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| * Fix model upload rotations and offsets ( i hope )UbitUmarov2012-09-201-103/+56
* | refix prior commitMelanie2012-09-201-1/+1
* | Make uploads free for now - we will have to announce thisMelanie2012-09-201-3/+6
* | Change texture price back to 10 C$Melanie2012-09-191-3/+2
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* be more tolerant to small prims, skipping them, only failing if they areUbitUmarov2012-09-192-16/+82
* create a single ModelCost provider for the caps instance. Let it know andUbitUmarov2012-09-192-14/+56
* coment out mesh model upload code to add textures and individual meshsUbitUmarov2012-09-192-204/+255
* Add booleans to control whether we actually crete inventory itemsMelanie2012-09-181-2/+4
* ***TEST*** still bad... create inventory itens for model textures and meshs....UbitUmarov2012-09-181-7/+76
* add some locks to GetTextureModuleUbitUmarov2012-09-171-10/+13
* on upload store mesh list contents as mesh assets. Build prims by instances notUbitUmarov2012-09-171-8/+23
* make sure client still has money at uploadUbitUmarov2012-09-171-0/+16
* same cleanupUbitUmarov2012-09-171-38/+41
* removed broken fee compressionUbitUmarov2012-09-171-15/+1
* let mesh model estimator work even without money module, so otherUbitUmarov2012-09-171-22/+22
* Make use of mesh cost functionsUbitUmarov2012-09-172-24/+13
* fix buildUbitUmarov2012-09-171-2/+2
* missing file for suport of mesh upload costUbitUmarov2012-09-171-0/+596
* add suport funtions for mesh upload costsUbitUmarov2012-09-171-0/+1
* Remove spammy "axislock" debug.Melanie2012-09-171-1/+1
* Make agent creation at destination asynchronous. Failures here are prettyMelanie2012-09-161-1/+9
* Change the close tmeout from 2 to 3 seconds on teleport. This mayMelanie2012-09-161-1/+1
* Make IncomingCloseChildAgent not send a stop packet. This may preventMelanie2012-09-161-1/+1
* Make the agent being kicked a child agent first so there won't be a ghostMelanie2012-09-161-1/+2
* Catch a nullref in the code to suppress GetTexture warnign spam we can'tMelanie2012-09-161-1/+1
* Sequence/throttle asset retrievals.Melanie2012-09-142-37/+69
* Revamp the HTTP textures handler to allow a maximum of four fetchesMelanie2012-09-147-158/+295
* Allow setting connection limits, part 2Melanie2012-09-141-0/+20
* Allow some more connections to try to ease lag.Melanie2012-09-142-2/+4
* Wait longer for arrival cofirmation to aid tps into laggy regionsMelanie2012-09-141-2/+2
* Wait a bit longer for new scene presences to aid tps into laggy regionsMelanie2012-09-141-1/+1
* Allow setting max connections for an endpointMelanie2012-09-142-3/+3
* Add a logger so the prior commit will workMelanie2012-09-121-0/+3
* Stop expiry timer when upload is complete. Log if timeout is reached.Melanie2012-09-121-0/+2
* Add a timer to time out upload caps handlers that are not used.Melanie2012-09-121-0/+12
* Add a missing brace, remove a useless temp variable, enable charging.Melanie2012-09-111-6/+3
* report mesh upload costs ( fake values)UbitUmarov2012-09-112-3/+68
* let LLSDAssetUploadRequest include asset_resources information plus letUbitUmarov2012-09-112-1/+11
* Merge branch 'avination' into ubitworkUbitUmarov2012-09-113-305/+45
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| * Removing the variable prica handler again. It's never called, was misnamed andMelanie2012-09-111-332/+0
| * Re-add the module and fix a typoMelanie2012-09-111-0/+332
| * Rename NewFileAgentInventoryVariablePrice to NewAgentInventoryVariablePriceMelanie2012-09-111-332/+0
| * Add cost calculation suppor tto the VariablePrice one as wellMelanie2012-09-112-9/+44
| * Revert "Remove the unused NewFileAgentInventoryVariablePrice module."Melanie2012-09-111-0/+296
| * Add the option to have variable costing for uploadsMelanie2012-09-112-9/+46
| * Remove the unused NewFileAgentInventoryVariablePrice module.Melanie2012-09-111-296/+0
* | fix prebuild.xmlUbitUmarov2012-09-111-1/+1
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* Revamp the v3 inventory sending. Uses threads and some nifty mechanics toMelanie2012-09-112-81/+118
* Remove commented codeMelanie2012-09-101-11/+0
* Merge branch 'ubitwork' into avinationMelanie2012-09-102-12/+34
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