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* Remove a bunch of spammy console messages.David Walter Seikel2016-11-033-32/+0
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2016-11-032-106/+0
| | | | | | viewer, which is half done. Less to delete this time.
* MyISAM is still much better performing for OpenSim.David Walter Seikel2016-11-0317-40/+40
| | | | This time we got the file system asset server, even better still. B-)
* Usual IG version number in money hack.David Walter Seikel2016-11-031-1/+1
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* Fix version stuffs.David Walter Seikel2016-11-032-3/+3
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* Initial update to OpenSim 0.8.2.1 source code.David Walter Seikel2016-11-031356-120459/+184991
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* More changing to production grid. Double oops.David Walter Seikel2013-09-101-6/+6
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* Only recreate tables if they don't exist.David Walter Seikel2013-09-101-11/+11
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* Fix local lures.David Walter Seikel2013-09-101-0/+2
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* Comment out NPC spam.David Walter Seikel2013-09-101-0/+2
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* Bump build number.David Walter Seikel2013-09-102-2/+2
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* Switch to the productien grid. Oops.David Walter Seikel2013-09-101-17/+17
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* Skeleton config directory.David Walter Seikel2013-03-151-0/+1
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* Add empty cache directories.David Walter Seikel2013-03-156-0/+0
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* Add grid server web scripts.David Walter Seikel2013-03-1518-0/+9965
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* Add the SQL update scripts.David Walter Seikel2013-03-157-0/+412
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* Add backups directory.David Walter Seikel2013-03-151-0/+0
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* Add IG specific config.David Walter Seikel2013-03-143-2/+301
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* Rejig version number.David Walter Seikel2013-02-243-9/+9
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* Let's ignore hg. B-)David Walter Seikel2013-02-231-23/+0
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* Add Flotsam license.David Walter Seikel2013-02-232-0/+57
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* Add profile and search modules.David Walter Seikel2013-02-238-1/+2116
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* No, we don't need to enshrine viewer bugs in the server, we need to fix the ↵David Walter Seikel2013-02-234-115/+0
| | | | viewer, which is half done.
* Crude hack for simplified economy.David Walter Seikel2013-02-231-1/+1
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* MyISAM is much better performing for OpenSim.David Walter Seikel2013-02-2312-35/+35
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* Add IG version bits.David Walter Seikel2013-02-232-7/+9
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* Replaced Ionic.Zip.dll with a new one that fixes a bug in it. DotNetZip ↵Diva Canto2013-02-121-0/+0
| | | | (from which Ionic.Zip.dll is derived) is now a fork in opensim-libs, forked from 1.9.1.8 and added that simple bug fix.
* Change 0.7.5 flavour to post-fixesJustin Clark-Casey (justincc)2013-02-091-1/+1
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* Merge branch '0.7.5-post-fixes' of ssh://opensimulator.org/var/git/opensim ↵0.7.5Justin Clark-Casey (justincc)2013-02-081-1/+1
|\ | | | | | | into 0.7.5-post-fixes
| * Changed protection of CreateDefaultAppearanceEntries to protected, so ↵Diva Canto2013-02-051-1/+1
| | | | | | | | extensions of the UserAccountService can reuse this.
* | Bump 0.7.5 flavour to ReleaseJustin Clark-Casey (justincc)2013-02-081-1/+1
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* | If a component of a coalesced object fails to deserialization, do not add a ↵Justin Clark-Casey (justincc)2013-02-081-4/+18
| | | | | | | | | | | | | | null where the object should be. This prevents a later load IAR failure. This code is currently only used by IAR loading.
* | On IAR loading, if loading of a coaleseced item entirely fails, then ↵Justin Clark-Casey (justincc)2013-02-081-0/+18
| | | | | | | | continue with the IAR load rather than failing completely.
* | * the root prim was being given an OffsetPosition in addition to setting the ↵teravus2013-02-081-1/+1
| | | | | | | | position when creating the root prim. The offset position caused the positioning code to re-move the root prim when you selected it and released it.
* | Try to fix uploaded mesh rotations - code from Avination code base.Melanie2013-02-081-12/+27
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* | Added option for UUID as command parameters. This lets the command handle ↵Dan Lake2013-02-081-0/+4
| | | | | | | | the UUID parsing and type checking before the command is executed.
* | minor: Tidy up disabled logging on AssetTransactionModule for future use. ↵Justin Clark-Casey (justincc)2013-02-081-8/+10
| | | | | | | | Make it clear that transaction parameter to HandleUDPUploadRequest is an ID.
* | minor: remove some mono compile warnings in XEngine.csJustin Clark-Casey (justincc)2013-02-081-2/+0
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* | Prevent items being destroyed by rename operations. Renaming of a wearable alsoMelanie2013-02-082-6/+8
| | | | | | | | | | | | | | | | | | sends an asset transaciton but it is empty. So we can't ignore name data when a transaction is present and can't treat every transaction as valid. Conflicts: OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
* | Fix issue where the "set terrain texture" console command did not tell the ↵Justin Clark-Casey (justincc)2013-02-081-1/+1
| | | | | | | | | | | | viewers that textures had updated (hence they did not display the changes). Addresses http://opensimulator.org/mantis/view.php?id=6513
* | Mantis 6343: Turn a prim to flexy to OFF don't work llSetPrimParamsTalun2013-02-081-3/+10
| | | | | | | | Correction so that scripts can turn Flexi off as well as on.
* | Assign the SmartThreadPool name in the constructorOren Hurvitz2013-02-084-5/+30
| | | | | | | | This is required because some threads are created in the constructor, so assigning the name afterwards would be too late.
* | Explicitly stop PollServiceRequestManager() rather than relying on its ↵Justin Clark-Casey (justincc)2013-02-082-5/+15
| | | | | | | | | | | | destructor. Hopes to address occasional shutdown failures from http://opensimulator.org/mantis/view.php?id=6503
* | Mantis 6507 keys returned by llGetAgentList incorrect for llList2KeyTalun2013-02-081-2/+2
|/ | | | The type of the keys returned by llGetAgentList corrected to LSL_Key
* minor: Fix full scene part console report to show proper Light* names rather ↵0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-5/+5
| | | | than all wrongly FlexiDrag
* minor: Call down to base OpenSimTestCase.SetUp() in NPCModuleTests to ↵Justin Clark-Casey (justincc)2013-01-261-0/+2
| | | | disable any enabled logging from previous tests
* Bump version up to 0.7.5-rc2Justin Clark-Casey (justincc)2013-01-261-1/+1
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* Restore previous client AO behaviour by not allowing them to remove the ↵Justin Clark-Casey (justincc)2013-01-255-8/+27
| | | | | | | | | default animation but continue to allow scripts to do so. This keeps the fix from http://opensimulator.org/mantis/view.php?id=6327 and fixes the behaviour regression in http://opensimulator.org/mantis/view.php?id=6483 Animations may still exhibit different behaviour if both scripts and clients are adjusting animations. A change in the behaviour of client AO to not remove all animations may be a better long term approach.
* Check the existing ScenePresence.ParentPart to make sure we're not trying to ↵Justin Clark-Casey (justincc)2013-01-251-2/+1
| | | | | | | sit on a prim we're already sat upon, rather than looking up the part from scratch. An adaptation of commit 055b8a2 Having both ParentID and ParentPart references now is redundant. ParentID should probably be eliminated.
* New constants for llGetObjectDetailsTalun2013-01-252-0/+92
| | | | | | | New constants for llGetObjectDetails OBJECT_CHARACTER_TIME, OBJECT_ROOT, OBJECT_ATTACHED_POINT, OBJECT_PATHFINDING_TYPE, OBJECT_PHYSICS, OBJECT_PHANTOM and OBJECT_TEMP_ON_REZ also Pathfining constants, 3 of which are used by llGetObjectDetails