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* Set collision sound type so custom sound types are recognizedMelanie2012-06-071-0/+2
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* Make the "delay restart" button delay restart for 1 hour rather than abortingMelanie2012-06-073-31/+61
| | | | it altogether. Allow a maximum of three uses before the restart goes through.
* Make timed bans / timed passes work as expected. Prevent transmission of mediaMelanie2012-06-072-2/+34
| | | | URLs to banned clients.
* Prevent a null ref when getting the velocity of an avatar during login orMelanie2012-06-071-2/+3
| | | | logout.
* fix the real cause of double velocityUbitUmarov2012-06-051-1/+0
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* revert last bad commit but fix recoil directionUbitUmarov2012-06-051-4/+4
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* Stop llRezAtRoot() from applying velocity setting impulse in ↵UbitUmarov2012-06-051-2/+3
| | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity.
* Fix land collisions to work like SL.Melanie2012-06-051-6/+16
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* Actually trigger land collisions in the root even when a child collidesMelanie2012-06-041-1/+1
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* Merge branch 'ubitwork' into avinationMelanie2012-06-041-3/+3
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| * fix addforce/impulse.UbitUmarov2012-06-041-3/+3
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* | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-045-9/+27
|/ | | | positions.
* When regions are set to shut down the instance, always send notifications toMelanie2012-06-031-6/+30
| | | | all affected regions and disregard the region id parameter.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
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* Fix impersonation, it got broken in a mergeMelanie2012-06-011-7/+10
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* Remove the kill record. Core has removed it long ago and it really does more ↵Melanie2012-06-011-19/+19
| | | | harm than good these days
* ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | destrution so there are no 'leaks'.
* Guard setting the building flagMelanie2012-05-301-0/+4
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* Whitespace fixMelanie2012-05-301-1/+1
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* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
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* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
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* Fix collision filteringMelanie2012-05-291-10/+10
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* fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | freemove() is called
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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* Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
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| * If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
| * Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
* | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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* | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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* | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
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* | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| * | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | | | | | | | | | prim entry messed it up.
| * | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * | | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* | | | try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov2012-05-212-9/+75
| |_|/ |/| | | | | | | | bad effects, so needs some more testing
* | | missing update script events callUbitUmarov2012-05-201-1/+12
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* | | minor changesUbitUmarov2012-05-203-32/+24
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* | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov2012-05-191-1/+1
| | | | | | | | | | | | resonable value ( 1m);
* | | reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov2012-05-194-126/+148
| | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
* | | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
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* | | temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
* | | modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-192-46/+89
| | | | | | | | | | | | parts also
* | | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
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