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* Few small fixesMW2007-08-109-25/+25
* I'm sorry but it has now became a case of either it goes or I go, so I'm remo...MW2007-08-101-1/+1
* Some cleaning up and removed a few old files no longer in use.MW2007-08-1018-187/+252
* Renamed Compiler.LSL to Compiler.LSOTedd Hansen2007-08-1014-32/+40
* Removed a piece of debug codeMW2007-08-101-9/+0
* Fixed a couple of mistakes.MW2007-08-102-2/+2
* Made a few changes so that once we enable the sqlite data store (simple line ...MW2007-08-108-29/+124
* Couldn't leave this one alone. Data is now flowing both ways inSean Dague2007-08-091-72/+79
* comment out load from sqlite as this blows up on object creation right now.Sean Dague2007-08-091-11/+14
* completely untest load prims from db code. Testing shortlySean Dague2007-08-091-0/+16
* utility functions to convert from rows to new objects. untestedSean Dague2007-08-091-0/+87
* Removed 2 warnings. Added pointer comments to where to add hooks and modify f...Tedd Hansen2007-08-094-5/+9
* added group positionSean Dague2007-08-091-0/+3
* added GroupPositionSean Dague2007-08-091-1/+13
* build update clauses correctlySean Dague2007-08-091-1/+6
* some more typos about wrong table for shapesSean Dague2007-08-091-3/+3
* use correct table name for shapesSean Dague2007-08-091-1/+1
* SceneObjects should now (hopefully) call datastore.StoreObject().MW2007-08-092-2/+12
* remove invalid indexSean Dague2007-08-091-1/+0
* pull out some uneeded attributes, and setup keys on primshapes datasetSean Dague2007-08-091-3/+3
* Forgot to remove reference to .dll that was mergedTedd Hansen2007-08-091-3/+0
* prim.Shape -> primshapes tableSean Dague2007-08-091-3/+35
* * Now "OpenSim.DataStore.MonoSqlite" is not referenced from solution either.lbsa712007-08-092-0/+5
* ScriptEngine just needs 2 events hooked up and llSay() implemented to work. S...Tedd Hansen2007-08-096-19/+26
* Deleted old LSLEngine files (those under Scene.Scripting)MW2007-08-0914-2911/+2
* prim object -> prims table codeSean Dague2007-08-091-7/+52
* Removed spaces from directory namesTedd Hansen2007-08-092-0/+0
* make MonoSqliteDataStore compile with new objectsSean Dague2007-08-091-23/+23
* Merged OpenSim.ScriptEngine.DotNetEngine.Compiler.LSL into OpenSim.ScriptEngi...Tedd Hansen2007-08-0919-282/+0
* Start of replacing the old SceneObject/Primitive classes with the new versions.MW2007-08-0919-233/+301
* New linux libopenjpeg compiled for i386 instead of i686. Hopefully this one w...Brian McBee2007-08-091-0/+0
* Getting rid of 'EncodeFromImage' debug statement that I accidentally slipped ...Brian McBee2007-08-091-0/+0
* updated db definition to use UUID as linkingSean Dague2007-08-091-2/+2
* Making sure my local working copy is in sync with svn before I start the job ...MW2007-08-099-27/+31
* Transition between not flying / flying should be smootherBrian McBee2007-08-091-1/+6
* Start defining prim shape definition. Officially bed time nowSean Dague2007-08-091-7/+45
* decrease insanity level significantly by factoring all the columns intoSean Dague2007-08-091-102/+46
* intermediate checkin of code that compiles before I do somethingSean Dague2007-08-091-4/+87
* Commit in the changes for all the parameter bindings for primsSean Dague2007-08-091-2/+38
* * Checked in new tweaked Prebuild.exelbsa712007-08-083-40/+5
* worldmap now gets correctly updated when terrain changesBrian McBee2007-08-081-0/+2
* add MonoSqlite storage module, this might break windows folks, needSean Dague2007-08-081-0/+25
* sigh, Data ... not Date. I'm dumbSean Dague2007-08-081-0/+0
* name changes in MonoSqliteData storeSean Dague2007-08-081-2/+2
* rename to MonoSqliteDataStoreSean Dague2007-08-081-0/+0
* screwed up the move, removing this file to give us proper history trackingSean Dague2007-08-081-213/+0
* missed this fileMW2007-08-081-1/+2
* Fixed the asset download problem I think, solution might not be ideal but wor...MW2007-08-081-12/+9
* moving to new namespace as this is mono onlySean Dague2007-08-082-0/+213
* This chunk of code actually properly saves out some parameters ofSean Dague2007-08-081-6/+9