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* Fix llAttachToAvatar and "Attach" viewer option to preserve saved attach posi...Melanie2012-06-045-9/+27
* When regions are set to shut down the instance, always send notifications toMelanie2012-06-031-6/+30
* Fix LSL animation state reporting and animation state transitions on crossingMelanie2012-06-012-8/+34
* Fix impersonation, it got broken in a mergeMelanie2012-06-011-7/+10
* Remove the kill record. Core has removed it long ago and it really does more ...Melanie2012-06-011-19/+19
* ubitode prim: if makebody() is called already having a body, do a full destru...UbitUmarov2012-05-301-3/+4
* Guard setting the building flagMelanie2012-05-301-0/+4
* Whitespace fixMelanie2012-05-301-1/+1
* Prevent multiple requests to go physical from reaching the physics pluginMelanie2012-05-301-0/+4
* Fix the log standing attach-from-world bug.Melanie2012-05-302-42/+59
* fix physics not reporting collisions only with terrainUbitUmarov2012-05-291-0/+1
* Add advanced collision processing into ScenePresenceMelanie2012-05-291-162/+162
* Fix collision filteringMelanie2012-05-291-10/+10
* fix avatars collisions on sim crossings and other few cases where freemove()...UbitUmarov2012-05-281-2/+1
* a bit cleaner code (?) on sculpts/meshs meshing checkingUbitUmarov2012-05-281-7/+6
* let meshs work indenpendently of mesh_sculpted_prim config optionUbitUmarov2012-05-281-29/+25
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-282-180/+103
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| * Place the return back into collision sounds.Melanie2012-05-281-0/+4
| * If a region is not found on a simulator, make the health query returnMelanie2012-05-281-4/+13
| * Merge branch 'ubitwork' into avinationMelanie2012-05-284-38/+110
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| * | Modify SceneManeger to use a DoubleDictionary and work without locks.Melanie2012-05-281-176/+90
* | | disable collision sounds for nowUbitUmarov2012-05-281-2/+8
* | | revert making sculpts phanton if sculpt meshing option is offUbitUmarov2012-05-281-2/+0
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* | Let OOB information usable outside ubitodeUbitUmarov2012-05-273-29/+33
* | also don't collide sculps or meshs if meshing is OFFUbitUmarov2012-05-211-0/+2
* | Merge branch 'avination' into ubitworkUbitUmarov2012-05-212-2/+2
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-217-328/+562
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| * | Fix setting positions of attachments. The recent security fix regardingMelanie2012-05-191-1/+1
| * | Merge branch 'ubitwork' into avinationMelanie2012-05-171-28/+9
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| * | | Temprorarily disable collision sounds until we have some sound bitesMelanie2012-05-171-1/+5
* | | | try to let avas climb higher steps. Will only work in some cases, may have b...UbitUmarov2012-05-212-9/+75
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* | | missing update script events callUbitUmarov2012-05-201-1/+12
* | | minor changesUbitUmarov2012-05-203-32/+24
* | | fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov2012-05-191-1/+1
* | | reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-194-126/+148
* | | a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
* | | temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
* | | modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-192-46/+89
* | | modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
* | | fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* | | add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
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* | removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
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* udp transfer: make number packets estimation coerent with number actually sen...UbitUmarov2012-05-171-2/+8
* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-172-23/+22
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-172-2/+2
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
* default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
* collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov2012-05-161-1/+36
* Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov2012-05-163-6/+23