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* Merge branch 'master' into bigmergeMelanie2011-11-063-3/+18
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| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-062-2/+19
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| | * HUD attachments: Removes some more messages sent to wrong clients.Snoopy Pfeffer2011-11-061-1/+10
| | * Damaged assets, especially appearance textures, could crash the region server...Snoopy Pfeffer2011-11-061-1/+9
| * | Allow HG and other scene presences not linked to a user account to function.Melanie2011-11-061-1/+4
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* | Break out the parts of ScenePresence that differ from coreMelanie2011-11-051-141/+146
* | Merge branch 'master' into bigmergeMelanie2011-11-050-0/+0
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| * Fix build breakMelanie2011-11-051-1/+1
* | Fix up with core changesMelanie2011-11-052-57/+31
* | Merge branch 'master' into bigmergeMelanie2011-11-053-10/+3
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| * Remove spammy autopilot debugMelanie2011-11-051-3/+3
| * Remove some left over debug and reverse experimental reordering of ifsMelanie2011-11-051-4/+2
| * Remove enableprejump config option and associated code as this is nowMelanie2011-11-052-7/+0
| * Porting the ScenePresenceAnimator from Avination. Jump and fall anims now workMelanie2011-11-052-87/+136
| * Change puvlic m_ variable to a getter propertyMelanie2011-11-051-1/+5
| * ScenePresence part of the Avination animator fixes.Melanie2011-11-051-3/+58
| * Chnaging the sit target adjustment to a more precise approximation of SL. Som...Melanie2011-11-051-24/+35
* | Whitespace fix from coreMelanie2011-11-051-0/+1
* | Harmonize with core and remove extraneous comments with no information in themMelanie2011-11-051-105/+39
* | Change m_falling public to a getter property.Melanie2011-11-052-2/+6
* | Adapt to the core SP reworkMelanie2011-11-052-2/+6
* | Some more changes to catch up with coreMelanie2011-11-051-71/+49
* | Remove unused and broken OffsetRotation from ScenePresenceMelanie2011-11-052-30/+5
* | Some trivial changes to get closer to coreMelanie2011-11-051-12/+5
* | Change comment formatting to match core for a cleaner diffMelanie2011-11-051-23/+23
* | Replace our patched up, broken an rebroken sit code with the code fromMelanie2011-11-051-303/+106
* | Merge branch 'master' into bigmergeMelanie2011-11-055-32/+25
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| * add myself to the contributors.txtnebadon2011-11-051-0/+1
| * Fix avatar height, removes the hip offset hacknebadon2011-11-052-27/+12
| * Multiple lines in welcome message use '\n' in the welcome message tonebadon2011-11-051-0/+3
| * add Mana Janus and SpotOn3D to contributors.txt last patch was courtesynebadon2011-11-051-0/+2
| * Don't rotate child prims, if only the root prim is rotated.nebadon2011-11-051-2/+2
| * refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...Justin Clark-Casey (justincc)2011-11-051-12/+12
* | Merge branch 'master' into bigmergeMelanie2011-11-056-8/+55
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| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-11-052-36/+12
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| | * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimMelanie2011-11-052-1/+4
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| * | | Fix NPC sitting for prims without a sit target.Justin Clark-Casey (justincc)2011-11-054-14/+61
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| * | Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...Justin Clark-Casey (justincc)2011-11-042-1/+4
* | | Merge branch 'master' into bigmergeMelanie2011-11-050-0/+0
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| * | Replacing te linking code with the code from Avination. Link sets prims are nowMelanie2011-11-052-36/+12
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* | Merge branch 'master' into bigmergeMelanie2011-11-042-4/+28
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| * On standup, trigger the changed link script event after the avatar has been f...Justin Clark-Casey (justincc)2011-11-041-2/+3
| * Stop llPushObject() from causing problems by adding force via a taint rather ...Justin Clark-Casey (justincc)2011-11-041-2/+25
* | Merge branch 'master' into bigmergeMelanie2011-11-0427-238/+429
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| * Rename ForEachAvatar back to ForEachScenePresence. The other changesDan Lake2011-11-0316-35/+35
| * Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls toDan Lake2011-11-0323-154/+121
| * remove the pointless check of the face texture struct against null in Bot.Obj...Justin Clark-Casey (justincc)2011-11-031-3/+1
| * actually remove the sleep from PhysicsBehaviour that I shifted to Bot a coupl...Justin Clark-Casey (justincc)2011-11-031-2/+0
| * Rename PhysicsBot => Bot since it doesn't just exercise physics anymoreJustin Clark-Casey (justincc)2011-11-035-12/+12
| * Move one of the old physics sleeps out into the main bot loop, so leaving out...Justin Clark-Casey (justincc)2011-11-031-0/+2