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* Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-151-2/+5
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| * use part VolumeDetectActive and not rootPart.VolumeDetectActive to be ↵UbitUmarov2012-05-151-2/+5
| | | | | | | | coerent with other places in case of future changes. Should be equivalent if all is well.
| * sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-154-62/+200
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| * sop: - added UpdatePhysicsSubscribedEvents() to update physics ator ↵UbitUmarov2012-05-151-48/+118
| | | | | | | | collision events subcription where needed. Made it consider also VolumeDtc and phantom cases. - added extra calls to it on physics ator proprieties changes. - Fixed land collisions reports. - Handle the case of physics sending a last zero colisions reports to trigger collision_end. - Made the physics collisions report rate be 20 per second. (needs review/testing)
| * ubitODE: if stopped having collisions do report zero colisions once, so ↵UbitUmarov2012-05-152-9/+43
| | | | | | | | collision_end event can be triggered. Changed reports rate to the requested rate and not full ode rate.
| * ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
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| * Port the mel/dahlia fixMelanie2012-05-152-1/+11
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| * don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
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| * Merge branch 'ubitwork' into avinationMelanie2012-05-151-4/+14
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| * | Fix an omissionMelanie2012-05-151-1/+1
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-156-525/+195
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| * | Merge branch 'avination' into ubitworkUbitUmarov2012-05-156-525/+195
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| | * Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-145-523/+189
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| | * Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
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| | * Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-151-4/+14
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| * | make llGetCameraPos and llGetCameraRot apply to avatar that granted ↵UbitUmarov2012-05-141-4/+14
| |/ | | | | | | permission and not owner
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-131-4/+5
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| * ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-121-2/+7
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| * display a sleep time of zero if forced spare time to zero, when sim fps is ↵UbitUmarov2012-05-121-2/+7
| | | | | | | | lower than desired, for better display coerence.
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-1211-3/+149
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| * ªTEST MESS* reduce animation packets send. Added onchangeanim event with ↵UbitUmarov2012-05-127-3/+53
| | | | | | | | parameters to define if to add or remove, and if to send anims pack on that evocation, etc
| * Merge branch 'avination' into ubitworkUbitUmarov2012-05-124-0/+96
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| | * Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
| | | | | | | | | | | | Details in the lsl wiki
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-122-13/+14
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| * | ubitODE let vehicles responde faster to changes of some parameters like ↵UbitUmarov2012-05-121-12/+13
| | | | | | | | | | | | motors decay times
| * | ubitODE reduced again a bit the max allowed correction velocity on ↵UbitUmarov2012-05-121-1/+1
| | | | | | | | | | | | colisions, to reduce a bit bouncing inerent to colisions.
* | | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-122-8/+51
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| * | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
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| * | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-102-6/+9
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| * reduce avatars terminal velocity to less than 30m/s or colisions with basic ↵UbitUmarov2012-05-102-6/+9
| | | | | | | | boxs fail badly. (ode lib problem. chode just may support a bit higher velocity due to the use of tilt).
* | Merge branch 'ubitwork' of ssh://3dhosting.de/var/git/careminster into ubitworkubit2012-05-100-0/+0
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| * ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
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* | direct upload of odedynamics.cs for testing ( ubitode )ubit2012-05-101-100/+154
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* Merge branch 'ubitwork' into avinationMelanie2012-05-071-11/+17
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| * minor change to linear motor decayUbitUmarov2012-05-071-11/+17
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* | Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-072-4/+29
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* UbitODE: reduced the diference btw dinamic and static friction, making ↵UbitUmarov2012-05-051-17/+17
| | | | dinamic larger more identical to static.
* SOG: tell physics about when we want a force or a impulse. (sorry add to ↵UbitUmarov2012-05-051-2/+4
| | | | change here also)
* ubitODE prims: - moved outbounds checking back to ↵UbitUmarov2012-05-051-4/+91
| | | | UpdatePositionAndVelocity() from move() so it's done at end of each ode step and when it reports positions to core. There should be no need to check in both places. - Addforce() and AddAngularForce now apply a force if parameter pushforce is true or apply a impulse if false as it's actually needed (the prims grab case should be a force)
* force lower avatar density for testingUbitUmarov2012-05-051-0/+4
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* UbitODE: leave avatar 'freemove' state (entered on setmomentum) on any ↵UbitUmarov2012-05-041-2/+4
| | | | significant change like new 'velocity' or new position, etc, requests
* Fix teleporting from older to newer regionsMelanie2012-05-041-1/+8
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* Add the default animation to the child agent data updateMelanie2012-05-042-0/+14
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* Reverse the order of physics event unsubscription to allow GC. Adapted from ↵Melanie2012-05-041-2/+2
| | | | Unit's reverted patch
* Retain velocity on walking crossing - adapted from Ubit's reverted patchMelanie2012-05-041-1/+13
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* Revert "*TO TEST/REVIEW* added current default animation in animationSet.cs ↵Melanie2012-05-042-28/+8
| | | | | | to/fromArray in array element 0. This may cause compatibilities issues, but think this information is needed for proper crossings. OSG regions did survived tps in/out with this. ALso added velocity in crossings cases, for now detected by Teleport flag equal to Default (0);" This reverts commit 12c9916193bbb87aaa95407f798c241cbe5e23cb.