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* add missing regionstore migration file for new fields. D'oh!Justin Clark-Casey (justincc)2010-07-261-0/+6
| | | | this should enable persistence now
* Handle checking of line starting "*" wildcard for whitelist patternsJustin Clark-Casey (justincc)2010-07-261-8/+22
| | | | A line starting * can only be applied to the domain, not the path
* refactor: simplify current whitelist url checking by using System.UriJustin Clark-Casey (justincc)2010-07-261-7/+8
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* Implement * end wildcard for whitelist urlsJustin Clark-Casey (justincc)2010-07-261-1/+5
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* properly expose prim media LSL functions to scriptsJustin Clark-Casey (justincc)2010-07-263-1/+19
| | | | | scripts using these functions should now compile but I don't know how well the methods themselves work yet llSetPrimMedia(), at least, appears to have problems when a current url is set for a face that doesn't yet have a texture
* fix bug where prim persistence would fail if media had never been setJustin Clark-Casey (justincc)2010-07-261-6/+9
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* fix previous media interact serverside checking. perform very basic ↵Justin Clark-Casey (justincc)2010-07-262-10/+91
| | | | | | | | serverside url whitelist checks at the moment, only checking for the exact name prefix is implemented for some reason, whitelists are not persisting this commit also fixes a very recent problem where setting any media texture parameters after the initial configuration would not work
* implement code to deregister users on DeregisterCapsJustin Clark-Casey (justincc)2010-07-261-3/+34
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* implement serverside checks for media texture navigation in order to stop ↵Justin Clark-Casey (justincc)2010-07-263-8/+52
| | | | naughty clients
* factor out soon to be common media permissions check codeJustin Clark-Casey (justincc)2010-07-261-4/+9
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* implement prim media control permissions serverside in order to stop bad clientsJustin Clark-Casey (justincc)2010-07-263-24/+127
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* discard an object media update message if it tries to set more media ↵Justin Clark-Casey (justincc)2010-07-261-0/+8
| | | | textures than the prim has faces
* Fire CHANGED_MEDIA event if a media texture is set or clearedJustin Clark-Casey (justincc)2010-07-263-1/+8
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* implement llClearPrimMedia()Justin Clark-Casey (justincc)2010-07-263-0/+35
| | | | untested
* fix issue with GetMediaEntry if the face requested wasn't set to a media textureJustin Clark-Casey (justincc)2010-07-261-1/+2
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* fix problem persisting when only one face had a media textureJustin Clark-Casey (justincc)2010-07-262-2/+15
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* factor out common code for updating the media urlJustin Clark-Casey (justincc)2010-07-261-41/+27
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* factor out common face parameter checking codeJustin Clark-Casey (justincc)2010-07-261-35/+21
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* minor: correct a few method names and change accessabilityJustin Clark-Casey (justincc)2010-07-261-3/+3
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* implement llSetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-266-13/+184
| | | | Untested
* Implement llGetPrimMediaParams()Justin Clark-Casey (justincc)2010-07-264-2/+193
| | | | | Exposes method to get media entry via IMoapModule As yet untested.
* Implement media texture persistence over server restarts for sqliteJustin Clark-Casey (justincc)2010-07-263-5/+54
| | | | This is currently persisting media as an OSDArray serialized to LLSD XML.
* handle ObjectMediaNavigateMessageJustin Clark-Casey (justincc)2010-07-261-14/+55
| | | | | | | Other avatars can now see the webpages that you're navigating to. The requirement for an initial prim click before the texture displayed has gone away. Flash (e.g. YouTube) appears to work fine. Still not persisting any media data so this all disappears on server restart
* send a full object update out to avatars when a media texture is initially setJustin Clark-Casey (justincc)2010-07-261-6/+2
| | | | | this allows other avatars to see it, but still only after they've clicked on the face still not handling navigation yet
* start sending media url in object full updatesJustin Clark-Casey (justincc)2010-07-261-2/+1
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* start storing a mediaurl on the scene object partJustin Clark-Casey (justincc)2010-07-262-7/+30
| | | | not yet persisted or sent in the update
* replace hand parsing of incoming object media messages with parsing code in ↵Justin Clark-Casey (justincc)2010-07-261-60/+31
| | | | libopenmetaverse
* start storing incoming MediaEntry on a new Media field on PrimitiveBaseShapeJustin Clark-Casey (justincc)2010-07-262-3/+67
| | | | | This allows the media texture to persist in memory - logging in and out will redisplay it (after a click) though navigation will be lost Next need to implement media uri on prim and delegate more incoming llsd parsing to libomv
* have a stab at sending the correct number of media entries to shapesJustin Clark-Casey (justincc)2010-07-261-2/+14
| | | | | | actually, this is probably wrong anyway if there's a default texture it's going to be easier just to gather the object media updates and retain those in-memory now but what the hell
* do a whole load of crappy hacking to get cubes to display google.comJustin Clark-Casey (justincc)2010-07-262-7/+90
| | | | | | currently, for smoe reason the page only appears when you click a face. also, actually navigating anywhere always snaps you back to the google search box, for some unknown reason you can still change the url and normal navigation will work again
* Register ObjectMedia and ObjectMediaNavigate capabilities from moap module.Justin Clark-Casey (justincc)2010-07-261-5/+53
| | | | | Not sure if these are correct, but just supplying these to the viewer is enough to allow it to put media textures on prims (previously the icons were greyed out). This is not yet persisted even in-memory, so no other avatars will see it yet.
* add stub media-on-a-prim (shared media) moduleJustin Clark-Casey (justincc)2010-07-261-0/+56
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* remove compile.bat from a created binary distributionJustin Clark-Casey (justincc)2010-07-231-0/+1
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* in nant distbin, specifically only delete Regions.ini instead of the entire ↵Justin Clark-Casey (justincc)2010-07-231-1/+1
| | | | Regions directory
* Added ': ' to password prompt. Mantis #4851Diva Canto2010-07-221-1/+1
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* Adding sample configuration to previous patchMelanie2010-07-221-0/+3
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* Add sending of the avatar interests and configuration of the profilesMelanie2010-07-221-2/+33
| | | | | | module as an OpenSim profile module to Simian grid services. Patch by Dimentox, thank you. Applied with changes.
* Allow Megaregions to start properly after an unclean shutdownMelanie2010-07-202-1/+4
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* Restore lines that have been removed due to previous merge conflict.Diva Canto2010-07-201-2/+6
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* Remove a merge artefactMelanie2010-07-201-4/+0
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* When a god uses mass permission setting, the V bit is cleared from nextMelanie Thielker2010-07-201-4/+7
| | | | | perms, rendering the item unmoveable for the next owenr. Make god mods conform to the rules, too.
* prevent hacked viewers from being able to delete arbitrary items from anyMelanie Thielker2010-07-201-3/+18
| | | | | prim. Allow friends with perms and shared group members to move or copy things out of prims
* Fix a few permissions vulnerability. Owners could cause permissionsMelanie Thielker2010-07-203-8/+40
| | | | escalation on items contained in prims using a hacked viewer
* adjust DialogModule to only send broadcast alerts to root agentsJustin Clark-Casey (justincc)2010-07-201-2/+3
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* Relaxed the ultra-conservative lock on m_items. Needs testing under linux ↵Diva Canto2010-07-201-219/+188
| | | | and stress.
* Adding it again.Diva Canto2010-07-201-28/+36
| | | | | | Revert "Reverting this for now, but this needs to go in again." This reverts commit c0d9ab941dd1ab88f00f6d4f2a53a4fe5c605e57.
* Reverting this for now, but this needs to go in again.Diva Canto2010-07-191-36/+28
| | | | | | Revert "Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated more nested locks." This reverts commit ffbae52a130376ecaa04d7d475709985c62c06ed.
* Another stab at http://opensimulator.org/mantis/view.php?id=4858. Eliminated ↵Diva Canto2010-07-191-28/+36
| | | | more nested locks.
* One more stab at http://opensimulator.org/mantis/view.php?id=4858.Diva Canto2010-07-191-33/+33
| | | | Eliminated the nested locks of m_Scripts and m_PrimObjects.
* Deleted Snoopy's patch completely, including Thread.Sleep. Preliminary tests ↵Diva Canto2010-07-191-1/+0
| | | | indicate that this is what causes deadlock. More tests needed.