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* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-242-2/+2
* remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16
* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov2017-06-243-1/+15
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-245-0/+27
* a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-243-24/+70
* code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-234-15/+15
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
* coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-232-12/+42
* several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
* actually iar do it for iarUbitUmarov2017-06-222-1/+4
* show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov2017-06-221-0/+3
* change uuidgather a bit moreUbitUmarov2017-06-221-16/+32
* split some asset uuids gather i stages with dif possible errors, and dont le...UbitUmarov2017-06-221-32/+45
* avoid some broken object assets present in osgrid inventories due to past pr...UbitUmarov2017-06-213-2/+15
* do not try to store on oars temporary or in transit objects ( they may be del...UbitUmarov2017-06-211-9/+8
* make oar/iar assets writer be done by caller thread like the rest of theUbitUmarov2017-06-213-176/+50
* changes to AutoBackModule. Store folder and number of days expire is now als...UbitUmarov2017-06-212-133/+89
* changes to AutoBackModule. Add option ALL to dooarbackup to save all regions...UbitUmarov2017-06-211-2/+14
* changes to AutoBackModule. Time interval is now unique and only definable on...UbitUmarov2017-06-212-556/+221
* revert EnvironmentTick back to orignal clock, since change may cause issues ...UbitUmarov2017-06-193-84/+49
* a defual can me comented outUbitUmarov2017-06-191-1/+1
* framework main thread pool is always active and in use ( even id hard to cat...UbitUmarov2017-06-163-24/+47
* change the clock source for EnvironmentTickCount so it does get a bit more r...UbitUmarov2017-06-151-8/+10
* update inventory item permissions on deattachUbitUmarov2017-06-151-0/+25
* fix llsd DeserialiseOSDMap cast from boolean to int, this seems to fix alche...UbitUmarov2017-06-141-0/+5
* some cleanup.. remove some stats that only some do look at once on a lifetimeUbitUmarov2017-06-145-181/+13
* remove options about script compilers the got back somehow on defaults alsoUbitUmarov2017-06-141-8/+0
* remove options about script compilers the got back somehowUbitUmarov2017-06-141-11/+0
* main generic use JobEngine also does not need a permanent thread.. actually d...UbitUmarov2017-06-141-1/+1
* guess HGEntityTransferModule jobengine does not need a permanet threadUbitUmarov2017-06-131-1/+1
* coment out tests that now depend on active thread poolUbitUmarov2017-06-131-1/+2
* change llclient async udp packets processing. Removed the shared Jobengine th...UbitUmarov2017-06-132-11/+15
* make JobEngine be a workitem of mail pool (smartThread), with the option to r...UbitUmarov2017-06-131-48/+41
* add option for Fireandforget not timeout (our access to main smartThreadPool)UbitUmarov2017-06-132-9/+9
* hope gc does remove a little dic and contentsUbitUmarov2017-06-131-5/+3
* dont let time go backUbitUmarov2017-06-131-7/+31
* some cleanupUbitUmarov2017-06-134-36/+16
* udp is not tcp. If mono versions have bronke udp sento, better update, also h...UbitUmarov2017-06-133-5/+27
* remove excessive notion of paralelismUbitUmarov2017-06-133-31/+5
* update Robust32.exe build filesUbitUmarov2017-06-129-27/+200
* add Robust32.exe so recovering the option to run it also in 32bit on windowsUbitUmarov2017-06-125-18/+99
* fix some issues on ubOde physics shape type changesUbitUmarov2017-06-122-15/+18
* improve english on few messages (thx)UbitUmarov2017-06-122-3/+3
* make some web request errors visible, so cause of later asset not found is clearUbitUmarov2017-06-121-7/+13
* try to mk jenkins happyUbitUmarov2017-06-121-1/+1
* stop doing UpdateMovementAnimations on avatar collisions, that may cause inco...UbitUmarov2017-06-121-2/+2
* add/replace sources of OpenSim32.exeUbitUmarov2017-06-117-26/+213
* fix a error messageUbitUmarov2017-06-111-2/+5
* forget about stupid mono 32bitUbitUmarov2017-06-111-5/+0