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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
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Add AnimState to CADU
Melanie
2012-10-30
1
-0
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+18
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Make sure we're not accessing a physics scene if we're not in one yet.
Melanie
2012-10-30
1
-1
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+1
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Set the script state to new rez when a scriptis saved, rather than region start.
Melanie
2012-10-28
1
-1
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+1
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Add a property to determine if a link set is stored in the database. Also, fix
Melanie
2012-10-28
1
-0
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+13
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Deep copy the collection of at_target objects so it can't be modified while
Melanie
2012-10-28
1
-1
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+4
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
1
-6
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+11
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[UNTESTED] core Ode: let broken mesh physical prims collide with land as
UbitUmarov
2012-10-19
1
-6
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-10-19
2
-24
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+101
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[UNTESTED] core Ode: stop trying to load a broken asset. Make broken
UbitUmarov
2012-10-19
1
-21
/
+97
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extend coment to include all unused SOG CheckSculptAndLoad()
UbitUmarov
2012-10-18
1
-3
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+4
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Remove redundant and annoyingly modal message box in upload processing.
Melanie
2012-10-18
1
-11
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+11
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Merge branch 'ubitwork' into avination
Melanie
2012-10-17
22
-1206
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+2391
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coment a debug warning
UbitUmarov
2012-10-16
1
-1
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+1
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fixes
UbitUmarov
2012-10-16
3
-67
/
+82
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missing file
UbitUmarov
2012-10-13
1
-0
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+2
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add mesh cache expire on region startup. Expires will be relative to
UbitUmarov
2012-10-13
4
-3
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+88
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retouch mesh ids
UbitUmarov
2012-10-13
2
-11
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+21
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missing file (again)
UbitUmarov
2012-10-13
1
-4
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+8
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longer meshs identification keys, so first part on disk cache is it's asset id
UbitUmarov
2012-10-13
1
-1
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+3
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missing file
UbitUmarov
2012-10-12
1
-0
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+6
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[TEST] disk cache meshs
UbitUmarov
2012-10-12
3
-282
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+532
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commit the right files!
UbitUmarov
2012-10-12
2
-5737
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+4763
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remove some more debug spam on ode
UbitUmarov
2012-10-12
2
-4766
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+5735
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normalize quaternion.Slerp outputs
UbitUmarov
2012-10-10
2
-0
/
+2
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add some quaternion normalizations to keep errors under control
UbitUmarov
2012-10-10
1
-0
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+3
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debug
UbitUmarov
2012-10-10
1
-0
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+6
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fix debug :)
UbitUmarov
2012-10-09
1
-1
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+1
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debug...
UbitUmarov
2012-10-09
1
-0
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+5
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debug...
UbitUmarov
2012-10-09
1
-2
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+5
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avoid crashing so debug is seen
UbitUmarov
2012-10-09
1
-0
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+1
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another debug msg
UbitUmarov
2012-10-09
1
-0
/
+22
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force allocation of mesh data on creation ( messy code version )
UbitUmarov
2012-10-09
9
-12
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+45
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temporary debug code
UbitUmarov
2012-10-09
1
-0
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+19
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fire a extra terseupdate when stopping (like in loosing physics). In some
UbitUmarov
2012-10-09
1
-0
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+3
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Change ray to land colision range limitation so it has no impact on other
UbitUmarov
2012-10-09
1
-6
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+8
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move terrain geom to own ode space. Limit range on raycast if includes
UbitUmarov
2012-10-09
4
-83
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+229
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a few changes/fix (?)
UbitUmarov
2012-10-07
4
-117
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+112
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bug fix + make costs visible for testing
UbitUmarov
2012-10-07
4
-41
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+85
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refix so we can compile it, loosing alpha scultps fix on core meshmerizer
UbitUmarov
2012-10-07
1
-0
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+11
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fix wrong file commited
UbitUmarov
2012-10-07
1
-10
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+0
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-07
1
-24
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+7
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comment out a spam coment on core Meshmerizer
UbitUmarov
2012-10-07
1
-26
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+4
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i update core ode plugin and make it load is meshs (i hope)
UbitUmarov
2012-10-07
3
-24
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+118
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[DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculpts
UbitUmarov
2012-10-07
7
-1052
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+632
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-05
3
-32
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+50
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make sure a buffer is closed, and changed a misleading log msg
UbitUmarov
2012-10-05
1
-8
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+20
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more changes and more non active code
UbitUmarov
2012-10-04
4
-29
/
+144
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apply cmic fix to multi layer wearables
UbitUmarov
2012-10-04
1
-1
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+1
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Merge branch 'avination' into ubitwork
UbitUmarov
2012-10-04
1
-1
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+12
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more changes. Most code not in use
UbitUmarov
2012-10-04
5
-23
/
+615
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