Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | Set collision sound type so custom sound types are recognized | Melanie | 2012-06-07 | 1 | -0/+2 |
| | |||||
* | Make the "delay restart" button delay restart for 1 hour rather than aborting | Melanie | 2012-06-07 | 3 | -31/+61 |
| | | | | it altogether. Allow a maximum of three uses before the restart goes through. | ||||
* | Make timed bans / timed passes work as expected. Prevent transmission of media | Melanie | 2012-06-07 | 2 | -2/+34 |
| | | | | URLs to banned clients. | ||||
* | Prevent a null ref when getting the velocity of an avatar during login or | Melanie | 2012-06-07 | 1 | -2/+3 |
| | | | | logout. | ||||
* | fix the real cause of double velocity | UbitUmarov | 2012-06-05 | 1 | -1/+0 |
| | |||||
* | revert last bad commit but fix recoil direction | UbitUmarov | 2012-06-05 | 1 | -4/+4 |
| | |||||
* | Stop llRezAtRoot() from applying velocity setting impulse in ↵ | UbitUmarov | 2012-06-05 | 1 | -2/+3 |
| | | | | World.RezObject, doing it only in itself, so its applyed after resuming scripts etc. It was giving twice the requested velocity. | ||||
* | Fix land collisions to work like SL. | Melanie | 2012-06-05 | 1 | -6/+16 |
| | |||||
* | Actually trigger land collisions in the root even when a child collides | Melanie | 2012-06-04 | 1 | -1/+1 |
| | |||||
* | Merge branch 'ubitwork' into avination | Melanie | 2012-06-04 | 1 | -3/+3 |
|\ | |||||
| * | fix addforce/impulse. | UbitUmarov | 2012-06-04 | 1 | -3/+3 |
| | | |||||
* | | Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵ | Melanie | 2012-06-04 | 5 | -9/+27 |
|/ | | | | positions. | ||||
* | When regions are set to shut down the instance, always send notifications to | Melanie | 2012-06-03 | 1 | -6/+30 |
| | | | | all affected regions and disregard the region id parameter. | ||||
* | Fix LSL animation state reporting and animation state transitions on crossing | Melanie | 2012-06-01 | 2 | -8/+34 |
| | |||||
* | Fix impersonation, it got broken in a merge | Melanie | 2012-06-01 | 1 | -7/+10 |
| | |||||
* | Remove the kill record. Core has removed it long ago and it really does more ↵ | Melanie | 2012-06-01 | 1 | -19/+19 |
| | | | | harm than good these days | ||||
* | ubitode prim: if makebody() is called already having a body, do a full ↵ | UbitUmarov | 2012-05-30 | 1 | -3/+4 |
| | | | | destrution so there are no 'leaks'. | ||||
* | Guard setting the building flag | Melanie | 2012-05-30 | 1 | -0/+4 |
| | |||||
* | Whitespace fix | Melanie | 2012-05-30 | 1 | -1/+1 |
| | |||||
* | Prevent multiple requests to go physical from reaching the physics plugin | Melanie | 2012-05-30 | 1 | -0/+4 |
| | |||||
* | Fix the log standing attach-from-world bug. | Melanie | 2012-05-30 | 2 | -42/+59 |
| | |||||
* | fix physics not reporting collisions only with terrain | UbitUmarov | 2012-05-29 | 1 | -0/+1 |
| | |||||
* | Add advanced collision processing into ScenePresence | Melanie | 2012-05-29 | 1 | -162/+162 |
| | |||||
* | Fix collision filtering | Melanie | 2012-05-29 | 1 | -10/+10 |
| | |||||
* | fix avatars collisions on sim crossings and other few cases where ↵ | UbitUmarov | 2012-05-28 | 1 | -2/+1 |
| | | | | freemove() is called | ||||
* | a bit cleaner code (?) on sculpts/meshs meshing checking | UbitUmarov | 2012-05-28 | 1 | -7/+6 |
| | |||||
* | let meshs work indenpendently of mesh_sculpted_prim config option | UbitUmarov | 2012-05-28 | 1 | -29/+25 |
| | |||||
* | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-28 | 2 | -180/+103 |
|\ | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | Place the return back into collision sounds. | Melanie | 2012-05-28 | 1 | -0/+4 |
| | | |||||
| * | If a region is not found on a simulator, make the health query return | Melanie | 2012-05-28 | 1 | -4/+13 |
| | | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start, | ||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-28 | 4 | -38/+110 |
| |\ | |||||
| * | | Modify SceneManeger to use a DoubleDictionary and work without locks. | Melanie | 2012-05-28 | 1 | -176/+90 |
| | | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case. | ||||
* | | | disable collision sounds for now | UbitUmarov | 2012-05-28 | 1 | -2/+8 |
| | | | |||||
* | | | revert making sculpts phanton if sculpt meshing option is off | UbitUmarov | 2012-05-28 | 1 | -2/+0 |
| |/ |/| | |||||
* | | Let OOB information usable outside ubitode | UbitUmarov | 2012-05-27 | 3 | -29/+33 |
| | | |||||
* | | also don't collide sculps or meshs if meshing is OFF | UbitUmarov | 2012-05-21 | 1 | -0/+2 |
| | | |||||
* | | Merge branch 'avination' into ubitwork | UbitUmarov | 2012-05-21 | 2 | -2/+2 |
|\ \ | |/ | |||||
| * | Merge branch 'ubitwork' into avination | Melanie | 2012-05-21 | 7 | -328/+562 |
| |\ | |||||
| * | | Fix setting positions of attachments. The recent security fix regarding | Melanie | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | prim entry messed it up. | ||||
| * | | Merge branch 'ubitwork' into avination | Melanie | 2012-05-17 | 1 | -28/+9 |
| |\ \ | | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs | ||||
| * | | | Temprorarily disable collision sounds until we have some sound bites | Melanie | 2012-05-17 | 1 | -1/+5 |
| | | | | |||||
* | | | | try to let avas climb higher steps. Will only work in some cases, may have ↵ | UbitUmarov | 2012-05-21 | 2 | -9/+75 |
| |_|/ |/| | | | | | | | | bad effects, so needs some more testing | ||||
* | | | missing update script events call | UbitUmarov | 2012-05-20 | 1 | -1/+12 |
| | | | |||||
* | | | minor changes | UbitUmarov | 2012-05-20 | 3 | -32/+24 |
| | | | |||||
* | | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵ | UbitUmarov | 2012-05-19 | 1 | -1/+1 |
| | | | | | | | | | | | | resonable value ( 1m); | ||||
* | | | reduce useless waste of cpu. Make character collision events be done ↵ | UbitUmarov | 2012-05-19 | 4 | -126/+148 |
| | | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added) | ||||
* | | | a bit faster collision sound type verification plus a few fixes/changes | UbitUmarov | 2012-05-19 | 2 | -53/+100 |
| | | | |||||
* | | | temp work: sounds simetric acording to materials, still 'window close' test ↵ | UbitUmarov | 2012-05-19 | 1 | -30/+98 |
| | | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids | ||||
* | | | modulate collision sound intensity with collision relative velocity for ↵ | UbitUmarov | 2012-05-19 | 2 | -46/+89 |
| | | | | | | | | | | | | parts also | ||||
* | | | modulate collision sounds intensity with relative collision speed | UbitUmarov | 2012-05-19 | 2 | -81/+120 |
| | | |