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* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-073-29/+96
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| * use a bit more complex mesh key identifier, plus a bug fixUbitUmarov2012-08-073-29/+96
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-061-97/+97
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| * *** TESTTTTT ** downgrade from .net 4.0 to .net3.5UbitUmarov2012-08-061-97/+97
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-067-55/+174
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| * ** DANGER someone should stress test more ** release unused physics meshs, ↵UbitUmarov2012-08-067-55/+174
| | | | | | | | including unmanaged memory allocations (allocated by managed code)
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-053-15/+78
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| * bug fix: keep sculpt bitmaps border pixels during resolution scaling.UbitUmarov2012-08-053-15/+78
| | | | | | | | let this eventually have diferent interpolator last steps on each direction as sl seems to do.
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-053-449/+12
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| * ubitmeshing: mask out mirror and invert bits on sculpttype convertion.UbitUmarov2012-08-053-449/+12
| | | | | | | | Remove some unused
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-042-8/+17
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| * *feature test* ubitode, let convex hull shape type work for prims otherUbitUmarov2012-08-041-6/+15
| | | | | | | | | | | | | | than uploaded meshs, making it change the mesh level of detail from high to low. This will work on all prims that get a internal mesh or sculpts. Mesh size reduction will depend on particular shape. This is not as SL. There prims do also get concave areas. Uploaded meshs work as before. A normal 10x10x10 torus gets 152 vertices in place of 900, and 198 faces in place of 1198.
| * fix build on winUbitUmarov2012-08-041-2/+2
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-0424-302/+460
|\ \ | |/ | | | | | | | | | | | | Conflicts: bin/lib32/BulletSim.dll bin/lib32/libBulletSim.so bin/lib64/BulletSim.dll bin/lib64/libBulletSim.so
| * update ode.dll for windows so both 32b and 64b are now version 0.12 (32bUbitUmarov2012-08-042-0/+0
| | | | | | | | is just a rebuild)
| * Merge branch 'ubitwork' into avinationMelanie2012-08-031-0/+7
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| * \ Merge branch 'careminster' into avinationMelanie2012-08-0320-299/+459
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| | * \ Merge branch 'master' into careminsterMelanie2012-08-0320-299/+459
| | |\ \ | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs
| | | * | refactor: rename SOG.RezzingObjectID to SOG.FromPartID to match ↵Justin Clark-Casey (justincc)2012-08-033-3/+3
| | | | | | | | | | | | | | | | | | | | FromFolderID, FromItemID and to reflect that it's a SOP ID rather than a SOG ID.
| | | * | Don't bothre setting RezzingObjectID to UUID.Zero in SOG constructor - this ↵Justin Clark-Casey (justincc)2012-08-031-3/+4
| | | | | | | | | | | | | | | | | | | | is already its default value as it's a struct.
| | | * | ImprovedTerseObjectUpdate packet does not support shape updates, thus ↵SignpostMarv2012-08-031-1/+1
| | | | | | | | | | | | | | | | | | | | scheduling terse updates will not (and does not) update shape information in the viewer
| | | * | Fixed a rare bug that caused Save OAR to fail because it thought it had ↵Oren Hurvitz2012-08-031-5/+11
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | timed-out The bug manifested as follows: a large world was saved. All the assets were found. But for some unknown reason, the timeout timer was restarted. So after 1 minute it closed the Archive Writer, because it didn't receive any more assets during that minute. That caused the OAR to become corrupted because ArchiveWriteRequestExecution.Save() was still running.
| | | * | Save membership fee to the database when a group is created.Kevin Cozens2012-08-031-25/+25
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| | | * | BulletSim: Debugging log statements added. Reduced size of updata buffer ↵Robert Adams2012-08-027-7/+28
| | | | | | | | | | | | | | | | | | | | trying to find a corrupted memory problem. Update DLL and SO.
| | | * | minor: Comment out "Deleting asset" log messages for nowJustin Clark-Casey (justincc)2012-08-032-2/+4
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| | | * | Delete old blank SOGSpamTestJustin Clark-Casey (justincc)2012-08-031-37/+0
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| | | * | Properly dispose of all GDI+ entities used in VectorRenderModule for dynamic ↵Justin Clark-Casey (justincc)2012-08-031-253/+316
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | textures. The convention is that if an object implements IDiposable() the code must explicitly call Dispose() or call it via the using statement. This may be particularly important for GDI+ objects since they encapsulate native code entities.
| | | * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-028-4/+55
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| | | | * | Initialize the Rezzing object to UUID.ZeroMelanie2012-08-021-3/+4
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| | | | * | reduced-complexity implementation of function to get rezzing object keySignpostMarv2012-08-025-1/+29
| | | | | | | | | | | | | | | | | | | | | | | | Signed-off-by: Melanie <melanie@t-data.com>
| | | * | | Add simple draw test for the VectorRenderModuleJustin Clark-Casey (justincc)2012-08-022-1/+76
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| * | | | | Make WaitGetScenePresence wait for up to 20 secondsMelanie2012-08-031-1/+1
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| * | | | | Remove another superflouous IsActive setMelanie2012-08-031-2/+0
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* | | | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-031-0/+7
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| * | | | | on presence close(), release animator and OnRegionHeartbeatEnd eventUbitUmarov2012-08-031-0/+7
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* | | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-031-2/+1
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| * | | | Remove a merge artefaci in IsActive handling and restore commented out ↵Melanie2012-08-031-2/+1
| | | | | | | | | | | | | | | | | | | | correct one
* | | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-032-5/+7
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| * | | | minor change avoiding a null referenceUbitUmarov2012-08-031-2/+4
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| * | | | clientview IsActive use is broken. Suspend it's use keeping it true ( toUbitUmarov2012-08-031-3/+3
| | | | | | | | | | | | | | | | | | | | review later)
* | | | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-08-032-0/+10
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| * | | | Make sure the position of a loggin-in agent is within region boundaries sinceMelanie2012-08-031-0/+9
| | | | | | | | | | | | | | | | | | | | out of bounds positions cause a rejection of the login.
| * | | | Add a reason message for a code path that lacks oneMelanie2012-08-031-0/+1
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* | | | merge crap gerge branch 'ubitwork' of ↵ubit2012-08-02101-1375/+3578
|\ \ \ \ | |/ / / | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ssh://3dhosting.de/var/git/careminster into ubitwork Conflicts: bin/Regions/Regions.ini.example bin/lib32/BulletSim.dll bin/lib32/libBulletSim.so bin/lib64/BulletSim.dll bin/lib64/libBulletSim.so
| * | | Merge branch 'master' into careminsterMelanie2012-08-0113-26/+53
| |\ \ \ | | | |/ | | |/| | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/Scene.cs OpenSim/Region/Physics/Manager/PhysicsScene.cs
| | * | Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2012-08-011-0/+3
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| | | * Fix a bug in pCampbot grabbing behaviour where an exception would be thrown ↵Justin Clark-Casey (justincc)2012-08-011-0/+3
| | | | | | | | | | | | | | | | if the bot was not yet aware of any objects.
| | * | Create the ability for physics modules to request assets on demand byMelanie2012-08-013-0/+22
| | |/ | | | | | | | | | | | | | | | themselves. For that, the physics module simply calls RequestAssetMethod, which in turn points to Scene.PhysicsRequestAsset. This gives physics access to the asset system without introducing unwanted knowledge of the scene class.
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2012-08-017-12/+14
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| | | * BulletSim: fix problem where resizing a primary shape (cube or sphere) would ↵Robert Adams2012-07-316-5/+3
| | | | | | | | | | | | | | | | not rebuild the physics mesh. Update the DLLs and SOs to latest version.