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| * | | | | | | Merge branch 'queuetest' of ssh://opensimulator.org/var/git/opensim into ↵Mic Bowman2011-04-200-0/+0
| |\ \ \ \ \ \ \ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | queuetest Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
| | * | | | | | | Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-185-66/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
| * | | | | | | | Adds the first pass at an adaptive throttle to slow start newMic Bowman2011-04-204-18/+95
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | clients. If the sent packets are ack'ed successfully the throttle will open quickly up to the maximum specified by the client and/or the sims client throttle. This still needs a lot of adjustment to get the rates correct.
| * | | | | | | | Converted the property request queue to use the same retransmissionMic Bowman2011-04-191-23/+52
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | mechanism as the entity update queues.
| * | | | | | | | Requeue unacknowledged entity updates rather than resend then "as is".Dan Lake2011-04-195-66/+176
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | Often, by the time the UDPServer realizes that an entity update packet has not been acknowledged, there is a newer update for the same entity already queued up or there is a higher priority update that should be sent first. This patch eliminates 1:1 packet resends for unacked entity update packets. Insteawd, unacked update packets are decomposed into the original entity updates and those updates are placed back into the priority queues based on their new priority but the original update timestamp. This will generally place them at the head of the line to be put back on the wire as a new outgoing packet but prevents the resend queue from filling up with multiple stale updates for the same entity. This new approach takes advantage of the UDP nature of the Linden protocol in that the intent of a reliable update packet is that if it goes unacknowledge, SOMETHING has to happen to get the update to the client. We are simply making sure that we are resending current object state rather than stale object state. Additionally, this patch includes a generalized callback mechanism so that any caller can specify their own method to call when a packet expires without being acknowledged. We use this mechanism to requeue update packets and otherwise use the UDPServer default method of just putting expired packets in the resend queue.
* | | | | | | | | First pass at fixing justincc's feedback v2 ( ↵Sean McNamara2011-05-022-768/+868
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | http://opensimulator.org/mantis/view.php?id=5440 ) Fixing everything here (I think) except the per-region config. That's next.
* | | | | | | | | Merge git://opensimulator.org/git/opensimSean McNamara2011-04-2621-3919/+47
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| * | | | | | | | Removed stale client components: MXP and VWoHTTP.Diva Canto2011-04-259-3889/+0
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| * | | | | | | | recover from unhandled exception from bad rotation data while processing ↵dahlia2011-04-251-1/+9
| | |_|_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | | | | entity updates in LLClientView.cs
| * | | | | | | Made things consistent between LocalInventoryServiceConnector and ↵Diva Canto2011-04-252-11/+32
| | |_|_|_|/ / | |/| | | | | | | | | | | | | | | | | | | RemoteXInventoryServiceConnector on GetFolderContent.
| * | | | | | Addresses mantis #5449 -- crashing exception in SendInventoryFolderDetails.Diva Canto2011-04-251-6/+4
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| * | | | | Removed unused libraries: RAILS.dll and dependencies.Diva Canto2011-04-244-10/+0
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| * | | | | Removed unused libraries Castle.*Diva Canto2011-04-243-0/+0
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| * | | | | Upped VERSION_NUMBER in master to 0.7.2.Diva Canto2011-04-241-1/+1
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| * | | | | Commented verbose debug message.Diva Canto2011-04-241-1/+1
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* | | | | | Wait for OnOarFileSaved event callback before executing scriptSean McNamara2011-04-262-8/+29
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | We want to execute the (optional) user script after I/O is done on the oar. I wasn't aware that ArchiveRegion is asynchronous -- now I am. Should fully resolve comment 0018290 at http://opensimulator.org/mantis/view.php?id=5440
* | | | | | Merge git://opensimulator.org/git/opensimSean McNamara2011-04-23111-2273/+3284
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| * | | | | Added MaxAgents configuration option to RegionConfig.ini allowing region ↵E. Allen Soard2011-04-233-1/+22
| | | | | | | | | | | | | | | | | | | | | | | | hosters to setup regions maintaining more control over system resources.
| * | | | | print invalid command message to the console, not the logJustin Clark-Casey (justincc)2011-04-231-3/+1
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| * | | | | Merge branch 'master' of /home/opensim/var/repo/opensimBlueWall2011-04-212-0/+25
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| | * \ \ \ \ Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-04-218-53/+87
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| | * | | | | Implement agent limitsMelanie2011-04-212-0/+25
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| * | | | | fix merge conflicts with OpenSimDefaults.iniBlueWall2011-04-2112-125/+273
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| | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimBlueWall2011-04-2113-126/+274
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| | | * | | | Remove duplicated freeswitch settings.Justin Clark-Casey (justincc)2011-04-211-4/+0
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| | | * | | | Adjust freeswitch logging to be somewhat less noisy. However, there is ↵Justin Clark-Casey (justincc)2011-04-212-14/+21
| | | | | | | | | | | | | | | | | | | | | | | | | | | | still quite a large amount of logging present for debug purposes.
| | | * | | | minor: small amount of method doc and some commented out odds and endsJustin Clark-Casey (justincc)2011-04-211-6/+15
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| | | * | | | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-211-3/+10
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| | | | * | | fix meshing failure on sculpt maps smaller than 64x64dahlia2011-04-191-3/+10
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| | | * | | | Alter uuid gather so that it properly analyzes coalesced objects.Justin Clark-Casey (justincc)2011-04-212-22/+43
| | | |/ / / | | | | | | | | | | | | | | | | | | This should correct save all the assets required for the items within the coalesced objects in an IAR. This should also correctly gather the items on hypergrid takes.
| | | * | | Get Viewer 2 voice working with OpenSim.Justin Clark-Casey (justincc)2011-04-202-14/+67
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | See http://opensimulator.org/mantis/view.php?id=5336 It turns out that viewer 2 was upset by the lack of a response to viv_watcher.php. This would send it into a continuous login loop. Viewer 1 was quite happy to ignore the lack of response. This commit puts in the bare minimum 'OK' message in response to viv_watcher.php. This allows viewer 2 voice to connect and appears to work. However, at some point we need to fill out the watcher response, whatever that is.
| | | * | | synchronize Robust.HG.ini.example FreeSWITCH config with other config filesJustin Clark-Casey (justincc)2011-04-191-10/+32
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| | | * | | For consistency, uncomment ColladaMesh option in OpenSimDefaults.ini. ↵Justin Clark-Casey (justincc)2011-04-191-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | Thanks for the spot, Ai Austin.
| | | * | | Clean up freeswitch config to what is currently required. Add explanation ↵Justin Clark-Casey (justincc)2011-04-196-62/+95
| | | |/ / | | | | | | | | | | | | | | | to config parameters. Clean up some log messages.
| * | | | some mesh config astheticsBlueWall2011-04-213-3/+3
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| * | | Group collada meshies settings under [Mesh] in OpensimDefaults.iniBlueWall2011-04-212-7/+8
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| * | Move mesh on/off swtich from [Startup] to [Mesh] in anticipation of future ↵Justin Clark-Casey (justincc)2011-04-184-12/+18
| | | | | | | | | | | | | | | | | | | | | config parameters. Default remains true. OpenSimDefault.ini changed so if you haven't overriden this switch then you don't need to do anything.
| * | bump default IAR version to 0.2 and 1.1 for the --profile version.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | | | | | | | | There are no changes in this bump, they just signal a point at which the control file comes first in the archive.
| * | bump oar version number to 0.6.Justin Clark-Casey (justincc)2011-04-181-1/+1
| | | | | | | | | | | | This commit contains no data changes - the version bump is to establish a version at which the control file must come first in the archive.
| * | Add regression test to check that OARs start with the control file.Justin Clark-Casey (justincc)2011-04-183-9/+21
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| * | add test to ensure that an IAR starts with the control fileJustin Clark-Casey (justincc)2011-04-182-11/+39
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| * | refactor: split out the code which actually copies a particular bundle to ↵Justin Clark-Casey (justincc)2011-04-181-106/+115
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| * | refactor: rename DeleteToInventory() to CopyToInventory()Justin Clark-Casey (justincc)2011-04-183-3/+20
| | | | | | | | | | | | DeleteToInventory() is misleading - it is the caller that decides whether to delete or not
| * | Fix bug where objects were being coalesced in the wrong positions.Justin Clark-Casey (justincc)2011-04-181-2/+2
| | | | | | | | | | | | | | | This addresses http://opensimulator.org/mantis/view.php?id=5441 The bug was due to a pre-existing mistake in creating the inventory stored position
| * | Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-04-1814-425/+537
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| | * Merge branch 'master' into test-merge0418Mic Bowman2011-04-1822-801/+626
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| | * | Remove the call to remove tokens from the parent. Under heavy loadMic Bowman2011-04-152-5/+14
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | this appears to cause problems with the system timer resolution. This caused a problem with tokens going into the root throttle as bursts leading to some starvation. Also changed EnqueueOutgoing to always queue a packet if there are already packets in the queue. Ensures consistent ordering of packet sends.
| | * | Merge branch 'master' into queuetestMic Bowman2011-04-141-1/+5
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| | * \ \ Merge branch 'testmerge' into queuetestMic Bowman2011-04-1350-541/+1075
| | |\ \ \ | | | | | | | | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/ClientStack/LindenUDP/LLClientView.cs
| | | * | | remove packet monitoring debugging codeMic Bowman2011-04-131-116/+2
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