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* debug...UbitUmarov2012-10-091-2/+5
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* avoid crashing so debug is seenUbitUmarov2012-10-091-0/+1
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* another debug msgUbitUmarov2012-10-091-0/+22
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* force allocation of mesh data on creation ( messy code version )UbitUmarov2012-10-099-12/+45
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* temporary debug codeUbitUmarov2012-10-091-0/+19
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* fire a extra terseupdate when stopping (like in loosing physics). In someUbitUmarov2012-10-091-0/+3
| | | | cases things seem not to stop
* Change ray to land colision range limitation so it has no impact on otherUbitUmarov2012-10-091-6/+8
| | | | geom types
* move terrain geom to own ode space. Limit range on raycast if includesUbitUmarov2012-10-094-83/+229
| | | | | | terrain until ode doesn't eat all stack. Add a pre-simulation method to do pending actors changes (except mesh assets still not ready to use), to be optionaly called before firing heartbeat. [UNTESTED]
* a few changes/fix (?)UbitUmarov2012-10-074-117/+112
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* bug fix + make costs visible for testingUbitUmarov2012-10-074-41/+85
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* refix so we can compile it, loosing alpha scultps fix on core meshmerizerUbitUmarov2012-10-071-0/+11
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* fix wrong file commitedUbitUmarov2012-10-071-10/+0
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* Merge branch 'avination' into ubitworkUbitUmarov2012-10-071-24/+7
|\ | | | | | | | | Conflicts: OpenSim/Region/Physics/Meshing/Meshmerizer.cs
| * comment out a spam coment on core MeshmerizerUbitUmarov2012-10-071-26/+4
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* | i update core ode plugin and make it load is meshs (i hope)UbitUmarov2012-10-073-24/+118
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* | [DANGER UNTESTED] ODE mesh assets. Other plugins will not do meshs/sculptsUbitUmarov2012-10-077-1052/+632
| | | | | | | | now
* | Merge branch 'avination' into ubitworkUbitUmarov2012-10-053-32/+50
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| * Fix threading in remote asset connectorMelanie2012-10-051-16/+21
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| * Allow default animation to be stopped to be replaced with another one.Melanie2012-10-042-16/+29
| | | | | | | | Fixes Mantis #6327
* | make sure a buffer is closed, and changed a misleading log msgUbitUmarov2012-10-051-8/+20
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* | more changes and more non active codeUbitUmarov2012-10-044-29/+144
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* | apply cmic fix to multi layer wearablesUbitUmarov2012-10-041-1/+1
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-10-041-1/+12
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| * Fix a viewer crash issueMelanie2012-10-031-1/+12
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* | more changes. Most code not in useUbitUmarov2012-10-045-23/+615
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* | missing changed fileUbitUmarov2012-10-031-1/+1
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* | meshworker basic replacement of SOP CheckSculptAndLoad ( for now disabledUbitUmarov2012-10-032-4/+41
| | | | | | | | for all physics engines)
* | making meshworker have more work..UbitUmarov2012-10-032-4/+23
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* | introduce a ODEMeshWorker class, should be pure cosmetic changes for nowUbitUmarov2012-10-037-163/+262
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* Attempt to fix Mantis #6311. Honor a destination folder if one is givenMelanie2012-10-021-0/+39
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* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkMelanie2012-09-285-57/+147
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| * make some forgotten changes be done by simulation thread not by callerUbitUmarov2012-09-272-34/+126
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| * Update the Http server with a few additional properties. Adapt the testMelanie2012-09-272-0/+4
| | | | | | | | server code to match.
| * Merge branch 'ubitwork' into avinationMelanie2012-09-261-5/+1
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| * | Streamline and improve llGetMassMelanie2012-09-261-23/+17
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* | | Fix a possible NREMelanie2012-09-281-3/+10
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* | create a new PollServiceHttpRequest req per loop since they can be sent toUbitUmarov2012-09-271-5/+1
|/ | | | another working thread
* don't send a partial contents report if we are sending all dataUbitUmarov2012-09-261-10/+15
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* add assettype mesh to list of binary assetsUbitUmarov2012-09-261-1/+2
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* fix GetTextureHandler rangeUbitUmarov2012-09-261-1/+5
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* missing fileUbitUmarov2012-09-261-1/+1
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* just remove the damm thingUbitUmarov2012-09-267-29/+7
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* Seems nothing actually need the request body for getevents. so changeUbitUmarov2012-09-265-15/+12
| | | | control flag to false
* UriModule GetEvents also doesn't need a request bodyUbitUmarov2012-09-261-0/+1
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* keep watchdog happy using it to kill his threadsUbitUmarov2012-09-261-9/+1
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* more changes to PollServiceUbitUmarov2012-09-264-25/+25
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* fix priorityQueue to correctly use the fairness counts starting at 8 forUbitUmarov2012-09-261-10/+10
| | | | | nonimediate queues. Imediate queues where not taken into account so it was unused.
* missed changeUbitUmarov2012-09-251-1/+2
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* do the same to webFecthInvDescModuleUbitUmarov2012-09-251-33/+25
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* change GetTextureModule processingUbitUmarov2012-09-251-29/+31
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