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* a few more changes on entities updatesUbitUmarov2017-07-103-57/+52
* on entities updates throttles vectors needed to be compared as vectors, not j...UbitUmarov2017-07-102-32/+116
* fix the name of a funtion on last commitUbitUmarov2017-07-102-3/+3
* throttle collision sounds on a SOG.UbitUmarov2017-07-092-7/+47
* bug fix: dynamic testures set to ALL_SIDES, preserve other face data already ...UbitUmarov2017-07-071-1/+5
* ubOde don't use old ode body sleep option, a few changes on sleep control, up...UbitUmarov2017-07-075-8/+31
* ubOde: but only do that if sphere is physical..UbitUmarov2017-07-031-1/+1
* ubOde: dont do avatar step climb on small true spheres. lets play simple foot...UbitUmarov2017-07-033-2/+8
* update ode.dll ( windows)UbitUmarov2017-07-022-0/+0
* oops i forgot the avatar knees bending on ramps... so go back..UbitUmarov2017-07-022-24/+33
* a few changes to ubOde avatar collisionsUbitUmarov2017-07-015-39/+39
* do calls to m_host.AddScriptLPS() on the right place on osslm this stat is of...UbitUmarov2017-06-302-210/+18
* put osGetAgentIP() in threat control with level Severe so it can be disabled ...UbitUmarov2017-06-302-66/+66
* update ode.dll (windoes only. need bins for others :( )UbitUmarov2017-06-302-0/+0
* fix scripts xmlrpc threads namesUbitUmarov2017-06-291-1/+1
* ScriptsHttpReq does not need a permanent threadUbitUmarov2017-06-291-2/+2
* bug fixUbitUmarov2017-06-291-0/+23
* put back getAgentIP bug restricted, script owner must be a Administrator (god)UbitUmarov2017-06-284-1/+25
* BUG FIX: change lludp hovertext utf-8 cut point. Thx djphilUbitUmarov2017-06-283-9/+9
* remove osGetAgentIP() this was not a good idea to have :(UbitUmarov2017-06-273-32/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-2/+2
* dont list deleted ones, that still don't know they are goneUbitUmarov2017-06-261-1/+2
* add osGetNPCList()UbitUmarov2017-06-264-0/+26
* also on the actual source fileUbitUmarov2017-06-261-11/+13
* take a few more out of level checkUbitUmarov2017-06-261-31/+30
* update osslEnable.ini. functions that have no level check are still listed bu...UbitUmarov2017-06-261-2/+15
* add similar restrictions to osObjectTeleport :(UbitUmarov2017-06-261-2/+41
* let osTeleport* always work on script prim ownerUbitUmarov2017-06-261-17/+15
* and add a missing bracket :)UbitUmarov2017-06-261-1/+1
* fix bad englishUbitUmarov2017-06-261-1/+1
* put back restriction that on osTeleport the target must be on land owned by t...UbitUmarov2017-06-261-15/+78
* some shortcuts on local osTeleport, reduce its time penalty, do it with scrip...UbitUmarov2017-06-262-67/+79
* change Backup calls overlap control codeUbitUmarov2017-06-251-27/+46
* add respective ossl helper funtion osDrawScaleTransform(string drawList, LSL_...UbitUmarov2017-06-254-13/+29
* add vectorrender string command ''ScaleTransf x,y;''. this allows scaling of ...UbitUmarov2017-06-251-0/+7
* add string osDrawTranslationTransform(string drawList, LSL_Float x, LSL_Float...UbitUmarov2017-06-244-32/+81
* add dyn textures vectorrender comands ''ResetTransf;'', ''TransTransf x,y;'' ...UbitUmarov2017-06-241-1/+29
* revert the thread level change; remove unused dynamic texture timer from inte...UbitUmarov2017-06-246-98/+72
* simplify vectorrender background drawUbitUmarov2017-06-241-17/+9
* change thread level of osSetDynamicTextureDataBlendFace to VeryHighUbitUmarov2017-06-242-2/+2
* remove a DynamicTexture leak, make it actually return the new texture ID to o...UbitUmarov2017-06-241-9/+16
* add string osSetDynamicTextureDataFace(string dynamicID, string contentType, ...UbitUmarov2017-06-243-1/+15
* osDrawFilledEllipse or string comand FillEllipse identical do Ellipse oneUbitUmarov2017-06-245-0/+27
* a few more changes to iar/oar assets save error/warning to show problems kno...UbitUmarov2017-06-243-24/+70
* code actually has no ideia if a id is a asset or not and does try to handle ...UbitUmarov2017-06-234-15/+15
* do the same on OAR savesUbitUmarov2017-06-231-1/+16
* coment out missing or damage assets messages in uuidgather that are not very...UbitUmarov2017-06-232-12/+42
* several changes to iar/oar assets error reportsUbitUmarov2017-06-235-26/+33
* actually iar do it for iarUbitUmarov2017-06-222-1/+4
* show the count of broken assets we now have from gather on iar/oar pre save ...UbitUmarov2017-06-221-0/+3