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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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Merge branch 'master' into bigmerge
Melanie
2011-11-06
3
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-06
2
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+19
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HUD attachments: Removes some more messages sent to wrong clients.
Snoopy Pfeffer
2011-11-06
1
-1
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+10
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Damaged assets, especially appearance textures, could crash the region server...
Snoopy Pfeffer
2011-11-06
1
-1
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+9
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Allow HG and other scene presences not linked to a user account to function.
Melanie
2011-11-06
1
-1
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+4
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Break out the parts of ScenePresence that differ from core
Melanie
2011-11-05
1
-141
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+146
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
0
-0
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+0
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Fix build break
Melanie
2011-11-05
1
-1
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+1
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Fix up with core changes
Melanie
2011-11-05
2
-57
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+31
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
3
-10
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+3
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Remove spammy autopilot debug
Melanie
2011-11-05
1
-3
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+3
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Remove some left over debug and reverse experimental reordering of ifs
Melanie
2011-11-05
1
-4
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+2
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Remove enableprejump config option and associated code as this is now
Melanie
2011-11-05
2
-7
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+0
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Porting the ScenePresenceAnimator from Avination. Jump and fall anims now work
Melanie
2011-11-05
2
-87
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+136
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Change puvlic m_ variable to a getter property
Melanie
2011-11-05
1
-1
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+5
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ScenePresence part of the Avination animator fixes.
Melanie
2011-11-05
1
-3
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+58
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Chnaging the sit target adjustment to a more precise approximation of SL. Som...
Melanie
2011-11-05
1
-24
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+35
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Whitespace fix from core
Melanie
2011-11-05
1
-0
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+1
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Harmonize with core and remove extraneous comments with no information in them
Melanie
2011-11-05
1
-105
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+39
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Change m_falling public to a getter property.
Melanie
2011-11-05
2
-2
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+6
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Adapt to the core SP rework
Melanie
2011-11-05
2
-2
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+6
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Some more changes to catch up with core
Melanie
2011-11-05
1
-71
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+49
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Remove unused and broken OffsetRotation from ScenePresence
Melanie
2011-11-05
2
-30
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+5
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Some trivial changes to get closer to core
Melanie
2011-11-05
1
-12
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+5
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Change comment formatting to match core for a cleaner diff
Melanie
2011-11-05
1
-23
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+23
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Replace our patched up, broken an rebroken sit code with the code from
Melanie
2011-11-05
1
-303
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+106
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
5
-32
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+25
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add myself to the contributors.txt
nebadon
2011-11-05
1
-0
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+1
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Fix avatar height, removes the hip offset hack
nebadon
2011-11-05
2
-27
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+12
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Multiple lines in welcome message use '\n' in the welcome message to
nebadon
2011-11-05
1
-0
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+3
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add Mana Janus and SpotOn3D to contributors.txt last patch was courtesy
nebadon
2011-11-05
1
-0
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+2
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Don't rotate child prims, if only the root prim is rotated.
nebadon
2011-11-05
1
-2
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+2
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refactor: In sit code, compare against Vector3.Zero and Quaternion.Identity i...
Justin Clark-Casey (justincc)
2011-11-05
1
-12
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
6
-8
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+55
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Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-11-05
2
-36
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+12
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Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
Melanie
2011-11-05
2
-1
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+4
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Fix NPC sitting for prims without a sit target.
Justin Clark-Casey (justincc)
2011-11-05
4
-14
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+61
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Add comment for experimental effect of removing the Thread.Sleep(20) in ODEPr...
Justin Clark-Casey (justincc)
2011-11-04
2
-1
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-05
0
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+0
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Replacing te linking code with the code from Avination. Link sets prims are now
Melanie
2011-11-05
2
-36
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+12
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
2
-4
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+28
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On standup, trigger the changed link script event after the avatar has been f...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+3
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Stop llPushObject() from causing problems by adding force via a taint rather ...
Justin Clark-Casey (justincc)
2011-11-04
1
-2
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+25
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Merge branch 'master' into bigmerge
Melanie
2011-11-04
27
-238
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+429
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Rename ForEachAvatar back to ForEachScenePresence. The other changes
Dan Lake
2011-11-03
16
-35
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+35
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Renamed ForEachRootScenePresence to ForEachAvatar. Cleaned up calls to
Dan Lake
2011-11-03
23
-154
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+121
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remove the pointless check of the face texture struct against null in Bot.Obj...
Justin Clark-Casey (justincc)
2011-11-03
1
-3
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+1
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actually remove the sleep from PhysicsBehaviour that I shifted to Bot a coupl...
Justin Clark-Casey (justincc)
2011-11-03
1
-2
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+0
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Rename PhysicsBot => Bot since it doesn't just exercise physics anymore
Justin Clark-Casey (justincc)
2011-11-03
5
-12
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+12
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Move one of the old physics sleeps out into the main bot loop, so leaving out...
Justin Clark-Casey (justincc)
2011-11-03
1
-0
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+2
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