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My fork of OpenSim for IG and MG, called SledjChisl.
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Age
Files
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*
Instead of moving the file to its final place when FlotsamCache writes to dis...
Justin Clark-Casey (justincc)
2011-08-05
1
-2
/
+7
*
remove the largely unused copy/pasted HandleAgentRequestSit() method
Justin Clark-Casey (justincc)
2011-08-05
1
-40
/
+11
*
if an NPC target is set to a ground location, then automatically land them wh...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+16
*
if an NPC move to target is above the terrain then make it fly to destination
Justin Clark-Casey (justincc)
2011-08-04
2
-10
/
+26
*
minor: remove some mono compiler warnings
Justin Clark-Casey (justincc)
2011-08-04
2
-4
/
+4
*
if a move to target is set underground, constrain it to the terrain height
Justin Clark-Casey (justincc)
2011-08-04
1
-1
/
+3
*
move bAllowUpdateMoveToPosition switch outside of HandleMoveToTargetUpdate()
Justin Clark-Casey (justincc)
2011-08-04
2
-9
/
+6
*
only call move target code in SP.HandleAgentUpdate() if we're actually in the...
Justin Clark-Casey (justincc)
2011-08-04
1
-9
/
+12
*
move reset code out of HandleMoveToTargetUpdate() so that we only call it whe...
Justin Clark-Casey (justincc)
2011-08-04
2
-17
/
+13
*
Make SIGNIFICANT_MOVEMENT SP constant a top-level property so that other clas...
Justin Clark-Casey (justincc)
2011-08-04
2
-6
/
+8
*
When the NPC reaches within the SIGNIFICANT_CLIENT_MOVEMENT distance of the t...
Justin Clark-Casey (justincc)
2011-08-04
3
-3
/
+7
*
extend npc move test to check a second movement
Justin Clark-Casey (justincc)
2011-08-04
2
-3
/
+22
*
eliminate pre-existing unused SP.StopMovement()
Justin Clark-Casey (justincc)
2011-08-04
1
-8
/
+1
*
Rename HandleMoveToPositionUpdate() to HandleMoveToTargetUpdate() for consist...
Justin Clark-Casey (justincc)
2011-08-04
2
-7
/
+7
*
eliminate a reset position flag by using functionally equivalent DCFlagKeyPre...
Justin Clark-Casey (justincc)
2011-08-04
1
-3
/
+4
*
Stop calling the SP.ResetMoveToTarget() code if a target is not actually set
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+16
*
remove move to duck walk compensation - no longer required.
Justin Clark-Casey (justincc)
2011-08-03
2
-13
/
+17
*
rename NPC.Autopilot to NPC.MoveToTarget internally. Add method doc to INPCM...
Justin Clark-Casey (justincc)
2011-08-03
4
-4
/
+34
*
extend move test to check avatar is moving in the right direction after setti...
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+13
*
extend move test to check one beat of the simulator without actually asking t...
Justin Clark-Casey (justincc)
2011-08-03
2
-5
/
+15
*
Add passing but incomplete NPC move regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-47
/
+25
*
stop avatar service being set up in NPC TestCreate() - it's no longer used
Justin Clark-Casey (justincc)
2011-08-03
1
-6
/
+48
*
refactor: rename the move to position methods to move to target to be consist...
Justin Clark-Casey (justincc)
2011-08-03
4
-40
/
+16
*
get rid of vestigal move to parameters
Justin Clark-Casey (justincc)
2011-08-03
10
-41
/
+28
*
enable the NPC module for its regression test
Justin Clark-Casey (justincc)
2011-08-03
1
-0
/
+2
*
correct config comments mistakes
Justin Clark-Casey (justincc)
2011-08-03
2
-2
/
+1
*
Put config to enable disable [NPC] module.
Justin Clark-Casey (justincc)
2011-08-03
3
-4
/
+17
*
Do a partial fix/implementation of OSSL osNpcMoveTo()
Justin Clark-Casey (justincc)
2011-08-03
4
-67
/
+109
*
Improve z axis move to/autopilot so the avatar does alternative crouch/huzzah...
Justin Clark-Casey (justincc)
2011-08-03
2
-12
/
+30
*
Implement move to/autopilot for z axis movement as well.
Justin Clark-Casey (justincc)
2011-08-03
2
-17
/
+40
*
get autopilot/go here to work immediately.
Justin Clark-Casey (justincc)
2011-08-03
1
-3
/
+7
*
refactor: Move update_movement_flag and the final check inside the m_allowMov...
Justin Clark-Casey (justincc)
2011-08-03
1
-5
/
+5
*
refactor: move out code from HandleAgentUpdate() which processes updates to m...
Justin Clark-Casey (justincc)
2011-08-03
1
-98
/
+116
*
Fix Flotsam cache so it will use the disk cache if the memory cache is enabled
Robert Adams
2011-08-02
1
-2
/
+2
*
Partially fix autopilot/go here
Justin Clark-Casey (justincc)
2011-08-02
7
-119
/
+99
*
If GetRegionByName can't match something in the local db, then search the hyp...
Justin Clark-Casey (justincc)
2011-08-02
1
-6
/
+27
*
remove ancient late 2008 cruft that handles the situation where the GetRegion...
Justin Clark-Casey (justincc)
2011-08-02
1
-10
/
+1
*
Change GridService.GetRegionByName() to only return info if there is an exact...
Justin Clark-Casey (justincc)
2011-08-02
3
-3
/
+12
*
Revert "In GridService, have GetRegionByName() call GetRegionsByName() with a...
Justin Clark-Casey (justincc)
2011-08-02
1
-5
/
+4
*
In GridService, have GetRegionByName() call GetRegionsByName() with a max ret...
Justin Clark-Casey (justincc)
2011-08-02
1
-4
/
+5
*
Get rid of AvatarAppearance.Owner to simplify the code.
Justin Clark-Casey (justincc)
2011-08-02
15
-53
/
+38
*
Get osNpcCreate appearance working with avatars that are currently in the scene.
Justin Clark-Casey (justincc)
2011-08-01
7
-13
/
+93
*
Move common gemo/agent map name code into CreateGeom()
Justin Clark-Casey (justincc)
2011-08-01
1
-11
/
+5
*
Instead of preserving old name in geom_name_map in change size or shape, use ...
Justin Clark-Casey (justincc)
2011-08-01
1
-7
/
+3
*
comment out unused code in OdeScene.TriCallback()
Justin Clark-Casey (justincc)
2011-08-01
1
-12
/
+12
*
On geom removal, remove the name from the OdeScene.geom_name_map too
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+1
*
remove the unused ODEPrim.prev_geom field
Justin Clark-Casey (justincc)
2011-08-01
1
-3
/
+0
*
When an ODE geom is removed (as when a non-phantom prim is deleted, resized o...
Justin Clark-Casey (justincc)
2011-08-01
1
-0
/
+2
*
refactor: centralize prim geom removal code from four places to one
Justin Clark-Casey (justincc)
2011-08-01
3
-43
/
+48
*
minor: add note to RemovePrimThreadLocked() to the effect that it contrary to...
Justin Clark-Casey (justincc)
2011-08-01
2
-1
/
+4
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