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* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach ↵Melanie2012-06-045-9/+27
| | | | positions.
* When regions are set to shut down the instance, always send notifications toMelanie2012-06-031-6/+30
| | | | all affected regions and disregard the region id parameter.
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
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* Fix impersonation, it got broken in a mergeMelanie2012-06-011-7/+10
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* Remove the kill record. Core has removed it long ago and it really does more ↵Melanie2012-06-011-19/+19
| | | | harm than good these days
* ubitode prim: if makebody() is called already having a body, do a full ↵UbitUmarov2012-05-301-3/+4
| | | | destrution so there are no 'leaks'.
* Guard setting the building flagMelanie2012-05-301-0/+4
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* Whitespace fixMelanie2012-05-301-1/+1
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* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
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* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
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* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
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* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
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* Fix collision filteringMelanie2012-05-291-10/+10
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* fix avatars collisions on sim crossings and other few cases where ↵UbitUmarov2012-05-281-2/+1
| | | | freemove() is called
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
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* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
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* Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
|\ | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
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| * If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| | | | | | | | | | | | 0 to indicate it's still starting rather than an error. There are other methods that can discover the presence of a region and slow starting regions may cause the watchdog to kill them while they start,
| * Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
| | | | | | | | | | | | | | | Changes to the scenes dictionary are exceedingly rare and using atomic operations makes the chance of collisions nearly nil in any case.
* | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
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* | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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* | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
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* | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
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* | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| * | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| | | | | | | | | | | | prim entry messed it up.
| * | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
| |\ \ | | | | | | | | | | | | | | | | Conflicts: OpenSim/Region/Framework/Scenes/CollisionSounds.cs
| * | | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
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* | | | try to let avas climb higher steps. Will only work in some cases, may have ↵UbitUmarov2012-05-212-9/+75
| |_|/ |/| | | | | | | | bad effects, so needs some more testing
* | | missing update script events callUbitUmarov2012-05-201-1/+12
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* | | minor changesUbitUmarov2012-05-203-32/+24
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* | | fix m_sitAvatarHeight to be half size.z, reduced default to a more ↵UbitUmarov2012-05-191-1/+1
| | | | | | | | | | | | resonable value ( 1m);
* | | reduce useless waste of cpu. Make character collision events be done ↵UbitUmarov2012-05-194-126/+148
| | | | | | | | | | | | similiar to parts. Let same thread do it all ( like in parts ) ( to change this some structs copies must be added)
* | | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
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* | | temp work: sounds simetric acording to materials, still 'window close' test ↵UbitUmarov2012-05-191-30/+98
| | | | | | | | | | | | sound. Included in coment full assimetric ( since seems we have files for it now ) case with some uuids
* | | modulate collision sound intensity with collision relative velocity for ↵UbitUmarov2012-05-192-46/+89
| | | | | | | | | | | | parts also
* | | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
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* | | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
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* | | add colliders relative velocity projected in collision direction to ↵UbitUmarov2012-05-193-1/+13
| |/ |/| | | | | collisions report information.
* | removed redundant colision sounds. Temporary muted sounds ( returns at top ↵UbitUmarov2012-05-171-28/+13
|/ | | | of funtions ).
* udp transfer: make number packets estimation coerent with number actually ↵UbitUmarov2012-05-171-2/+8
| | | | sent. Use the safer lower max packet size defined in os source (600) and not OMV one (1100).
* trigger collision sounds on active agent position for better spatial effect ↵UbitUmarov2012-05-172-23/+22
| | | | without using the detailed collision position. (current error will be half max physical prim size). Moved some checks from sop to collisionSound code
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ↵UbitUmarov2012-05-172-2/+2
| | | | volumedetect collision
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
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* default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
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* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
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* collision sounds: simplify send code a bit and limit sending rate to 5 per ↵UbitUmarov2012-05-161-1/+36
| | | | sec per part ???
* Added a invalidCollisionSoundUUID so that scripts can stop all collision ↵UbitUmarov2012-05-163-6/+23
| | | | sounds with llCollisionSound("",...). UUID.Zero means defaults should be used. In case part has several scripts with confliting llCollisionSound result depende on exec order. Specially on reset the efect of "" depends on reset order, it should override the others. This is intermediate improve(?) since collisions sounds seem to need a deaper revision.