| Commit message (Collapse) | Author | Age | Files | Lines |
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There are two region modules in there LLStandaloneLoginModule (for standalone mode) and LLProxyLoginModule (for grid mode which just handles incoming expect_user and logoff_user messages from the remote login server)
Changed OpenSim.Framework.Communications.Tests.LoginServiceTests to use the LLStandaloneLoginService (from the LLStandaloneLoginModule) rather than LocalLoginService. Really these login tests should most likely be somewhere else as they are testing specific implementations of login services.
Commented out the old LocalLoginService as its no longer used, but want to check there are no problems before it gets deleted.
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Plus some general cleanup of a few other files (deleting excess blank lines etc)
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creates and initialises the LindenClientStack (or actually whatever client stack was set in opensim.ini) for that region. Currently this module is still at a early stage so just for testing, so its hardcoded to be disabled. To enable first turn off auto creation of the client stack in opensimbase (see last revision) and then in OpenSim.Client.Linden.LLClientStackModule change bool m_createClientStack = false; to true.
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we really still need RegionApplicationBase?]
Added a flag (bool m_autoCreateLindenStack = true) which says if the ClientStack will be autocreated and initialised when creating regions. This helps with moving ClientStacks to Region modules.
Currently this flag is hardcoded to true, as it is only for testing at the moment, so you need to change the value in the code if you want to turn off auto creating.
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void AddScene(IScene x). As there should be no need for the client view to have a reference to Scene. IScene should be all it needs.
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InitialiseGridServices (which are now preformed in CreateCommsManagerPlugin) methods from OpenSimBase and HGOpenSimNode. As if we decided to swap back to the old methods we can always re-add them, rather than leave them commented out.
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off OsSetParcelMediaTime, which was only ever added for testing. And all the logic code of it has been commented out for a long time.
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terminated. The expedition leader, MW, believes it never lead a meaningful life, and is sure it hasn't contributed anything in the last 500,000 years (or 2 years).
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* Removed compiler warnings
* Updated protobuf-net and MXP license files.
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movement to MXP module.
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directory rather all files types in that folder.
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subscribes to the OnNewRegionCreated event on that interface rather than requesting the LoadRegionsPlugin directly.
Removed the reference to OpenSim.ApplicationPlugins.LoadRegions from the CreateCommsManagerPlugin project.
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OpenSim.Grid.GridServer.Modules projects in prebuild.xml. Hopefully this will fix the mono build problem.
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OpenSim.Grid.GridServer.Modules.
This class handles all the initialising of the grid server.
And made GridServer into basically a generic server that just loads plugins.
So this is a step towards having a generic server that loads service modules.
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allows the spliting up of opensim.ini into multiple ini files.
The ini files in this folder are loaded after the masterini file (if that is set) and before opensim.ini.
The default folder it looks for and searches is "bin\config", but that can be set by using the command arg "-inidirectory=<path>" (path is local to bin\) when starting up opensim.exe.
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of Scenes should implement and register with the ApplicationRegistry.StackModuleInterface<>(); So that other plugins can attach to their OnNewRegionCreated event.
Made some changes to IRegistryCore and RegistryCore so they support "Stacked" interfaces.
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isn't tested, but it doesn't break anything else. The reason for this
function is to let in world tools be used to coordiante out of world
network services that need access to client ip addresses.
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creating HG or normal CommunicationsManager.
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OpenSimBase. This process of checking if it should be creating HG or normal CommunicationsManager needs to change.
So look out for a revert of this whole plugin soon.
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Also in that plugin it registers the IUserService with all the Scenes (as they are created). So now we can start changing over all uses of IUserService, that currently access it from the CommunicationsManager to accessing it from the Scene.RequestModuleInterface call.
Once that is done we can move the UserService creation out to its own plugin and remove all references to it from the CommunicationsManager. Then we can take the next CommunicationsManager interface and repeat.
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event. Also simplifies the walking around method.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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* Fixed an issue with AssetCache where it would break unit tests randomly.
From: Arthur Rodrigo S Valadares <arthursv@linux.vnet.ibm.com>
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* Make load/save oar and load/save xml2 behave a little better when there is an io problem
* Thanks dslake
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when it is ready to receive offline IM
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IRegistryCore
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Added a ApplicationRegistry to OpenSimBase.
Changed LoadRegionsPlugin so it registers itself to that application registry.
Added a event to LoadRegionsPlugin, that is triggered when it creates a new scene ,although maybe this event should actually be in opensimBase incase other plugins are creating regions (like the RemoteAdminPlugin).
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work in there knowing that all other ApplicationPlugins have been initialised by that time.
Moved the loadRegions code in LoadRegionsPlugin to the PostInitialise method.
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were loaded.
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use (naming is a work in progress...)
* introduced new IRegionProfileService that is going to be _one_ profileService
* Had GridDBService inherit the IRegionProfileService
(preparing for re-wiring things and de-duplicating eventually)
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Renamed MessageUserServerModule to InterMessageUserServerModule
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* At the moment, any existing folders with the same name are reused - will need an option to always create new folders
* not yet ready for general use
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name as it could be confused with the Grid Server namespace or with the IGridService in the region servers.
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for the Grid, User and Messaging servers.
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* Disable folder iar creation code for now (though this wasn't actually causing the test failure)
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* This commit also does a first pass at creating folders for an inventory archive (previously everything was dumped in the same destiantion folder).
* This code might not work yet and nobody else should be using it yet anyway :)
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