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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
If a FireAndForget thread terminates with an exception, then catch and log ra...
Justin Clark-Casey (justincc)
2011-08-31
1
-1
/
+15
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refactor: move multiple class to set avatar height into associated SP.AddToPh...
Justin Clark-Casey (justincc)
2011-08-31
2
-17
/
+3
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get rid of appearance null checks - this is never null
Justin Clark-Casey (justincc)
2011-08-31
3
-35
/
+17
*
In WorldCommModule, replace the useless Attachments == null check with Attach...
Justin Clark-Casey (justincc)
2011-08-31
1
-2
/
+1
*
minor: remove mono compiler warning
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+1
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remove pointless m_attachments == null check since this field is never null
Justin Clark-Casey (justincc)
2011-08-31
1
-1
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+1
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minor: seal up another instance of using the appearance list without locking
Justin Clark-Casey (justincc)
2011-08-31
2
-2
/
+3
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Make SP.Attachments available as sp.GetAttachments() instead.
Justin Clark-Casey (justincc)
2011-08-31
7
-72
/
+98
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remove pointless ToArray() call in AttachmentsModule.SaveChangedAttachments()
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
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minor: remove already processed avatar null check in Scene.RemoveClient()
Justin Clark-Casey (justincc)
2011-08-30
3
-6
/
+1
*
refactor: move SP.SaveChangedAttachments() fully into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
5
-26
/
+38
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also get "nant clean" to remove old .mdb from .exe and .dll
Justin Clark-Casey (justincc)
2011-08-30
2
-0
/
+2
*
Hack our copy of Prebuild to just delete the dlls and mdbs in Physics, so as ...
Justin Clark-Casey (justincc)
2011-08-30
3
-1
/
+2
*
refactor: Move ScenePresence.RezAttachments() into AttachmentsModule
Justin Clark-Casey (justincc)
2011-08-30
6
-47
/
+103
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add Name property to ISceneEntity
Justin Clark-Casey (justincc)
2011-08-30
2
-2
/
+6
*
refactor: migrate DropObject handling fully into AttachmentsModule from Scene
Justin Clark-Casey (justincc)
2011-08-30
6
-30
/
+17
*
minor: comment out friends number logging from login for now
Justin Clark-Casey (justincc)
2011-08-30
1
-1
/
+1
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-08-30
5
-4
/
+4
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*
BulletSim: update values in OpenSimDefaults.ini to the same as defaults in th...
Robert Adams
2011-08-30
1
-4
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+4
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BulletSim: add .so for 64 bit Linux. Move .config file to where it will be read.
Robert Adams
2011-08-30
4
-0
/
+0
*
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Fix bug where attachments were remaining on the avatar after being dropped.
Justin Clark-Casey (justincc)
2011-08-30
3
-8
/
+25
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/
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-08-30
8
-24
/
+168
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*
Fix bug in persisting saved appearances for npcs
Justin Clark-Casey (justincc)
2011-08-30
8
-24
/
+168
*
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Use GetMeshKey from PrimitiveBaseShape.
Robert Adams
2011-08-29
2
-15
/
+23
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-29
22
-229
/
+266
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Move GetMeshKey from buried inside Meshmerizer to a public method on Primitiv...
Robert Adams
2011-08-28
2
-62
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+62
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Add level of detail specification to optionally reduce the number of vertices...
Robert Adams
2011-08-28
2
-5
/
+42
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Related to #4689 - Adding missing null check for SceneObjectPart
Makopoppo
2011-08-27
2
-4
/
+18
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*
Stop avatars returning from neighbouring regions from stalling on the border ...
Justin Clark-Casey (justincc)
2011-08-27
1
-3
/
+22
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Eliminate duplicate AttachmentPoint properties by always using the one stored...
Justin Clark-Casey (justincc)
2011-08-27
4
-44
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+41
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*
refactor: camel case AttachmentPoint method arg as per code standards
Justin Clark-Casey (justincc)
2011-08-27
1
-4
/
+4
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*
refactor: move SOP.IsAttachment and AttachmentPoint up into SOG to avoid poin...
Justin Clark-Casey (justincc)
2011-08-27
16
-113
/
+83
*
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BulletSim: add mesh representation. Use meshes for static objects and switch ...
Robert Adams
2011-08-26
7
-130
/
+231
*
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Merge branch 'master' into bulletsim
Mic Bowman
2011-08-26
37
-580
/
+1017
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*
refactor: simplify SOP.AttachedAvatar into SOG.AttachedAvatar
Justin Clark-Casey (justincc)
2011-08-26
7
-27
/
+26
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*
refactor: move SOG.DetachToGround() to AttachmentsModule.DetachSceneObjectToG...
Justin Clark-Casey (justincc)
2011-08-26
2
-41
/
+35
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*
refactor: simplify DetachSingleAttachmentToGround() by retrieving the scene o...
Justin Clark-Casey (justincc)
2011-08-26
2
-11
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+12
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*
refactor: remove common presence set up in attachments tests
Justin Clark-Casey (justincc)
2011-08-26
1
-32
/
+38
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*
comment out verbose test logging from last commit
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+1
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*
add regression test for detaching an attachment to the scene
Justin Clark-Casey (justincc)
2011-08-26
1
-0
/
+33
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*
refactor: move sog.DetachToInventoryPrep() into AttachmentsModule.DetachSingl...
Justin Clark-Casey (justincc)
2011-08-26
3
-36
/
+23
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*
Downgrade warning about not saving unchanged attachment to debug instead, and...
Justin Clark-Casey (justincc)
2011-08-26
1
-1
/
+4
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*
Fix a very recent regression from llAttachToAvatar() fix where I accidentally...
Justin Clark-Casey (justincc)
2011-08-26
1
-5
/
+1
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*
Merge branch 'master' of /home/opensim/src/opensim
BlueWall
2011-08-25
2
-51
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+111
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llSetPrimitiveParams correct prim hollow for cases where limit should be 70%.
Micheil Merlin
2011-08-25
2
-51
/
+111
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*
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Remove forcing of phantom on ground attached objects - attachments can be bot...
Justin Clark-Casey (justincc)
2011-08-24
3
-7
/
+2
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*
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remove pointless IsDeleted check on SP.RezAttachments()
Justin Clark-Casey (justincc)
2011-08-24
1
-3
/
+0
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*
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refactor: simplify EntityBase.IsDeleted property
Justin Clark-Casey (justincc)
2011-08-24
3
-10
/
+5
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*
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extend initial rez regression test to check that attachment is phantom
Justin Clark-Casey (justincc)
2011-08-24
1
-9
/
+14
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*
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Make objects attached from the ground phantom
Justin Clark-Casey (justincc)
2011-08-24
2
-2
/
+12
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