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* corrected response when a not existing folder is requested by a viewer in tha...Freaky Tech2015-03-031-9/+28
* increased IPv4 TTL of LLUDP SocketsFreaky Tech2015-03-031-0/+11
* Fix erratic Npc movementBlueWall2015-03-021-1/+1
* Add FreakyTech to CONTRIBUTORS.txtBlueWall2015-03-021-0/+1
* added missing senderId in GiveInventoryFolder this little mistake prevented p...Freaky Tech2015-03-021-1/+1
* Handle kick user from estate management toolsBlueWall2015-03-011-0/+14
* minor: Remove mono compiler warnings from EstateDataConnectorJustin Clark-Casey (justincc)2015-02-281-2/+0
* Correct PRIM_TEXT return value from trans to alpha.Magnuz Binder2015-02-281-1/+1
* Use using constructs on disposable io objects in LLRaw to ensure they are alw...Justin Clark-Casey (justincc)2015-02-281-113/+111
* Add Magnuz Binder to CONTRIBUTORSJustin Clark-Casey (justincc)2015-02-281-0/+1
* Add OpenSim.Framework using statement necessary to get previous fad4d4dc to c...Justin Clark-Casey (justincc)2015-02-281-0/+1
* Permit loading of LLRAW files bigger than 256x256 by calculating size based o...Magnuz Binder2015-02-281-1/+9
* Comment out now unused and not properly working private SP.m_leftButtonDown w...Justin Clark-Casey (justincc)2015-02-271-2/+7
* Don't slow down avatar walk speed if camera is changed (e.g. by holding down ...Justin Clark-Casey (justincc)2015-02-271-28/+12
* Don't slide crouching avatar when camera is panned around them with left mous...Justin Clark-Casey (justincc)2015-02-271-1/+3
* Revert "Adding dynamic ossl permission control"BlueWall2015-02-274-119/+0
* Adding dynamic ossl permission controlBlueWall2015-02-274-0/+119
* When an avatar is walking across a region border, force the first AgentUpdate...Justin Clark-Casey (justincc)2015-02-261-5/+18
* minor: In HGAssetMapper, don't complain on seeing an XmlDeclaration as we kno...Justin Clark-Casey (justincc)2015-02-251-0/+5
* Fix bug where the uuid gatherer was not inspecting UUIDs for items in an embe...Justin Clark-Casey (justincc)2015-02-253-39/+65
* Reduce coupling in regression test task inventory creation methods to make th...Justin Clark-Casey (justincc)2015-02-2511-45/+82
* On shutdown (job engine stop), don't allow the ObjectDisposedException on Blo...Justin Clark-Casey (justincc)2015-02-251-2/+13
* llLookAt(): use non-physical rotation if host prim is a physical attachmentdahlia2015-02-241-1/+1
* BulletSim: update the OSX BulletSim binary to the latest sources inRobert Adams2015-02-211-0/+0
* Fix cross-grid inventory delivery notifications, fixes http://opensimulator.o...BlueWall2015-02-211-0/+1
* In HGAssetMapper.RewriteSOP(), don't explicitly end the document.Justin Clark-Casey (justincc)2015-02-211-2/+0
* If HGAssetMapper.PostAsset fails then be more explicit about the uuid, type, ...Justin Clark-Casey (justincc)2015-02-191-2/+27
* Make any exception that gets to LLClientView.ProcessSpecificPacketAsync() tel...Justin Clark-Casey (justincc)2015-02-191-3/+4
* Add the type of the unrecognized node to the HG asset mapping error message i...Justin Clark-Casey (justincc)2015-02-191-1/+3
* minor: Add explanation that [Startup] CombineContiguousRegions should be fals...Justin Clark-Casey (justincc)2015-02-191-1/+2
* Comment out unnecessary "Region Found!" alert message when searching mapdahlia2015-02-181-2/+3
* Add NaN and Infinity tests for SOP Velocity and Acceleration setters.dahlia2015-02-162-5/+29
* Use a boolean flag to signal lookat is running instead of Quaternion.Identity...dahlia2015-02-161-4/+10
* Filter NaN and Infinity values at SOP AngularVelocity setterdahlia2015-02-161-1/+6
* BulletSim: bring the BulletSim dll's and so's up to date withRobert Adams2015-02-134-0/+0
* Add missing BSD headers to files in OpenSim/Framework/ServiceAuthJustin Clark-Casey (justincc)2015-02-133-3/+84
* If serialized scene object XML has a SavedScriptState with no UUID, then read...Justin Clark-Casey (justincc)2015-02-111-1/+5
* Somewhat naive implementation of RotationalVelocity setter for ODE. Enables l...dahlia2015-02-071-0/+9
* llLookAt() strength parameter should slow rotation as it is increased. Thanks...dahlia2015-02-071-2/+2
* llLookAt(): reduce and clamp strengh to reduce probability of overshootdahlia2015-02-071-2/+5
* llLookAt() and llRotLookAt(): all orientation updates now done via angular ve...dahlia2015-02-061-17/+28
* Manage Angular Velocity during llLookAt() rotation of physical objectsdahlia2015-02-051-1/+11
* Set angular velocity in physics actor in SceneObjectPart.AngularVelocity sett...dahlia2015-02-051-1/+7
* replace accidently deleted line from last commitdahlia2015-02-051-0/+2
* Allow MaterialsModule to be enabled by default if [Materials] is absent from ...dahlia2015-02-051-9/+6
* For built-in groups, if a delegate throws an exception (e.g. due to network f...Justin Clark-Casey (justincc)2015-02-041-61/+120
* Fix bug in JobEngine where an attempt to restart after stop would trigger an ...Justin Clark-Casey (justincc)2015-02-041-1/+2
* If the owner of an object is taking a copy from the scene (e.g. via the "take...Justin Clark-Casey (justincc)2015-02-037-20/+389
* correct some minor comment misspellings in last commitdahlia2015-02-021-2/+2
* Compute rotation for llLookAt() with local positive X axis pointing downdahlia2015-02-021-14/+11