Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Uncomment SceneObjectBasicTests.TestDeleteSceneObjectAsyncToUserInventory() ↵ | Justin Clark-Casey (justincc) | 2012-11-10 | 2 | -35/+70 |
| | | | | | | | and make it compile again Not currently in test suite since not yet working. Also add method doc to Scene.DeRezObjects() | ||||
* | MapSearchModule also converted to new region module interface (37 to go). | Diva Canto | 2012-11-09 | 2 | -5/+23 |
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* | Converted the WindModule to the new region module interface (38 to go). Also ↵ | Diva Canto | 2012-11-09 | 4 | -95/+107 |
| | | | | added both the WindModule and the SunModule to the Plugin manifest. | ||||
* | Converted the SunModule to the new region module interface. (39 to go...) | Diva Canto | 2012-11-09 | 2 | -20/+28 |
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* | llSetLinkCamera implementation | PixelTomsen | 2012-11-09 | 3 | -0/+36 |
| | | | | | | wiki: http://wiki.secondlife.com/wiki/LlSetLinkCamera mantis: http://opensimulator.org/mantis/view.php?id=6397 | ||||
* | marking IRegionModule interface as obsolete via System.ObsoleteAttribute, ↵ | SignpostMarv | 2012-11-09 | 1 | -0/+2 |
| | | | | intentionally triggering a bunch of warnings in compiler output in hopes of encouraging other developers to refactor built-in modules when they have free time. | ||||
* | minor: Adjust method doc on IXInventoryData MoveItem() and MoveFolder() to ↵ | Justin Clark-Casey (justincc) | 2012-11-09 | 1 | -6/+6 |
| | | | | make it clear we're moving to an existing folder. | ||||
* | Update parent inventory folder version numbers when folders are ↵ | Justin Clark-Casey (justincc) | 2012-11-09 | 6 | -57/+222 |
| | | | | | | | | moved/created/deleted to match version numbers cached by viewers. This is done in the way that one would expect (e.g. moving a folder increments version number on both source and destination parent folders). This should hopefully improve viewer reuse of its cached inventory information. Currently MySQL only but will be implement for SQLite/MSSQL if there are no issues. | ||||
* | ODECharacter overrides TargetVelocity. No change to existing behavior | Dan Lake | 2012-11-08 | 1 | -1/+15 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2012-11-07 | 18 | -115/+682 |
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| * | BulletSim: add skeleton classes for shape objectification. This will ↵ | Robert Adams | 2012-11-07 | 1 | -0/+213 |
| | | | | | | | | eventually replace all the if's and switches in ShapeCollection with polymorphism. | ||||
| * | BulletSim: add classes for physics motors. Eventually these will replace the ↵ | Robert Adams | 2012-11-07 | 1 | -0/+104 |
| | | | | | | | | manual code for vehicles and add PID functionality to avatar movement. | ||||
| * | BulletSim: update the DLLs and SOs | Robert Adams | 2012-11-06 | 4 | -0/+0 |
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| * | BulletSim: many changes to tune vehicles for BulletSim. | Robert Adams | 2012-11-06 | 1 | -63/+161 |
| | | | | | | | | | | | | | | | | The problem left is that the vehicle sitting on something needs to press down for gravity and what its sitting on pushes up so the vehicle does not penetrate. The effect is Bullet calculates a lot of random angular motion for the vehicle. Various schemes of damping and zeroing has not resolved the problem. | ||||
| * | BulletSim: Add ZeroAngularMotion method to physical objects. Add inTaint ↵ | Robert Adams | 2012-11-06 | 4 | -28/+82 |
| | | | | | | | | flag to ZeroMotion method. Update the references to those functions. | ||||
| * | BulletSim: remove limit on taints that can happen before a step. Remove some ↵ | Robert Adams | 2012-11-06 | 1 | -12/+16 |
| | | | | | | | | debugging code (detail log flushing). | ||||
| * | BulletSim: recalculate the compound shape bounding box when built. | Robert Adams | 2012-11-06 | 1 | -0/+2 |
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| * | BulletSim: only compute linkset mass when membership changes rather than ↵ | Robert Adams | 2012-11-06 | 1 | -2/+6 |
| | | | | | | | | everytime someone asks for it. | ||||
| * | BulletSim: Add separate linear and angular damping function calls. Add ↵ | Robert Adams | 2012-11-06 | 1 | -0/+9 |
| | | | | | | | | function for recalculating compound shape bounding box. | ||||
| * | To keep things consistent allowing an UnregisterModuleInterface... Force ↵ | teravus | 2012-11-06 | 1 | -5/+13 |
| | | | | | | | | the GodModule to request the dialog module interface on a kickuser call and not to use the 'in memory cached one'. Thanks Ar3s for locating the offending inconsistency. | ||||
| * | Update folder version numbers when moving items and making the ↵ | Justin Clark-Casey (justincc) | 2012-11-06 | 2 | -4/+53 |
| | | | | | | | | | | | | | | | | Delete(string[], string[]) call (not just string, string). This is to stop viewer inventory cache version numbers becoming out of sync with grid stored numbers when viewer performs these actions. If there are no problems with these changes, they will be propogated to SQLite (and MSSQL if that's simple enough). May also need to do the same on folder store/create/delete and maybe propogate version increments up the folder hierarchy, but that requires investigation. | ||||
| * | Increment version number of a folder when an object it contains is deleted. | Justin Clark-Casey (justincc) | 2012-11-06 | 1 | -3/+25 |
| | | | | | | | | Not doing this was allowing the viewer inventory cache to become out of sync if an item was directly deleted. | ||||
* | | HG: Hopefully this fixes the issues with port 80 once and for all. | Diva Canto | 2012-11-07 | 2 | -2/+23 |
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* | Change user message on TeskInventoryAccepted to let the viewer format it | Melanie | 2012-11-05 | 1 | -5/+5 |
| | | | | properly | ||||
* | Prevent IMs being sent to prims when avies decline inventory offers from them. | Diva Canto | 2012-11-04 | 1 | -9/+12 |
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* | Add a method to query all registered script constants to allow non-XEngine | Melanie | 2012-11-04 | 2 | -0/+18 |
| | | | | script engines to use them. | ||||
* | BulletSim: update the DLLs and SOs | Robert Adams | 2012-11-03 | 4 | -0/+0 |
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* | BulletSim: fix compound linkset crash by not freeing shape of child prims. | Robert Adams | 2012-11-03 | 6 | -17/+25 |
| | | | | | Remove all compilation warnings (mostly 'protected' in sealed classes.) Add the dynamicAabbEnable parameter to creation of compound shapes. | ||||
* | BulletSim: search the mesh and hull lists to find shapes if type is not ↵ | Robert Adams | 2012-11-03 | 4 | -20/+96 |
| | | | | known. This makes sure the correct accounting is done for the particular shape. | ||||
* | BulletSim: Move construction of compound linkset from ShapeCollection | Robert Adams | 2012-11-03 | 3 | -61/+120 |
| | | | | | | | into LinksetCompound where it should be. Create meshes for native shapes when part of a compound linkset because scale is currently per object and not per collision shape. Don't schedule a LinksetCompound refresh if just changing properties. | ||||
* | BulletSim: parameterize selection of linkset implementation | Robert Adams | 2012-11-03 | 3 | -10/+24 |
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* | BulletSim: debugging of compound shape implementation of linksets. | Robert Adams | 2012-11-03 | 10 | -132/+274 |
| | | | | | | | | | Add compound shape creation and freeing in shape manager. Add optional taint-time execution method and update code to use it. Add API2 linkage for more compound shape methods (get num, get/remove by index, ...) Modify perferred shape return so linkset children can have differet shapes than root. Add Position and Orientation calls to linksets so children can be moved around by the linkset by its own calculation. Allows for very general linkset implementations. | ||||
* | BulletSim: Add RawPosition and RawOrientation to BSPhysObject and rename ↵ | Robert Adams | 2012-11-03 | 5 | -17/+39 |
| | | | | MassRaw to RawMass. Fix BSShapeCollection to use Raw* for creating the body to eliminate exception from referencing the physical body before it has been created. | ||||
* | BulletSim: Remove use of shapeData in ShapeCollection and rely on the ↵ | Robert Adams | 2012-11-03 | 7 | -266/+256 |
| | | | | available BSPhysObject varaiables. Fix line endings in BSLinksetCompound. | ||||
* | BulletSim: rename BSBody and BSShape to PhysBody and PhysShape. Add skeleton ↵ | Robert Adams | 2012-11-03 | 9 | -176/+328 |
| | | | | of BSLinksetCompound. | ||||
* | BulletSim: vehicle tweeking. | Robert Adams | 2012-11-03 | 3 | -93/+90 |
| | | | | | | Add AddTorque() method to BSPrim. Remove some manual motor actions in computing angular force (will eventually be replaced with motor class). Remove some experimental changes. | ||||
* | BulletSim: remove center-of-mass setting for linksets because it causes the ↵ | Robert Adams | 2012-11-03 | 5 | -54/+33 |
| | | | | constraint calculation to pull the objects together. | ||||
* | BulletSim: Use the PostTaints operation to build the linkset once before the ↵ | Robert Adams | 2012-11-03 | 2 | -124/+68 |
| | | | | next simulation step. This eliminates the management of children vs taintChildren and simplifies the constratin creation code. | ||||
* | BulletSim: Add gravity force to vehicle. Some debugging additions. | Robert Adams | 2012-11-03 | 1 | -2/+6 |
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* | BulletSim: fix problem with multiple linksets stepping on each other if they ↵ | Robert Adams | 2012-11-03 | 1 | -3/+4 |
| | | | | are built at the same time. | ||||
* | BulletSim: add definitions for linkset collision mask | Robert Adams | 2012-11-03 | 1 | -0/+3 |
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* | BulletSim: code rearrangement | Robert Adams | 2012-11-03 | 2 | -8/+6 |
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* | BulletSim: Use Refresh/PostTaints to cause recomputing of constraint ↵ | Robert Adams | 2012-11-03 | 1 | -29/+36 |
| | | | | variables before the simulation step. Update logging and messages to properly name LinksetConstraints. Use UpdatePhysicalMassProperties to put the whole linkset mass into all the physical linkset members so they have the inertia to move the whole linkset. | ||||
* | BulletSim: add post taint taints and post step taints. The post taints ↵ | Robert Adams | 2012-11-03 | 1 | -16/+122 |
| | | | | operation is most useful and is used by linksets to build and rebuild only once before the simulation step. | ||||
* | BulletSim: remove unneeded parameter from Refresh(). | Robert Adams | 2012-11-03 | 1 | -1/+1 |
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* | BulletSim: centralize mass/inertia computation with ↵ | Robert Adams | 2012-11-03 | 3 | -18/+38 |
| | | | | UpdatePhysicalMassProperties() function. Didn't add setMassRaw because assignment with side effect is dirty. | ||||
* | BulletSim: rename constraint classes so they show up together alphabetically. | Robert Adams | 2012-11-03 | 3 | -6/+6 |
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* | BulletSim: many small changes for vehicles simulation. | Robert Adams | 2012-11-03 | 1 | -31/+40 |
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* | BulletSim: add ForEachMember(action) call for linkset. | Robert Adams | 2012-11-03 | 1 | -8/+28 |
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* | BulletSim: Add activations after vehicle properties change. Problem was the ↵ | Robert Adams | 2012-11-03 | 1 | -12/+62 |
| | | | | vehicle was going to sleep while waiting for commands. Make AddAngularForce work the same way as AddForce -- accumulates values and pushes them once into Bullet. |