sean Dague | 2008-04-09 | 2 | -67/+99 | |
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* | NHibernate Inventory support. Lightly tested, but seems to work | Sean Dague | 2008-04-09 | 2 | -12/+12 | |
| | | | | | | | | | well enough on my test environment. Will need to add some exception catching down the road. On to User Store. | |||||
* | more futzing around here. None of this works yet because | Sean Dague | 2008-04-09 | 2 | -8/+9 | |
| | | | | | | bloody LLUUID isn't serializable, which is really annoying. | |||||
* | * Put explicit braces in for single line blocks | Justin Clarke Casey | 2008-04-09 | 1 | -3/+9 | |
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* | From: Michael Osias <mosias@us.ibm.com> | Justin Clarke Casey | 2008-04-09 | 3 | -7/+26 | |
| | | | | | | | "This is llDetectedKey for touch_start - it is already implemented for sensor." Thanks Michael | |||||
* | From: Kurt Taylor <krtaylor@us.ibm.com> | Justin Clarke Casey | 2008-04-09 | 1 | -3/+9 | |
| | | | | | | | "a patch to add a deprecated call to throw an LSL deprecated specific exception, and the associated code cleanup in the functions." Thanks! | |||||
* | make this a class | Sean Dague | 2008-04-09 | 1 | -2/+4 | |
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* | check in an OSUUID wrapper as potential replacement | Sean Dague | 2008-04-09 | 1 | -0/+85 | |
| | | | | | | | for LLUUID in most of our code. Like LLUUID, this is basically just a box type on the .NET Guid. | |||||
* | checking in a chunk of work because I think I'm tackling | Sean Dague | 2008-04-09 | 1 | -1/+1 | |
| | | | | | | the UUID issue | |||||
* | oops, broke compile. This fixes it | Sean Dague | 2008-04-09 | 1 | -1/+1 | |
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* | match file to classname | Sean Dague | 2008-04-09 | 1 | -0/+0 | |
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* | changing around types a bit to make stuff more readable for | Sean Dague | 2008-04-09 | 5 | -46/+48 | |
| | | | | | | me. | |||||
* | NHibernate Inventory getting close, except for some of the | Sean Dague | 2008-04-09 | 4 | -8/+12 | |
| | | | | | | complex folder queries. | |||||
* | fixing attributes | Sean Dague | 2008-04-09 | 0 | -0/+0 | |
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* | add a sample script for migrating from old inventory | Sean Dague | 2008-04-09 | 1 | -0/+39 | |
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* | fix up Inventory hbm definitions to work. Adding indexes in | Sean Dague | 2008-04-08 | 2 | -7/+6 | |
| | | | | | | | NHibernate is quite nice (though there will still need to be a db creator bit carved out later). | |||||
* | add comment for version field based on what Teravus said :) | Sean Dague | 2008-04-08 | 1 | -1/+3 | |
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* | move the mappings to .hbm.xml so NHibernate actually | Sean Dague | 2008-04-08 | 2 | -0/+0 | |
| | | | | | | sees them | |||||
* | added the folder mappings | Sean Dague | 2008-04-08 | 1 | -0/+14 | |
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* | further refactor and rename of InventoryFolderBase properties | Sean Dague | 2008-04-08 | 12 | -45/+45 | |
| | | | | | | to reflect what they really are. | |||||
* | added migration script for SqliteAssets | Sean Dague | 2008-04-08 | 1 | -0/+5 | |
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* | added Readme for migrations | Sean Dague | 2008-04-08 | 1 | -0/+3 | |
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* | * Minor: Show summary count of connected agents in 'show users' region ↵ | Justin Clarke Casey | 2008-04-08 | 1 | -1/+7 | |
| | | | | console output | |||||
* | * Adjust some inventory lookup failure messages to reduce confusion as to ↵ | Justin Clarke Casey | 2008-04-08 | 1 | -5/+7 | |
| | | | | what just went wrong | |||||
* | * Following A_Biondi's suggestion, going to try returning a version number ↵ | Justin Clarke Casey | 2008-04-08 | 2 | -1/+2 | |
| | | | | | | | | of 1 instead of 0 for the folder requested in a InventoryDescendentsPacket * Can't hurt - it doesn't appear to cause any problems in a quick test. | |||||
* | added NHibernate stanza to the config which reduces our verboseness | Sean Dague | 2008-04-08 | 1 | -0/+7 | |
| | | | | | | to reasonable levels | |||||
* | Update value in OpenSim.ini.example to new DLL name. | Jeff Ames | 2008-04-08 | 1 | -2/+2 | |
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* | * Update code to use patched libsecondlife.dll which removes the problem ↵ | Justin Clarke Casey | 2008-04-08 | 5 | -12/+3 | |
| | | | | | | | | | where the AssetType enum was 'Primitive' rather than 'Object' * The libsecondlife patch was also applied to libsecondlife itself in r1714 * Many, many thanks to Dr Schofield (IBM) for his help on this :) | |||||
* | new compile of libsecondlife (libsecondlife2.dll in root folder) for justincc. | MW | 2008-04-08 | 1 | -0/+0 | |
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* | LLUUID mapper actually appears to work now with | Sean Dague | 2008-04-08 | 4 | -13/+13 | |
| | | | | | | NHibernate for Assets. | |||||
* | * Removing lulurun's perl UGAI from core svn, pending a link to an external ↵ | Justin Clarke Casey | 2008-04-08 | 35 | -7246/+0 | |
| | | | | repository, as per mailing list discussion. | |||||
* | * Added stretchable ellipsoid support with configurable LOD. It's actually ↵ | Teravus Ovares | 2008-04-08 | 2 | -60/+168 | |
| | | | | | | | | a split facet icosahedral geodesic sphere that's scaled. * In other words, you can stretch spheres into oblong shapes now and watch them roll around like a football would. * Still can't cut, twist or profile cut spheres yet. |