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opensim-SC_OLD
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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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Merge branch 'master' into bigmerge
Melanie
2011-11-17
30
-592
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+372
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Stop OdePrim and OdeCharacter insanely overriding set LocalID to set their ow...
Justin Clark-Casey (justincc)
2011-11-16
9
-44
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+40
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Call public ForEach instead of using m_entities directly. No semantic changes...
Dan Lake
2011-11-16
1
-2
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+2
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In AddNewClient, iterator over copy of entities rather than copying under rea...
Dan Lake
2011-11-15
1
-2
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+3
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Comment out the vebose logging on HGFriendsModule.
Justin Clark-Casey (justincc)
2011-11-16
1
-12
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+11
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Fix the build break
Justin Clark-Casey (justincc)
2011-11-16
1
-1
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+1
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Look up a homeURL only when it's not null, in addition to not being string.Empty
Justin Clark-Casey (justincc)
2011-11-16
1
-1
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+1
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Enable log message to tell us what type of url is being requested from a user...
Justin Clark-Casey (justincc)
2011-11-15
1
-3
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+3
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Make tracked per scene thread names conform to the majorirty format.
Justin Clark-Casey (justincc)
2011-11-15
2
-4
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+9
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fix build break on UserManagementModule.
Justin Clark-Casey (justincc)
2011-11-15
3
-15
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+23
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Do proper locking of UserManagementModule.m_UserCache when getting.
Justin Clark-Casey (justincc)
2011-11-15
1
-29
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+57
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improve formatting of "show threads"
Justin Clark-Casey (justincc)
2011-11-15
1
-1
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+8
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send a watchdog heartbeat for a poll worker thread when it's actually run
Justin Clark-Casey (justincc)
2011-11-15
1
-0
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+3
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temporarily increasing logging in HGFriendsModule for debugging
Justin Clark-Casey (justincc)
2011-11-15
1
-1
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+24
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distinguish between FriendsSimConnector and FriendsServiceConnector in log
Justin Clark-Casey (justincc)
2011-11-15
2
-17
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+17
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Add number of milliseconds since last update to "show threads"
Justin Clark-Casey (justincc)
2011-11-15
2
-4
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+18
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Dont' bother with a userAgentService != null check right after we've construc...
Justin Clark-Casey (justincc)
2011-11-15
1
-11
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+10
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Add comments about trying to avoid synchronous work off the EventManager.OnMa...
Justin Clark-Casey (justincc)
2011-11-15
3
-5
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+16
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Instead of having scene add/remove collision events directly to the OdeScene ...
Justin Clark-Casey (justincc)
2011-11-15
1
-20
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+38
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use a more efficient dictionary in OdeScene._collisionEventPrim rather than a...
Justin Clark-Casey (justincc)
2011-11-15
1
-7
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+4
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Removed unused and mostly commented out SceneCommunicationService methods
Justin Clark-Casey (justincc)
2011-11-15
2
-116
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+3
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Remove prebuild reference to now gone PumaCode.SvnDotNet.dll
Justin Clark-Casey (justincc)
2011-11-15
1
-1
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+0
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Remove unused RegionCommsListener/IRegionCommsListener.
Justin Clark-Casey (justincc)
2011-11-15
3
-275
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+0
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remove SceneCommunicationService.OnAvatarCrossingIntoRegion. This stuff is n...
Justin Clark-Casey (justincc)
2011-11-15
4
-11
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+6
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Rename FetchFriendslist() -> CacheFriends() and RefetchFriends() -> RecacheFr...
Justin Clark-Casey (justincc)
2011-11-15
2
-15
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+13
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refactor: rename m_NeedsListOfFriends => m_NeedsListOfOnlineFriends to better...
Justin Clark-Casey (justincc)
2011-11-15
1
-5
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+5
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For clients that are entering a simulator from initial login, stop executing ...
Justin Clark-Casey (justincc)
2011-11-15
3
-11
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+34
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refactor: Don't create a new UUID for passing uuids to client - UUIDs are str...
Justin Clark-Casey (justincc)
2011-11-15
1
-4
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+6
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Add test for removing a friendship.
Justin Clark-Casey (justincc)
2011-11-14
4
-17
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+51
*
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
10
-436
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+29
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Merge branch 'remove-scene-viewer'
Dan Lake
2011-11-14
7
-427
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+22
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Remove SceneViewer from ScenePresence to reduce quadruple queueing of
Dan Lake
2011-11-11
7
-427
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+22
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Improved method doc for AddFriend() - it actually does set up a two-way relat...
Justin Clark-Casey (justincc)
2011-11-14
3
-9
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+7
*
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Fix build break
Melanie
2011-11-14
1
-2
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+1
*
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Merge branch 'master' into bigmerge
Melanie
2011-11-14
12
-23
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+159
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minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-11-14
4
-11
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+2
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*
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Add test for adding a friend whilst online
Justin Clark-Casey (justincc)
2011-11-14
4
-7
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+53
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Add very simple FriendsModuleTests.TestNoFriends()
Justin Clark-Casey (justincc)
2011-11-14
4
-3
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+91
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*
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If a friends identifier which is too short is given to HGFriendsModule.GetOnl...
Justin Clark-Casey (justincc)
2011-11-14
2
-1
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+10
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*
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Do a ScenePresence null check in HGMessageTransferModule.SendIMToScene() to s...
Justin Clark-Casey (justincc)
2011-11-14
2
-1
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+4
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Merge branch 'master' into bigmerge
Melanie
2011-11-12
1
-2
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+3
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doh - correct build break
Justin Clark-Casey (justincc)
2011-11-12
1
-6
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+7
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Add threads to the watchdog thread list before we start them.
Justin Clark-Casey (justincc)
2011-11-12
1
-5
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+5
*
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Fix taking or returning locked objects losing permissions for owner
Melanie
2011-11-12
2
-2
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+10
*
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Merge branch 'master' into bigmerge
Melanie
2011-11-11
6
-278
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+399
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Make log messages on authentication failure more explicit
Justin Clark-Casey (justincc)
2011-11-11
1
-13
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+26
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extract common ScenePresence setup code into Init() method for ScenePresenceS...
Justin Clark-Casey (justincc)
2011-11-11
1
-39
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+31
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add SP.PhysicsActor checks to other sit/stand tests
Justin Clark-Casey (justincc)
2011-11-11
1
-0
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+4
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add sit and stand on ground test
Justin Clark-Casey (justincc)
2011-11-11
1
-0
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+23
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extract ground sit code into SP.HandleAgentSitOnGround() for consistency with...
Justin Clark-Casey (justincc)
2011-11-11
1
-12
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+19
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