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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
change how sounds work. May be bad.. needs testing
UbitUmarov
2014-07-27
4
-102
/
+66
*
remove forgotten lines
UbitUmarov
2014-07-27
1
-7
/
+0
*
serialize sound parameters for llLoopSound
UbitUmarov
2014-07-27
1
-1
/
+48
*
clear script controls on crossing (untested)(possible should be done
UbitUmarov
2014-07-26
2
-0
/
+10
*
dont standup avatar on crossing
UbitUmarov
2014-07-26
1
-2
/
+2
*
allow reset default animation to default as core does
UbitUmarov
2014-07-26
1
-1
/
+1
*
add queue transition code needs review/more testing
UbitUmarov
2014-07-25
1
-79
/
+115
*
remove old and dead code that its only making it hard to understand
UbitUmarov
2014-07-25
1
-287
/
+18
*
change previus code, send a NoEvents response back to http server, even
UbitUmarov
2014-07-24
2
-5
/
+1
*
EventQueueGetModule: dont reuse queues, we dont know whats there; make
UbitUmarov
2014-07-24
1
-10
/
+9
*
let BlockingQueue timeout work as its suposed to and not wait for ever
UbitUmarov
2014-07-24
1
-3
/
+2
*
revert my change of not adding physcis to a failed avatar transfer. This
UbitUmarov
2014-07-24
1
-3
/
+0
*
on transfer fail of sited avatars, only do
UbitUmarov
2014-07-24
1
-2
/
+2
*
fix line ending
UbitUmarov
2014-07-24
1
-4
/
+4
*
on sit use root prim camera at and eye if child as neither
UbitUmarov
2014-07-23
1
-10
/
+27
*
change last commit setting intransit without messing flight
UbitUmarov
2014-07-23
1
-4
/
+4
*
do CompleteMovement with InTransit set as core
UbitUmarov
2014-07-23
1
-82
/
+91
*
cleanup a bit presence CheckForBorderCrossing removing dead code
UbitUmarov
2014-07-23
1
-126
/
+113
*
changed locations of m_originRegionID setting to where current core has
UbitUmarov
2014-07-23
1
-6
/
+17
*
request.DoHTTPGruntWork(..) is now identical to our version, so use
UbitUmarov
2014-07-23
1
-40
/
+5
*
clamp avatar standup position within region
UbitUmarov
2014-07-22
1
-0
/
+2
*
if sited avatar cross fails, dont add it to physics and dont mess scripts
UbitUmarov
2014-07-22
1
-1
/
+4
*
CrossPrimGroupIntoNewRegion does keyframes and physics crossing fails, so
UbitUmarov
2014-07-22
1
-91
/
+86
*
consider that CrossPrimGroupIntoNewRegion removes DIE_AT_EDGE and
UbitUmarov
2014-07-22
1
-0
/
+2
*
make ResetChildPrimPhysicsPositions only do what it is supposed to do and
UbitUmarov
2014-07-22
1
-1
/
+11
*
tell scripts about positions changes after they are actually changed
UbitUmarov
2014-07-22
1
-10
/
+18
*
dont try to cross with avatars on DIE_AT_EDGE or RETURN_AT_EDGE sog
UbitUmarov
2014-07-22
1
-84
/
+96
*
bug fix. Child position got broken because first prim i parts array may
UbitUmarov
2014-07-22
1
-0
/
+5
*
fix HUD attachment update filter to allow avatar center etc
UbitUmarov
2014-07-22
1
-2
/
+2
*
send updates on selected attachments as sl ( warinin if reverted then a
UbitUmarov
2014-07-22
1
-3
/
+3
*
avatar collisions fix
UbitUmarov
2014-07-21
1
-51
/
+54
*
change presence movetotarget avoiding trying to go undergroud or fly when
UbitUmarov
2014-07-21
1
-1
/
+4
*
change ava to ava collisions a bit
UbitUmarov
2014-07-21
1
-30
/
+42
*
bug fix
UbitUmarov
2014-07-21
1
-4
/
+5
*
Remove extremely spammy error message that isn't an actual error - user
Melanie Thielker
2014-07-20
1
-5
/
+5
*
Remove some already commented lines
Melanie Thielker
2014-07-20
1
-11
/
+0
*
Fix LSL portions of sit positioning
Melanie Thielker
2014-07-20
1
-36
/
+12
*
make sittarget camera relative to root prim
UbitUmarov
2014-07-20
1
-17
/
+18
*
another change to standup
UbitUmarov
2014-07-20
1
-1
/
+1
*
change avatar standup code
UbitUmarov
2014-07-20
1
-28
/
+25
*
remove avn hack on sitted avatars positions
UbitUmarov
2014-07-20
1
-27
/
+3
*
physicsSit SendSitResponse also relative to parent prim
UbitUmarov
2014-07-20
1
-5
/
+11
*
fix physics sit for physical child prims
UbitUmarov
2014-07-20
1
-4
/
+4
*
physics engine cannot change internal positions of linksets, at least not
UbitUmarov
2014-07-20
1
-2
/
+2
*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-07-20
5
-13
/
+11
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*
replace old Attachoffset by AttachedPos. Comented out possible merge
UbitUmarov
2014-07-20
5
-13
/
+11
*
|
Fix duplicate attach message being sent to objects picked up from the ground
Melanie Thielker
2014-07-20
1
-1
/
+4
|
/
*
Fix coalesced objects not showing up as "piles" of prims (AVN only bug)
Melanie Thielker
2014-07-20
1
-4
/
+4
*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-07-19
0
-0
/
+0
|
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*
refix originalPositions[]
UbitUmarov
2014-07-19
1
-1
/
+1
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