aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Collapse)AuthorAgeFilesLines
* on util thread pool reduce the min number of threads, increase theUbitUmarov2014-10-132-3/+3
| | | | maximum and increase the idle time before release to OS
* name the threadUbitUmarov2014-10-131-0/+1
|
* change/fix previus commitsUbitUmarov2014-10-132-3/+11
|
* reduce minimum number of smartpool threads and name itUbitUmarov2014-10-131-3/+3
|
* tune poll smartThreadpool use and give it a nameUbitUmarov2014-10-131-2/+5
|
* move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
|
* try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
| | | | checked, specially on portals
* add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
|
* changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| | | | later this parsing needs to validate the model cost also.
* dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| | | | viewers
* bug fixUbitUmarov2014-10-111-2/+3
|
* check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| | | | | | | let a model have more than one mesh with skeleton, for testing create a mesh inventory item, for this meshs. Add also option to read a avatar collider replacement. This information still needs to be saved somewhere so it can be checked on attachment, etc, without parsing the mesh asset again.
* Merge branch 'master' into ubitworkmasterUbitUmarov2014-10-091-6/+36
|\
| * Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-4/+4
| |\
| * \ Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-61/+68
| |\ \
| * \ \ Merge branch 'ubitworkmaster'Melanie Thielker2014-10-0311-309/+637
| |\ \ \
| * | | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
| | | | |
* | | | | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
| | | | | | | | | | | | | | | | | | | | but packethandlers
* | | | | reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
| | | | |
* | | | | try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
| | | | |
* | | | | bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| | | | |
* | | | | bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
| |_|_|/ |/| | | | | | | | | | | onsurface, etc
* | | | bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
| |_|/ |/| |
* | | added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
| |/ |/| | | | | movement vectors, plus little other things
* | clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| |
* | removed useless unreal inworld movement vector estimation. Do animation ↵UbitUmarov2014-10-011-70/+97
| | | | | | | | | | | | state using movement control flags only, on avatar frame of reference. This will hold valid until the up direction is allowed to be diferent from the world one.
* | do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| | | | | | | | corrected viewers do work
* | fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| |
* | persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
| |
* | fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| | | | | | | | sent to other avatars.
* | keep same animation if in transitUbitUmarov2014-09-301-0/+3
| |
* | remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
| |
* | Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-293-35/+62
|\ \ | |/
| * Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
| |
| * Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
| |
| * Make changes to AnimationSet to allow indexing by names rather than indices. ↵Melanie Thielker2014-09-272-35/+40
| | | | | | | | Add some debugging output and prepare for parsing an ascii-based format.
* | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
| |
* | change permitions againUbitUmarov2014-09-261-3/+3
| |
* | change it again...UbitUmarov2014-09-262-12/+37
| |
* | remove unnecessary argument refUbitUmarov2014-09-262-2/+2
| |
* | make c# more happyUbitUmarov2014-09-262-6/+3
| |
* | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| |
* | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
| |
* | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
| |
* | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| | | | | | | | folderlink
* | remove debug msgsUbitUmarov2014-09-262-7/+1
| |
* | debug msgUbitUmarov2014-09-261-0/+5
| |
* | little debugUbitUmarov2014-09-261-1/+3
|/
* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
|
* Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
|