Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add ClampPrimSize option to ensure no prim can exceed the set size. This | Melanie Thielker | 2008-11-11 | 2 | -0/+3 |
| | | | | | | | | will allow people who don't want megaprims in their sim to prevent them from being created. Any prim rezzed or pulled across the border will be clamped to the size specified in OpenSim.ini if this option is set. | ||||
* | Fix a nullref in attachment packing | Melanie Thielker | 2008-11-11 | 1 | -0/+7 |
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* | Allow gods to terraform without limits. Respect the Allow Others To | Melanie Thielker | 2008-11-11 | 5 | -10/+12 |
| | | | | | | Terraform flag in land. | ||||
* | Fix llList2Integer to have the same semantics as an (integer) cast. Handle | Melanie Thielker | 2008-11-11 | 1 | -4/+2 |
| | | | | | | mixed number/letter content properly. | ||||
* | Update svn properties, minor formatting cleanup. | Jeff Ames | 2008-11-11 | 4 | -485/+486 |
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* | * Commit allows downloading of the .raw terrain from the estate tools. | Teravus Ovares | 2008-11-10 | 6 | -6/+76 |
| | | | | | | | * Implements the SendInitiateDownload method in IClientAPI * Uses the ITerrainModule Interface to write a terrain file to disk then uses a FileStream to read the binary file from the disk and put it in a byte array. and save to the xFer list. * It then tells the client to download the file and the client initiates an Xfer request. | ||||
* | fix README.txt to be 0.6 | Sean Dague | 2008-11-10 | 1 | -1/+1 |
| | | | | | From: Sean Dague <sdague@gmail.com> | ||||
* | update autobuilder to 0.6.1 | Sean Dague | 2008-11-10 | 1 | -1/+1 |
| | | | | | From: Sean Dague <sdague@gmail.com> | ||||
* | * Remove mono warnings | Justin Clarke Casey | 2008-11-10 | 1 | -32/+9 |
| | | | | | | * Remove duplicate test part | ||||
* | * refactor: clean up SOG xml2 reloading to reuse more code | Justin Clarke Casey | 2008-11-10 | 2 | -13/+4 |
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* | Restore the independent LocalID numbering for avatars. Fixes an issue where | Melanie Thielker | 2008-11-10 | 3 | -1/+13 |
| | | | | | | | it becomes impossible to cross back into a region you came from, or freeze several seconds after region crossings. | ||||
* | * refactor: Make xml (orig format) loading method reuse existing set root ↵ | Justin Clarke Casey | 2008-11-10 | 1 | -9/+15 |
| | | | | | | | | part method * miscellaneous doc/log message changes | ||||
* | fix unit tests use SetRootPart now | Sean Dague | 2008-11-10 | 1 | -3/+3 |
| | | | | | From: Sean Dague <sdague@gmail.com> | ||||
* | make things compile, but the test still fails because of the root part | Sean Dague | 2008-11-10 | 1 | -3/+0 |
| | | | | | changes | ||||
* | Lock tests on EntityList.cs, multithreaded object addition | Sean Dague | 2008-11-10 | 2 | -1/+290 |
| | | | | | | | and removal. From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com> | ||||
* | * minor: remove useless exception catch | Justin Clarke Casey | 2008-11-10 | 2 | -10/+2 |
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* | * refactor: Expose SOG.SetRootPart for outsiders to use rather than setting ↵ | Justin Clarke Casey | 2008-11-10 | 9 | -29/+19 |
| | | | | | | | | RootPart and adding the part separately * Make RootPart read only | ||||
* | Removed some debug output I forgot to remove... | Homer Horwitz | 2008-11-10 | 1 | -13/+0 |
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* | * Take out the 1 second sleep debugging line in ScenePresence | Justin Clarke Casey | 2008-11-10 | 1 | -1/+0 |
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* | * Refactor the callers of SOG.SetPartAsRoot() to use common code | Justin Clarke Casey | 2008-11-10 | 1 | -31/+18 |
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* | * minor: Remove old dead and buried datastore code | Justin Clarke Casey | 2008-11-10 | 3 | -1288/+0 |
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* | minor: remove mono compiler warnings | Justin Clarke Casey | 2008-11-10 | 7 | -16/+16 |
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* | * Extend basic scene test to retrieve the object from the scene and match uuids | Justin Clarke Casey | 2008-11-10 | 6 | -72/+37 |
| | | | | | | | * Decouple sog and sop by removing the need to pass the sog to the sop when it is created - most of the code was doing this operation (and hence duplicating it) anyway * Remove unused constructors | ||||
* | this changeset adds an option to RemoteAdmin to limit the number of | Dr Scofield | 2008-11-10 | 2 | -1/+13 |
| | | | | | | | | | regions that XmlRpcCreateRegion will create: if region_limit is != 0 then XmlRpcCreateRegion will only create a new region if the number of regions already existing is below region_limit. | ||||
* | Keep dropped prims from being temp-on-rez and getting cleaned up | Melanie Thielker | 2008-11-10 | 1 | -0/+1 |
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* | another small bit of startup refactoring | MW | 2008-11-10 | 1 | -0/+5 |
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* | From: Christopher Yeoh <cyeoh@au1.ibm.com> | Sean Dague | 2008-11-10 | 1 | -1/+7 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | This patch addresses mantis bug 2576. http://opensimulator.org/mantis/view.php?id=2576 Briefly, if you call llDie from many scripts at the same time (say a build is cleaning up excess objects) then OpenSim deadlocks. Avatars are unable to move, and whilst the console is active you can't do much without it also locking up. This only occurs with the XEngine script engine enabled. I have attached a patch which works, but I'm not sure its the right way to address the problem. The fundamental problem is that a lock on a SceneObjectGroup's m_parts is taken when the object is deleted, a callback to the script engine occurs and a fair way down the callchain, potentially there are locks taken on several other SceneObjectGroup's m_parts. Deadlock then occurs if you get unlucky enough to get in the situation where with several llDie's are called and SceneObjectGroups have taken a lock on their own m_parts, and end up waiting on each other's locks to become available. The patch adds a lock at a high level so that that the removal of script instances from an object only occurs once per scene at a time. This avoids the potential of deadlock. Theoretically there could be some performance hit but AFAICT the path taken is not a common occurrence. Would welcome any suggestions for a better solution, otherwise feel free to apply :-) Note this patch was built against the 0.6.0 freeze as trunk was rather broken for me this morning (creating a script killed the client connection). | ||||
* | The region proxy for the load balancer module works again. The incoming ↵ | Johan Berntsson | 2008-11-10 | 2 | -16/+20 |
| | | | | proxy messages were not properly decoded. | ||||
* | Prevent AO from crashing the sim if the user logs out before the script | Melanie Thielker | 2008-11-10 | 1 | -0/+3 |
| | | | | | | stops | ||||
* | Add a MinTimerInterval, defaulted at 0.5s, to the scripting configuration | Melanie Thielker | 2008-11-10 | 1 | -0/+5 |
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* | Stop attachments from causing an update to be sent on every frame in which | Melanie Thielker | 2008-11-10 | 4 | -7/+13 |
| | | | | | | an avatar moves. | ||||
* | Thank you, idb, for a patch that fixes avatar height calculation | Melanie Thielker | 2008-11-10 | 2 | -17/+11 |
| | | | | | | Our feet will now be above ground | ||||
* | * Fixed asset bug. | Adam Frisby | 2008-11-09 | 1 | -2/+2 |
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* | Prevent updates about other people's HUD objects being sent | Melanie Thielker | 2008-11-09 | 1 | -0/+3 |
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* | Enabled SoftERP for the contact structure but not SoftCFM. | Charles Krinke | 2008-11-09 | 1 | -1/+6 |
| | | | | | | A tube on a pole is a bit less "flubbery" so maybe this is the right direction. | ||||
* | Script region crossing. This has not user functionality, but lays all the | Melanie Thielker | 2008-11-09 | 13 | -32/+157 |
| | | | | | | groundwork. | ||||
* | Cause llGetInventoryType to return the asset type, which corresponds with | Melanie Thielker | 2008-11-09 | 1 | -1/+1 |
| | | | | | | the LSL constants. | ||||
* | Clean up a few comments. | Charles Krinke | 2008-11-09 | 1 | -11/+3 |
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* | Clean up the mass < 0 logic a tiny bit when | Charles Krinke | 2008-11-09 | 1 | -2/+1 |
| | | | | | calculating mass. | ||||
* | * Applying EventQueueGetModule patch to try debug the case of the missing EQG. | Adam Frisby | 2008-11-09 | 1 | -1/+2 |
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* | * Added license file for previous commit. | Adam Frisby | 2008-11-09 | 1 | -0/+477 |
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* | * Enabled GTCache for AssetCache | Adam Frisby | 2008-11-09 | 4 | -204/+100 |
| | | | | | | * Items will now be locally cached for only 24 hours from last access. (Rather than until restart) * Caveat: Implementing the new caching mechanism means statistics gathering on AssetCache is no longer functional. (Justin - you might want to take a look and see if you can somehow get that back and running if you still need it) | ||||
* | * Adding GlynnTucker.Cache.dll, from http://gtcache.sourceforge.net/ | Adam Frisby | 2008-11-09 | 1 | -0/+0 |
| | | | | | | | * Licensed under MPL License. * Adding to be used in the AssetCache, this cache allows you to do things like specify rules on when cache items should be removed (ie 24 hours since last access, etc). * No code changed in this commit. | ||||
* | Refactoring: Moved component creation to "ComponentFactory" as dictated by ↵ | Tedd Hansen | 2008-11-09 | 4 | -108/+155 |
| | | | | convention | ||||
* | Update svn properties. Add copyright headers. Minor formatting cleanup. | Jeff Ames | 2008-11-09 | 26 | -140/+653 |
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* | Reintroduce transactionID to the parameter list for SendInstantMessage. | Melanie Thielker | 2008-11-09 | 7 | -13/+21 |
| | | | | | | | It is required by group IM and also for a proper implementation of item give, group notice attachments and offline IM. | ||||
* | Mantis#2591. Thank you kindly, Ruud Lathrop for a patch that: | Charles Krinke | 2008-11-09 | 2 | -0/+50 |
| | | | | | | | This patch is two script that fixes a issue when adding more then 1 avatar to estateban/estatemanager list. It removes a key and adds a index to the tables. | ||||
* | Refactor the detectparams variable from 'd' to | Charles Krinke | 2008-11-08 | 1 | -30/+30 |
| | | | | | a more meaningful name of 'detectedParams'. | ||||
* | * Quick test for Dahlia, returns Packet Processing Loop to Infinite Loop. | Adam Frisby | 2008-11-08 | 1 | -1/+1 |
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* | Mantis#2590. Thank you kindly, Diva for a patch that solves: | Charles Krinke | 2008-11-08 | 1 | -1/+10 |
| | | | | | | When the given address to CheckRegion is wrong, it crashes the whole server. Patch included. |