Commit message (Collapse) | Author | Age | Files | Lines | |
---|---|---|---|---|---|
* | potencial null ref | UbitUmarov | 2016-08-24 | 1 | -2/+3 |
| | |||||
* | potencial null ref | UbitUmarov | 2016-08-24 | 1 | -3/+5 |
| | |||||
* | estate handleTerrainRequest memory leaks | UbitUmarov | 2016-08-24 | 1 | -6/+15 |
| | |||||
* | DynamicTextureModule memory leaks | UbitUmarov | 2016-08-24 | 1 | -28/+35 |
| | |||||
* | fix a use of string Trim() | UbitUmarov | 2016-08-24 | 1 | -1/+1 |
| | |||||
* | remove some dead code | UbitUmarov | 2016-08-24 | 1 | -9/+0 |
| | |||||
* | use known name a group ejetee if its local client | UbitUmarov | 2016-08-24 | 1 | -13/+10 |
| | |||||
* | change odd condition on groupsV2 add to role | UbitUmarov | 2016-08-23 | 1 | -1/+1 |
| | |||||
* | coment some debug messages | UbitUmarov | 2016-08-23 | 4 | -7/+7 |
| | |||||
* | replace warp3D.dll by a newer modified version. (only minor testing done :( | UbitUmarov | 2016-08-23 | 3 | -106/+56 |
| | |||||
* | change strange rotation in legacy MapImageModule (untested) | UbitUmarov | 2016-08-22 | 1 | -4/+4 |
| | |||||
* | change ODEs topcolliders code ( still bad), plus a few memory leaks | UbitUmarov | 2016-08-22 | 5 | -40/+34 |
| | |||||
* | try to make mono happy | UbitUmarov | 2016-08-22 | 1 | -3/+3 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -1/+3 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+4 |
| | |||||
* | locking issue | UbitUmarov | 2016-08-22 | 1 | -4/+5 |
| | |||||
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -11/+11 |
| | |||||
* | remove unnecessary lock | UbitUmarov | 2016-08-22 | 1 | -31/+21 |
| | |||||
* | locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
| | |||||
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -13/+3 |
| | |||||
* | locking issue | UbitUmarov | 2016-08-22 | 1 | -18/+18 |
| | |||||
* | minor locking issue | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+2 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -2/+2 |
| | |||||
* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 3 | -61/+66 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 4 | -36/+46 |
| | |||||
* | workaround potencial memory leak | UbitUmarov | 2016-08-22 | 1 | -0/+1 |
| | |||||
* | workaround potencial memory leaks | UbitUmarov | 2016-08-22 | 7 | -50/+32 |
| | |||||
* | (re)fix avatar standup from a child prim on object delete | UbitUmarov | 2016-08-22 | 1 | -1/+1 |
| | |||||
* | add a missing lock() | UbitUmarov | 2016-08-21 | 1 | -1/+2 |
| | |||||
* | put back the dangerous resp.ReuseContext = true option, that for some odd ↵ | UbitUmarov | 2016-08-21 | 1 | -2/+2 |
| | | | | reason OSgrid nginx configuration seems to need | ||||
* | remove sceneGraph MoveObject and make it part of ProcessObjectGrabUpdate ( ↵ | UbitUmarov | 2016-08-21 | 3 | -7/+19 |
| | | | | scene.PacketHandlers) where it belongs | ||||
* | remove region combine option (mega region) for config ini files | UbitUmarov | 2016-08-21 | 2 | -14/+0 |
| | |||||
* | in HGAssetBroker do cache all if asset id changed | UbitUmarov | 2016-08-21 | 1 | -5/+7 |
| | |||||
* | partially apply patch in mantis 8002 | UbitUmarov | 2016-08-21 | 1 | -3/+9 |
| | |||||
* | limit the scan of terrain EnforceEstateLimits to the area changed. | UbitUmarov | 2016-08-21 | 1 | -2/+23 |
| | |||||
* | fix llSetText utf8 string size cliping | UbitUmarov | 2016-08-21 | 1 | -12/+2 |
| | |||||
* | fix terrain BMP image format on SaveStream mantis: 8001 | UbitUmarov | 2016-08-21 | 1 | -1/+1 |
| | |||||
* | make the case llCollisionSound("",1.0) more clear its retunring to default ↵ | UbitUmarov | 2016-08-21 | 1 | -1/+3 |
| | | | | sounds, ie like a prim that never had this funtion called. | ||||
* | fix llCollisionSound("",0.0) not disabling sounds BUT let ↵ | UbitUmarov | 2016-08-20 | 2 | -22/+50 |
| | | | | llCollisionSound("",value [<=1.0]) play default sounds with selected volume. I really don't care if last part is not like SL | ||||
* | Mantis #8000, don't charge for updating classifieds. Thanks, Cinder! | Melanie Thielker | 2016-08-20 | 1 | -23/+29 |
| | | | | Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | Allow creation of user appearance from a model avatar. Thank you, | Melanie Thielker | 2016-08-20 | 2 | -4/+215 |
| | | | | | | Cinder, for this patch. Signed-off-by: Melanie Thielker <melanie@t-data.com> | ||||
* | fix GetLandData(...) in land connectors not suporting large regions | UbitUmarov | 2016-08-20 | 2 | -2/+29 |
| | |||||
* | fix physics sits on child prims | UbitUmarov | 2016-08-19 | 1 | -1/+1 |
| | |||||
* | fix ubOde prims unlink that got broken fixing sleeping bodies collisions, ↵ | UbitUmarov | 2016-08-19 | 2 | -6/+28 |
| | | | | core removes and adds a prim with same LocalID not giving time for physics to actuly delete, so when it did it LocalID was lost | ||||
* | on sog unlink loose the reference to the deleted physics actor | UbitUmarov | 2016-08-19 | 1 | -0/+3 |
| | |||||
* | on object delete send a direct kill and a delayed one via updates queue, ↵ | UbitUmarov | 2016-08-19 | 2 | -8/+3 |
| | | | | Until we find why some are missing, (if its not by udp nature). also remove redundant avatar stands | ||||
* | fix updates resend by reEnqueing, that got broken down the line | UbitUmarov | 2016-08-19 | 1 | -15/+13 |
| | |||||
* | avoid telling a work job to cancel itself | UbitUmarov | 2016-08-19 | 1 | -2/+9 |
| | |||||
* | do not enqueue next event processing if script is in SelfDelete state | UbitUmarov | 2016-08-19 | 1 | -3/+4 |
| |