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* * Made sure the excuses are up to date and properly attributed.(pCampBot ↵Teravus Ovares2008-02-031-5/+2
| | | | uses them)
* Added llRot2Fwd, llRot2Left, and llRot2Up as well as explicit vector->string ↵alondria2008-02-032-3/+8
| | | | | | | casting. (Thanks to dalien on informing me how easy the math was for these).
* Temporarily disabled shared threads because of a bug. Script were only ↵Tedd Hansen2008-02-033-3/+5
| | | | | | | working on 1 region. :) Using default warning level on C#/VB compile
* * Updated the readme of PhysicsCamperBot to have documentation regarding a ↵Teravus Ovares2008-02-031-1/+12
| | | | few extra steps for Linux builds and the console commands.
* * Adding the PhysicsCamperBot load testing app to the SVN in it's own ↵Teravus Ovares2008-02-0310-6/+1230
| | | | | | | folder. You'll have to build it separately to take advantage of it. *read the Readme file*. The bots created by this application roam around amusingly to simulate load. * Be smart, Don't use this on a public grid, lest you get banned permanently.
* Implements LSL function llDialog().alondria2008-02-025-2/+62
| | | | | The ScriptDialogReply packet handler is a bit of a hack job. It is currently handled similar to ChatFromViewer, which will trigger the listen() event, however this is not exactly how LL's implementation works and will/can be fixed up later.
* Added llParseString2List (and a few extra methods to LSL_Types.list).alondria2008-02-024-5/+74
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* Turn on fastMode for map block queries to grid server if and only if grid is ↵Brian McBee2008-02-021-0/+1
| | | | running MYSQL as the data source.
* fix for error on null owner_uuid fieldBrian McBee2008-02-021-1/+8
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* * Added a way to temporarily disable physics using the estate toolsTeravus Ovares2008-02-022-2/+38
| | | | | | * Added a method for Tedd to hook to in scene to disable the Scripting engine that currently says, [TOTEDD] Here is the method to trigger disabling of the scripting engine.
* Change casting slightly for reading owner_uuid from mysql.Charles Krinke2008-02-021-2/+3
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* Thank you very much daTwitch for your first contribution to the C# simulator.Charles Krinke2008-02-023-6/+65
| | | | | | This is the beginnings of support for storage of region owner in the MySQLManager table and the use of "owner_uuid".
* * Fixed llSetTextureAnim to respect rate and Length and StartTeravus Ovares2008-02-021-3/+3
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* In an attempt to solve multihomed UDP problem I seem to have bound UDP ↵Tedd Hansen2008-02-023-6/+6
| | | | socket to external IP instead of internal :)
* * Added Full support for llSetTextureAnim. To ckrinke: Let the fountains ↵Teravus Ovares2008-02-024-6/+54
| | | | | | | | of Wright Plaza flow! * Fixed another bug in LibSL. This is the same version, as before just with a bug fix.
* fixed a timing bug in config re-read. Apparently there is 1000000000 ns in ↵Tedd Hansen2008-02-026-13/+34
| | | | one second...
* Added commands to change config file from console:Tedd Hansen2008-02-028-12/+83
| | | | | | | | | CONFIG SET section key value value value CONFIG GET section key CONFIG SAVE (it saves, but does it save correctly?:) ScriptEngine will react correctly to any config change made while it is running.
* Updated svn properties.Jeff Ames2008-02-0210-908/+909
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* Hopefully fixed MySQL DB crash on startup issue (so we can remove 3 sec wait).Tedd Hansen2008-02-028-14/+78
| | | | | | Added option to try alternate UDP ports if the one configured is in use. UDP packets are now bound to the actual outside IP address and hopefully won't "randomly" select IP on multihomed systems.
* Last patch was a disaster... reset terrain whenever bug occurred. Trying ↵Tedd Hansen2008-02-023-65/+64
| | | | again with some modifications on Mutex.
* And one more patch before sleepTedd Hansen2008-02-022-29/+43
| | | | | This annoying sleep during startup-problem still sometimes causes exceptions, so added some retry...
* Re-enabled AllowedCompilers functionTedd Hansen2008-02-024-1/+2
| | | | | Added notice in OpenSim.ini that config refresh function is disabled
* Almost forgot to check in:Tedd Hansen2008-02-027-1/+110
| | | | | | OpenSim.32BitLaunch.exe is a 32-bit application that loads OpenSim.exe using .Net framework, hence it is JIT-compiled to 32-bit. Use this app to start OpenSim on 64-bit systems (works great on Vista 64 :))
* Note to self: Next time read debug-files on correct computer. It makes ↵Tedd Hansen2008-02-021-1/+1
| | | | bughunting SO much easier! *jeesh*
* Bugfixes. Now it even reads configuration before it uses it! ;)Tedd Hansen2008-02-026-21/+32
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* Add last entry "owner_uuid" back into regions table definition.Charles Krinke2008-02-021-1/+19
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* Temporarily disabled AllowedCompilers so all 3 compilers are allowed.Tedd Hansen2008-02-022-37/+31
| | | | | Fixed bug in how code is handled, hopefully we can now run all 3 languages? :)
* * Committing some untested stuff regarding texture animations. This won't ↵Teravus Ovares2008-02-025-5/+49
| | | | break anything, but the llSetTextureAnim function is completely untested.. (though it may be functional once the script engine works again)
* Added header/footer of scripts to make C# and VB scripts much easier to write.Tedd Hansen2008-02-022-8/+49
| | | | | Added some logging on what is happening during compile.
* Bugfix: LSL was mapped to VB.Net compiler ... that didn't work out so well :)Tedd Hansen2008-02-021-3/+3
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* Added load/unload queue size limitTedd Hansen2008-02-026-21/+98
| | | | | | | Added option to share script load/unload thread between regions Added event execution queue size limit + some bugfixes from all the changes
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-024-37/+255
| | | | | | | | | | | | OpenSim in 32-bit mode. Added VISUAL BASIC.NET-support //cs, //lsl and //vb as first characters of script will determine what compiler is used. Compile warnings are no longer treated as errors. Script will still run. Added a few useless and useful config options: Write script source to harddisk for debug, Default compile language, Allowed compilers (languages), compile in release or debug mode, clean up old scripts on startup Loads of warnings for incorrect config
* Added OpenSim.32BitLaunch.exe that can be used on 64-bit systems to run ↵Tedd Hansen2008-02-028-32/+44
| | | | | | | OpenSim in 32-bit mode. Fixed ScriptEngine.Common startup problems.
* Thank you very much, Kinoc for : Moved the Listener loop try/catch to a ↵Charles Krinke2008-02-021-8/+17
| | | | | | | better position. Uses the IRC nick as the default when user location cannot be determined.
* Forgot to create an object before use. Now why can't .Net just do that ↵Tedd Hansen2008-02-021-7/+10
| | | | itself? :)
* Added some error checking to MaintenanceThread, no-crash (just log) loading ↵Tedd Hansen2008-02-023-33/+66
| | | | of script engines, and support to load multiple script engines
* Moved iniFilePath to a static and put it in OpenSim.Application.iniFilePath.Tedd Hansen2008-02-014-10/+20
| | | | | | Refreshing config based on this. Temporarily disabled feature to refresh config file while running.
* Bugfix, maybe it won't crash during startup and crash somewhere else instead? :)Tedd Hansen2008-02-011-1/+2
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* SCRIPTING STILL BROKENTedd Hansen2008-02-0117-404/+621
| | | | | | | | | | | Added comments and regions, restructured code Changed a lot of AppDomain junk from console from using Console.Write to Log.Verbose and set it to #if DEBUG All modules should now refresh their configuration runtime Made all logging in ScriptEngine.Common get script name from actual engine Renamed LSLLongCmdHandler to AsyncLSLCommandManager Added auto-recover with 5 sec throttle for new MaintenanceThread
* SCRIPT SUPPORT IS STILL BROKEN.Tedd Hansen2008-02-015-189/+415
| | | | | | | | | | | | | | Bugfix: Scripts exceeding max and set to be killed were not killed, only removed. Added ability to re-read configuration while OpenSim is running All regions now sharing one MaintenanceThread New MaintenanceThread: - checks for script execution timeout - re-reads config - starts/stops threads if thread active count becomes too high/low compared to config Speed increase on event execution: - Reuse of try{}catch{} blocks - Time calculation on event execution
* Thank you, Kinoc for the ChatModule.cs updates.Charles Krinke2008-02-011-75/+491
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* Config option to set number of scripts per AppDomainTedd Hansen2008-02-013-2/+11
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* Added config options:Tedd Hansen2008-02-013-3/+56
| | | | | | ScriptThreadPriority to set script thread priority DeactivateScriptOnTimeout to remove script if it is executing too long
* Removed "Loading inventory for Primitive" message.Tedd Hansen2008-02-012-2/+2
| | | | | Fixed small bug in thread counter.
* ExperimentalTedd Hansen2008-02-016-9/+99
| | | | | | Moved DotNetScriptEngine configuration to config file. Added option to share script execution threads between regions.
* Highly experimentalTedd Hansen2008-02-012-149/+300
| | | | | A separate thread is used to enforce max function (event) execution time for scripts.
* Fixed errors being thrown by invalid PSYS_SRC_TARGET_KEY's in ↵alondria2008-02-011-1/+9
| | | | | | | llParticleSystem - defaults to source prim (consistent with LL grid). Should fix mantis 427.
* Thanks to Hashbox for a patch to:alondria2008-02-013-2/+25
| | | | | | Implementing llStringTrim and hooking in osRegionNotice
* * ODE:Fix copy and paste bug in space calculation limitsTeravus Ovares2008-02-011-11/+7
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* Temporary try catch around calculateSpaceForGeom() , to see if it gets past ↵MW2008-02-011-3/+10
| | | | mantis issue #435 (for now)