| Commit message (Collapse) | Author | Age | Files | Lines |
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the script hasn't yet saved state, or can't save state because of a loop
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with many scripts
See http://opensimulator.org/mantis/view.php?id=4799 for more details
This is the equivalent patch that was applied to master 3.5 weeks ago, seemingly without bad consequences
Thanks Snoopy!
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WebException to Exception on feedback from Chris Hart.
See http://opensimulator.org/mantis/view.php?id=4810
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due to unhandled file lock exception. Attempt to resolve by wrapping several instances of file create / read logic in using statements and added some error handling for locked file exceptions. If it is IDisposable, it must be disposed! The close statements are unnecessary but harmless so I have left those in. The end of the using block will close and dispose automagically.
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into 0.6.9-post-fixes
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Addresses Mantis #4752
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Thanks to Nebadon for the spot
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z co-ord instead of accidentally resetting the incorrect x co-ord
This is a one-liner. It has already been addressed in master and 0.7-post-fixes in a more extensive way
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they aren't fatal to operations"
This reverts commit ae2454821628d847b0add20a4c593162baafde5b.
Reverted for now pending a fix to the underlying xengine problem instead.
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aren't fatal to operations
this will hopefully stop "save oar" from failing if a script asset is corrupt
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reported performance problems
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in through a cherry-pick
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compiling it
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relevant test code has been obsoleted
this allows the tests to pass on my local system
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ScenePresence.UpdatePriority() to private
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If viewers (or at least, Linden Viewer 1.23.5) receive child hud object updates before the root prim, then the children are not displayed.
Updates were being queued in LLClientView in the right order (root first) but were being sent in a random order since they were all at the same prioritization
This commit prioritizes the root prim of a hud to its highest level when queued.
I'm not sure if the periodic reprioritization triggered via ScenePresence might reset this, but boosting priority appears to work so far.
Also committed is a belt and braces mechanism in LLClientView to prevent child hud prim being sent out before their root, but since this doesn't appear to be needed it is currently commented out.
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crossing
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attachments cross standalone region boundaries
lots of messy debug code here too which would need to be removed
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route the permissions request through the existing CanEditScript() and CanEditNotecard() methods.
This implements the 'share with group' flag for notecards and scripts in prim inventory since the PermissionsModule checks group membership and permissions.
Other than that, the code in PermissionsModule duplicates the checks in LLClientView so there should be no change other than allowing group members to edit embedded notecards and scripts.
For all other asset types, the permission checking code in LLClientView continues to be used, pending refactoring of suitable permissions code
This means that 'share with group' will not yet work for prim inventory items other than notecards and scripts
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the client's active group id
this resolves the earlier issue where notecards/scripts shared with group could only be edited if the user had that group active
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If serverside permissions are off then this works as expected. Previously, it was impossible for more than one person to edit such items even if permissions were off.
If serverside permissions are on then this works as expected if the object was created by an avatar who had the required group active.
However, if the group for the object is later set then the contained item is still not editable. This may be linked to a wider bug where the object is still not modifiable by the group anyway
Resolve conflict in LLClientView
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attachments cross standalone region boundaries"
This reverts commit 5074d290e4aeb583560272cadc8ba09aa8337210.
This gets rid of the massive amount of scene object log spam - sorry about that, folks
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This addresses mantis http://opensimulator.org/mantis/view.php?id=4739
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This chiefly brings in the new sqlite adaptor and renames the old one to SQLiteLegacy
Existing configuratios should continue to work without changes unless you are using Mac OSX and mono 2.6 or later, in which case you will need to enable SQLiteLegacy instead. Please se the instructions in OpenSim.ini.example and the relevant config/include .ini files
Conflicts:
OpenSim/Framework/Servers/VersionInfo.cs
OpenSim/Region/Framework/Scenes/Scene.Inventory.cs
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Fixes a bug where the viewer didn't recieve the uuid of a chat broadcasting object
Thanks crystalsgalicia!
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dereference inside the exception catch
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StandaloneCommon.ini
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directly specification of byte[] type rather than base64 strings
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db from master to 0.6.9
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evil way forward since mono 2.6 and later will see increasing usage, and this only works with what was
SQLiteNG MAC USERS WILL NEED TO CHANGE REFERENCES TO "OpenSim.Data.SQLite.dll" to "OpenSim.Data.SQLiteLegacy.dll" in OpenSim.ini and config-include/StandaloneCommon.ini (if
using standalone) See the OpenSim.ini.example and StandaloneCommon.ini.example files for more details This commit also temporarily changes unsigned ParentEstateID values in the
OpenSim.Data.Tests to signed temporarily, since the new plugin enforces creation of signed fields in the database (which is what the SQL actually specifies). And change data
columns in sqlite is a pita.
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it wasn't working because of debug work that I'd forgotton to take out
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with it rather than within the loop
disposing of it within the loop causes Mono.Data.Sqlite.dll to get upset, and it's the wrong behaviour anyway
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Include the library so that Windows builds correctly
It appears that Windows is okay with either SQLite or SQLiteNG
Incorporate the latest fixes made by Diva to OpenSim.Data.SQLite
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