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* Reinstate parallel fetching of residents and remove a left over return from ↵Melanie2012-07-081-5/+7
| | | | debugging
* Revamp map block sending to eliminate overload of the grid server connectionMelanie2012-07-082-98/+204
| | | | and the sim's http client
* Instead of sending 20 records in 2 packets, send just one as we intended in ↵Melanie2012-07-081-1/+1
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* Address map lag issue seen with non-avination viewersMelanie2012-07-083-262/+271
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* Change semantics of FromXML on vehicle data to make the serializer a bit cleanerMelanie2012-07-072-7/+19
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* Merge branch 'ubitwork' into avinationMelanie2012-07-071-7/+13
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| * fix vehicle to XML stringUbitUmarov2012-07-071-7/+13
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-074-27/+73
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* | \ Merge branch 'ubitwork' into avinationMelanie2012-07-073-5/+9
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| * ODE turn off material dependent friction while vehicle linear motor is ↵UbitUmarov2012-07-073-5/+9
| | | | | | | | Effective. Increase a bit world damping of velocities
* | Fix storing vehicle dataMelanie2012-07-071-2/+2
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* | Add saving vehicle physics data to the databaseMelanie2012-07-074-27/+73
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* added llSetVelocity. will refuse to work on vehicles and on attachments ( ↵UbitUmarov2012-07-064-1/+57
| | | | this last may need fix) added also some code for llSetAngularVelocity but not working still
* Changed GetTexture error code RequestedRangeNotSatisfiable to NotFound, ↵UbitUmarov2012-07-061-1/+3
| | | | since viewers don't seem to handle that and keep retrying
* Convert the slow request queue into a regular queue and add some cleanupMelanie2012-07-061-4/+18
| | | | and locking.
* Fix the boo-booMelanie2012-07-051-3/+3
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* Add an EventType enum and Type field to the poll service event args. This allowsMelanie2012-07-054-16/+39
| | | | | the manager to tell what type of event it is. All events except for lsl http in go to the "slow queue" which is run once per second as before.
* use the pollEvent timeout paramenter on poolingUbitUmarov2012-07-041-4/+7
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* added a timeout paramenter to PollServiceEventArgs, so each type can define ↵UbitUmarov2012-07-044-5/+8
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* *test2* http poll: increased again the pool rate do 10/s but increased ↵UbitUmarov2012-07-041-2/+2
| | | | timeout to 1s. So data there is less delay when there is new data, but enought waiting time for it to be avaiable
* *test* slow http retries pool rate to original 1sUbitUmarov2012-07-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-07-023-11/+244
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| * *TO CHECK/REVIEW/REVERT/TEST whatever* pollService new requests get enqueued ↵UbitUmarov2012-07-012-0/+206
| | | | | | | | to unified requests queue directly. Retries get into that every 100ms. 3 working threads as before plus another that only does retries timming.
| * Merge branch 'avination' into ubitworkUbitUmarov2012-07-012-4/+3
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| * | ubitode: create and use 4 off world collision spaces for offworld static primsUbitUmarov2012-06-301-11/+38
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* | | Implement the buggy version of llXorBase64Strings() for compatibility's sakeMelanie2012-07-021-3/+84
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* | | Bring casing of llSHA1String in line with SLMelanie2012-07-011-1/+1
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* | Remove spammy debugMelanie2012-06-291-1/+1
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* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-0/+3
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| * in CreateAvatarUpdateBlock() change updateflags to 0. Original flags seem ↵UbitUmarov2012-06-291-0/+3
| | | | | | | | prim related only. This does fix the wrong viewer side move of a avatar in prim edition mode (anv mantis 854), with no apparent side effects .. may need more testing
* | Merge branch 'ubitwork' into avinationMelanie2012-06-291-2/+8
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| * don't recoil attachments doing llRezObject()UbitUmarov2012-06-291-2/+8
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-295-11/+39
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* | | stop chat being sent to child avs again.Melanie2012-06-291-3/+2
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* | | Merge branch 'ubitwork' into avinationMelanie2012-06-287-87/+141
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| * reactivate physics raycasts on llCastRay() until it's clear what is its ↵UbitUmarov2012-06-281-1/+1
| | | | | | | | problem if any...
| * Merge branch 'avination' into ubitworkUbitUmarov2012-06-286-34/+54
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| * | fix a seg fault in sp.csUbitUmarov2012-06-251-1/+2
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| * | coment out some of previus debug messaged before forgetting about them...UbitUmarov2012-06-221-2/+2
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| * | more debugUbitUmarov2012-06-221-0/+3
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| * | i more debugUbitUmarov2012-06-221-1/+1
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| * | add a temp debug messageUbitUmarov2012-06-221-0/+3
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| * | fix turning off phanton always decreasing number of physical partsUbitUmarov2012-06-211-28/+28
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| * | fix SceneGraph Add/Remove PhysicalPrim countersUbitUmarov2012-06-211-2/+2
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| * | don't send a lot of avatar data when we are just changing position or ↵UbitUmarov2012-06-171-4/+8
| | | | | | | | | | | | rotation ( SendTerseUpdateToAllClients() in place of SendAvatarDataToAllAgents() )
| * | *CHECK/REVIEW* comented out not used sp.ParentPosition. Comented out ↵UbitUmarov2012-06-172-14/+24
| | | | | | | | | | | | SOG.AbsolutePosition changing 'linked' avatars positions ( reason in code coment )
| * | split ugly expression in a if making it simpler to readUbitUmarov2012-06-171-3/+5
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| * | Don't let scripts rotate root part of physical linksets like SL, Update ↵UbitUmarov2012-06-171-35/+66
| | | | | | | | | | | | client rotation of avatars 'linked' to child parts. (put back some 'cosmetics' from previus commit). Still let lsl api use physics engine ideia of part Physical state on this where it should be SOP ideia, so is that is clear that sync with engine is SOP responsability.
* | | Fix llRegionSayTo the right wayMelanie2012-06-284-11/+37
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* | | Return NPC instead of AGENT in the detect parameters for touch, collision andMelanie2012-06-281-0/+2
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