| Commit message (Collapse) | Author | Age | Files | Lines |
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packet type
Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6945
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Resolves http://opensimulator.org/mantis/view.php?id=6945
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threadpool.
Resolves http://opensimulator.org/mantis/view.php?id=6945
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"debug" options to appear in "help")
This is a (small) part of http://opensimulator.org/mantis/view.php?id=6949
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region
Resolves http://opensimulator.org/mantis/view.php?id=6946
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("<xml ...>")
Resolves http://opensimulator.org/mantis/view.php?id=6944
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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Resolves http://opensimulator.org/mantis/view.php?id=6943
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assets (previously only rezzed objects were fixed)
Resolves http://opensimulator.org/mantis/view.php?id=6942
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are being loaded
Resolves http://opensimulator.org/mantis/view.php?id=6942
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Startup, Hypergrid, HGAssetService
Resolves http://opensimulator.org/mantis/view.php?id=6940
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Resolves http://opensimulator.org/mantis/view.php?id=6938
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Resolves http://opensimulator.org/mantis/view.php?id=6938
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Resolves http://opensimulator.org/mantis/view.php?id=6937
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Resolves http://opensimulator.org/mantis/view.php?id=6937
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an invalid UUID
Resolves http://opensimulator.org/mantis/view.php?id=6935
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the viewer adds a space at the end, which causes searches to fail.
Resolves http://opensimulator.org/mantis/view.php?id=6935
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Resolves http://opensimulator.org/mantis/view.php?id=6934
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Reclaim. (Previously these updates only changed the parcel in memory)
Resolves http://opensimulator.org/mantis/view.php?id=6934
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"CreatorData" field is calculated, to ensure uniformity
Resolves http://opensimulator.org/mantis/view.php?id=6933
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CreatorIdAsUuid field as well
Resolves http://opensimulator.org/mantis/view.php?id=6933
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This is only done if the Suitcase Inventory Service is used.
Previously the Suitcase was created at a later time, which meant that it wasn't shown in the viewer until the viewer was restarted.
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URL (the hostname), not the IP
This resolves http://opensimulator.org/mantis/view.php?id=6955 (that patch was modified a bit)
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Resolves http://opensimulator.org/mantis/view.php?id=6951
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Resolves http://opensimulator.org/mantis/view.php?id=6951
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This resolves http://opensimulator.org/mantis/view.php?id=6951
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Recent versions of Firestorm and Singularity have started sending the viewer name in the 'Channel' field, leaving only their version number in the 'Viewer' field. So we need to search both of these fields for the viewer name.
This resolves http://opensimulator.org/mantis/view.php?id=6952
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This resolves http://opensimulator.org/mantis/view.php?id=6936
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We no longer set the object's AbsolutePosition in this place, so the IsAttachment hack doesn't do anything anymore.
This resolves http://opensimulator.org/mantis/view.php?id=6936
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of the combined group's prims, including those that came from the second subgroup
This fixes http://opensimulator.org/mantis/view.php?id=6175
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linear motion.
The code was limiting linear motion to be only in the positive direction
for any axis that was constrained.
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Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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This reverts commit 58def34dbe01af970ca0cbd7362aa24cd85fc43d.
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This reverts commit fe16a72a9a10c5b9057351f798d9098ada3002ae.
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Apache web servers running PHP via CGI.
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upward target motion for avatar when running.
Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
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is given.
This is done by calling the constructor only with a directory if one is actually given.
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Signed-off-by: Melanie <melanie@t-data.com>
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or trailing whitespace between comma separate module combinations.
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It does not indicate that a SOG has been set to be backed up or not. It indicates that a SOG can be backed up in principle.
In practice, this was added by lbsa71 in 2007 and is set to always true, albeit as a virtual property.
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the persistence list.
Effectively uses the patch in http://opensimulator.org/mantis/view.php?id=7060
But also adds a regression test and exposes the necessary property to allow this to work.
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scene-inventory.<scene-name>.ProcessedFetchInventoryRequests and QueuedFetchInventoryRequests to inventory.httpfetch.*
Actual inventory processing is done with a single set of static structures rather than per scene.
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