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* * changed nonsensical PermissionMask and ObjectFlags mixup; if this causes pe...lbsa712008-01-224-102/+44
* Giving Mantis 393 a shot (not enough info to really know for sure though).Teravus Ovares2008-01-221-2/+18
* Giving Mantis #388 a shotTedd Hansen2008-01-221-2/+3
* * Enabled dead region tracking for ChildAgentDataUpdates Teravus Ovares2008-01-2211-112/+276
* * Renamed a number of TerrainEngine functions to conform naming standards bet...Adam Frisby2008-01-222-16/+17
* * Added an army of exception handlers to the InterRegion logoff messageTeravus Ovares2008-01-211-1/+44
* * Shutting down child agents properly in neighbor regions.Teravus Ovares2008-01-219-26/+183
* Another attempt to squash the animation bug. Wish I could get this to fail at...Brian McBee2008-01-211-1/+1
* Change misleading placeholder error messages for attempts to persist non-scri...Justin Clarke Casey2008-01-211-2/+2
* Attempt to catch animation fubar on region crossing that causes client hang. ...Brian McBee2008-01-211-1/+11
* * Following on from sdague's r3144, commenting out other parts of TribalMediaJustin Clarke Casey2008-01-216-1/+14
* * Fix accidental commenting out of OpenSim.Framework.DataJustin Clarke Casey2008-01-211-1/+2
* * Scripts edited within a prim will now be persisted correctlyJustin Clarke Casey2008-01-216-139/+71
* comment out use of the TribalMedia data mapper layerSean Dague2008-01-212-3/+4
* Method renameJustin Clarke Casey2008-01-213-5/+7
* Properly lock new separate database accessesJustin Clarke Casey2008-01-212-111/+117
* * Make object persistence more granular by separating prim and prim inventory...Justin Clarke Casey2008-01-218-131/+141
* Small bug in ResetScriptTedd Hansen2008-01-212-11/+1
* Add additional mainlog data to LogOffUserCharles Krinke2008-01-211-1/+2
* * And, so did the UDPServer VerbosenessTeravus Ovares2008-01-211-16/+7
* Surround the "non implemented" in an else clause if face is inappropriate for:Charles Krinke2008-01-211-16/+34
* * Stopped Physical Object saving on SQLite got commented out in my last commi...Teravus Ovares2008-01-212-7/+19
* * Added hooks for logout to all IUserService and all that implement it.Teravus Ovares2008-01-2015-27/+135
* Graceful failure of teleport to unavailable regions might actually work now.Brian McBee2008-01-204-10/+34
* Check if remote simulator is up before attempting teleport. Teleport to a rem...Brian McBee2008-01-205-27/+72
* Tedds temp fix for startup crash: Waiting 3 seconds for stuff to catch up. (S...Tedd Hansen2008-01-201-0/+2
* * Found and fixed a situation where a neighbor region would come up send a no...Teravus Ovares2008-01-201-2/+6
* * Announcing the alternative prim early adoption program.. Adding regular ...Teravus Ovares2008-01-192-5/+90
* Most is back in its original state :) Hope I didn't break anything... *looks ...Tedd Hansen2008-01-192-14/+8
* That didn't work -- added more debuggingTedd Hansen2008-01-191-19/+8
* That didn't work, trying with TableAdapter.FillSchema(DataSet, SchemaType.Sou...Tedd Hansen2008-01-191-4/+26
* Removed mega-debugging.Tedd Hansen2008-01-191-26/+7
* removed additional debugging, added temp mega-debugging to StoreLandObjectTedd Hansen2008-01-194-27/+19
* More debuggingTedd Hansen2008-01-192-10/+8
* Added exception handler to LandManager IncomingLandObjectFromStorageTedd Hansen2008-01-191-2/+13
* Getting closer to that crash .. :)Tedd Hansen2008-01-191-1/+6
* More debuggingTedd Hansen2008-01-193-0/+16
* checking return code may make failed teleports fail more gracefully.Brian McBee2008-01-192-17/+24
* More debugging in hunt for that random startup crashTedd Hansen2008-01-191-0/+4
* one more try before I leaveTedd Hansen2008-01-191-6/+6
* "compile before commit, AND check compile result" - forgot a ;Tedd Hansen2008-01-191-1/+1
* Still hunting, added debug outputTedd Hansen2008-01-192-4/+11
* Still looking for that startup crash bug. Added some exception handling in pr...Tedd Hansen2008-01-191-52/+59
* * Potential fix to the 'can't run a script anymore bug'Teravus Ovares2008-01-191-6/+7
* Added block for scenario: global exception handler called in loop when except...Tedd Hansen2008-01-182-5/+10
* * Return of the avatar wobble.Teravus Ovares2008-01-181-35/+43
* Why don't you try compiling before you commit?Tedd Hansen2008-01-181-2/+2
* Nope, that didn't do it - trying lock on performParcelPrimCountUpdate insteadTedd Hansen2008-01-181-8/+8
* Added a mutex lock on loadAllLandObjectsFromStorage so maybe just MAYBE we ca...Tedd Hansen2008-01-181-8/+12
* * Physics update to perhaps help people who have capsules that have capsizedTeravus Ovares2008-01-181-1/+1