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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
remove some restrictions on NPCs creation
UbitUmarov
2015-09-29
1
-41
/
+19
*
clean some spacing issues
UbitUmarov
2015-09-29
1
-1
/
+1
*
try fix some whitespaces VS decided to change
UbitUmarov
2015-09-29
1
-26
/
+28
*
add processing of AvatarGroupsRequest message that should be used to get oth...
UbitUmarov
2015-09-29
1
-7
/
+34
*
remove groups handlers onClientClose also on groups V2
UbitUmarov
2015-09-28
1
-12
/
+18
*
remove groups handlers onClientClosed
UbitUmarov
2015-09-28
1
-29
/
+32
*
let us see our online friends
UbitUmarov
2015-09-28
1
-6
/
+6
*
remove a auxiliar vector no longer needed
UbitUmarov
2015-09-28
1
-7
/
+5
*
recover a lost position check for mega regions
UbitUmarov
2015-09-28
1
-6
/
+7
*
put back virtual declarations
UbitUmarov
2015-09-28
1
-14
/
+14
*
... ossl merge issue
UbitUmarov
2015-09-28
3
-5
/
+9
*
... post merge issue
UbitUmarov
2015-09-28
1
-6
/
+14
*
... merge issue
UbitUmarov
2015-09-28
2
-5
/
+5
*
clear merge issue
UbitUmarov
2015-09-28
1
-7
/
+1
*
add missing handlers for preferences
UbitUmarov
2015-09-28
1
-0
/
+2
*
change copyright to opensim
UbitUmarov
2015-09-28
1
-3
/
+27
*
change copyright to opensim
UbitUmarov
2015-09-28
1
-5
/
+26
*
add missing handlers for preferences
UbitUmarov
2015-09-28
1
-0
/
+4
*
change version string
UbitUmarov
2015-09-28
1
-2
/
+2
*
add missing Makefile from master, put me on contributors
UbitUmarov
2015-09-28
2
-0
/
+44
*
remove virtual declarations master doesnt have
UbitUmarov
2015-09-28
1
-14
/
+14
*
apply changes to xmlrcp groups to groups V2, compiles but not tested :(
UbitUmarov
2015-09-27
1
-164
/
+77
*
let SendAvatarGroupsReply fall back to UDP if no caps and make use of it
UbitUmarov
2015-09-27
2
-72
/
+10
*
add missing SendAgentGroupDataUpdate to llClientView
UbitUmarov
2015-09-27
5
-1
/
+50
*
AvatarGroupsReply message does not have ListInProfile fields
UbitUmarov
2015-09-27
1
-4
/
+4
*
several changes to xmlrpcGroups. Packets AgentData and AgentGroupData are pr...
UbitUmarov
2015-09-27
1
-83
/
+67
*
in xmlrpcGroups send all groups on MakeRoot. this will slow down crossings e...
UbitUmarov
2015-09-26
1
-2
/
+2
*
add the Default Groups module lost in the merge
UbitUmarov
2015-09-26
1
-0
/
+260
*
coment out some debug, clean a bit
UbitUmarov
2015-09-26
3
-32
/
+3
*
fix unscripted sits without physics help
UbitUmarov
2015-09-26
1
-9
/
+4
*
fix object rez on terrain, i broke adding physics assistance
UbitUmarov
2015-09-26
1
-11
/
+19
*
fix object crossings to other scene on same instance
UbitUmarov
2015-09-26
3
-1
/
+10
*
revert previus wrong commit
UbitUmarov
2015-09-25
1
-8
/
+1
*
patch objects crossings for var regions, until region location is fully fixed
UbitUmarov
2015-09-25
1
-1
/
+7
*
rearrange source code
UbitUmarov
2015-09-25
1
-313
/
+304
*
add butterflies to terrain
UbitUmarov
2015-09-25
1
-185
/
+757
*
we still don't have extended wind and cloud neither do viewers
UbitUmarov
2015-09-24
2
-49
/
+36
*
some cleanup on terrain encoder
UbitUmarov
2015-09-24
2
-182
/
+63
*
save a few more bits per flat patch
UbitUmarov
2015-09-24
1
-4
/
+5
*
don't mess ray direction..
UbitUmarov
2015-09-24
1
-74
/
+78
*
add physics assistance on placement of a new object. This may help on mantis...
UbitUmarov
2015-09-24
2
-67
/
+104
*
bug fix, let ubODE see more than one mesh on cast ray
UbitUmarov
2015-09-24
1
-14
/
+1
*
change console main help to match master
UbitUmarov
2015-09-24
1
-13
/
+8
*
slow down terrain sending so other users of LAND queue do have a chance to s...
UbitUmarov
2015-09-24
2
-4
/
+4
*
dont let http keepalive and context reuse be true
UbitUmarov
2015-09-23
2
-3
/
+16
*
fix the DC term on flat patch encoding
UbitUmarov
2015-09-23
1
-3
/
+3
*
speedup flat terrain patchs encoding, plus a few minor changes.
UbitUmarov
2015-09-23
1
-173
/
+62
*
add Culture.FormatProvider on all casts to LSLString on Vectors and Quaterni...
UbitUmarov
2015-09-23
1
-6
/
+4
*
fix for future non square regions
UbitUmarov
2015-09-23
2
-5
/
+6
*
same for old Ode
UbitUmarov
2015-09-23
1
-1
/
+1
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