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* Added lock around World.Update to prevent multiple updates occuring ↵Adam Frisby2007-04-221-32/+37
| | | | simultaneously (it happened!)
* SimClient: Added Try/Catch over block of code which is triggering an ↵Adam Frisby2007-04-222-1/+17
| | | | | | | exception that should not be triggerable. (Duplicate key after dictionary is locked, checked for key, then added) [!?!?] AvatarUpdate: Added check for if the physics actor is null before attempting to access it.
* === Dedicated to Jesse. ===lbsa712007-04-2225-1306/+1309
| | | | | | * Deleted empty directory
* Now starts up a laggy (to be fixed) TCP server in grid mode and sends a bannergareth2007-04-222-3/+18
| | | | | | NEED THREAD POOLS!!! DO NOT LET ME GET AWAY WITH BEING LAZY PEOPLE!
* Added some more good stuff to the new TCP skeletongareth2007-04-221-7/+17
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* Bumped avatar entry height to 15m above ground rather than the old 1m above ↵Adam Frisby2007-04-221-1/+1
| | | | ground. Should prevent 'below ground' arrivals.
* Removed last references to ancient LandMap[] array.Adam Frisby2007-04-221-2/+1
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* Commented first 50% of World.cs's functions with /// tagsAdam Frisby2007-04-221-0/+64
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* Small fixAdam Frisby2007-04-221-0/+1
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* Added exception handling to each function in World.cs - code is assumed ↵Adam Frisby2007-04-221-224/+369
| | | | stable so MSVC debugging of this code should no longer be needed. If however, it is needed, put a breakpoint on the exception handler concerned.
* Comments (Part 2/2)Adam Frisby2007-04-221-0/+24
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* Added OpenGridProtocol class - start of the new TCP-based intersim protocol, ↵gareth2007-04-2125-1305/+1380
| | | | | | | | | very basic skeleton First commit since we lost JesseMalt - Dedicated to their memory
* Part 1/2: Comments (other part will come later)Adam Frisby2007-04-211-0/+18
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* Whoops.Adam Frisby2007-04-211-2/+19
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* Terrain / Physics / Storage:Adam Frisby2007-04-211-2/+9
| | | | | | * Added terrain "taint" - if terrain is tainted, the terrain is marked as needing to be saved. * Added check for taint in the Backup() routine, if taint is found, terrain is saved and physics engine is notified.
* Config:Adam Frisby2007-04-213-14/+14
| | | | | | * Added sane defaults to each configuration step. (The defaults for sim/user/grid will now create a working grid)
* Added an island to the coast of this terrain.Adam Frisby2007-04-203-0/+0
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* FixAdam Frisby2007-04-201-3/+3
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* Terrain files for Coastal Terrain Set (2 by 2 sims) and HOWTO.txt for importing.Adam Frisby2007-04-205-0/+9
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* Terrain:Adam Frisby2007-04-202-0/+10
| | | | | * Added 'multiply' command since rescale doesnt exactly do what Adam wants.
* Terrain:Adam Frisby2007-04-202-0/+10
| | | | | * Added 'rescale' command for normalising a terrain between two values
* Hopefully fixed the forward slash bug in the gridurl set upMW2007-04-201-7/+16
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* In memorium: Jesse Higginbotham (1990-2007)Adam Frisby2007-04-201-0/+12
| | | | | | --- * Resource leaks fixed
* Console:Adam Frisby2007-04-202-3/+132
| | | | | | | | | | | | * Reorganised and added default handlers to main functions * Removed "regenerate" command, use "terrain regenerate" instead. * Added new "terrain seed" command to set the random seed * Added new "terrain load" command to load a terrain from disk * Added new "terrain save" command to save a terrain to disk Terrain: * Added new export and import functions for some common formats * Added new setSeed function to allow customising the random seed
* (no commit message)MW2007-04-171-437/+0
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* Yet another command line option (really need to get all these moved into a ↵MW2007-04-173-2/+15
| | | | config file), this one: "-localasset" (without the quotes) is a temporary hack to use a local asset server when in grid mode. (use with extreme caution if you have more than one sim in a grid)
* Hopefully undid the murder I committed in the last commitMW2007-04-172-22/+25
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* A few fixes and stopped sim crossing being attempted in sandbox modeMW2007-04-176-195/+228
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* Created skeleton SimComms.cs for sim<->sim UDP circuitsgareth2007-04-173-4/+476
| | | | | | Fixed bug with <0,0> co-ordinates on sim crossing
* Sim crossing now works (except for broken co-ordinates, resets to 0,0 - to ↵gareth2007-04-178-23/+159
| | | | | | | | | | be fixed soon) Fixed sandbox mode fully Scrapped former XML-RPC expect_user call for sim crossings Sim client thread can upgrade/downgrade between full and child agent dynamically
* Started to fix sandbox modeMW2007-04-151-59/+72
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* unbroke sandbox modegareth2007-04-151-2/+2
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* W00t! multiple sims!gareth2007-04-159-37/+129
| | | | | | | | | Misc bugfixes Child agents!!!!!! General sexy stuff
* In the grid, there is life!gareth2007-04-147-43/+39
| | | | | | OGS now functional again, can login! w00t
* Fixed weird XML/HTTP bugsgareth2007-04-134-41/+56
| | | | | | | | Can now update a sim profile at startup automatically! W00t! Untested neighbours code (for sim crossings) Didn't drink any red bull today :( Used liquid guarana extract + cola
* aaaaaaarrrrrrrrrggggghhhhhhhh why oh why?gareth2007-04-123-78/+71
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* * Replaced GridHTTPServer and UserHTTPServer with BaseHttpServerlbsa712007-04-1124-775/+544
| | | | | | * Now dumping default value in config. *
* * cleaninglbsa712007-04-113-36/+0
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* * Started on converting UserHTTPServer to BaseHttpServerlbsa712007-04-1110-172/+178
| | | | | | * Added a 'param' param to the RestMethod * Added RestHandlerEntry to store more info about the 'rest' handler
* deleted OpenSim.Terrain.BasicTerrain.dll from the bin folder, don't think ↵MW2007-04-111-0/+0
| | | | there was any need for it there.
* Renamed the Servers directory to OpenSim.ServersMW2007-04-1115-103/+145
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* Thought OpenSim.Config had been deleted a long time ago.MW2007-04-112-5/+0
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* Attempt to rearrange some of the directoriesMW2007-04-1138-100/+85
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* small improvement to the jvm and test scriptMW2007-04-113-2/+39
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* * ignoring some binarieslbsa712007-04-111-0/+0
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* * Cleaning lady at it again.lbsa712007-04-114-18/+1
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* * Introduced BaseHttpServer as base for UserHTTPServer and GridHTTPServerlbsa712007-04-1110-140/+119
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* added missing filesMW2007-04-113-62/+182
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* First basic test script now works in the jvm scripting engine. MW2007-04-1111-59/+219
| | | | | | For it to work you need to have a java sdk installed and the javac.exe somewhere in the environment Path variable. Then To test, copy the text from bin/script1.text into a note card and then add that note to a prim.
* Changed so that a bin\ScriptEngines\ directory will be searched for ↵MW2007-04-1157-1857/+3720
| | | | | | | scripting Engines. Added the work in progress JVM scripting engine.