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* | Set connection limit to 20 for all servers.Melanie Thielker2014-10-131-0/+4
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-122-30/+26
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| * move AnimationSet and AvatarSkeleton to OpenSimExtrasUbitUmarov2014-10-121-5/+7
| * try to reduce avatar bounce on falls. Not all possible side effectsUbitUmarov2014-10-121-25/+19
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-125-11/+110
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| * add simulator features AvatarSkeleton and AnimationSet reportUbitUmarov2014-10-111-1/+4
| * changed skeleton, do parse the mesh on upload to check skeleton. Sooner orUbitUmarov2014-10-112-26/+26
| * dont let test mesh go to meshes inventory folder that is not displayed byUbitUmarov2014-10-111-1/+3
| * bug fixUbitUmarov2014-10-111-2/+3
| * check for avatar skeleton data on meshs headers on cost estimation. DontUbitUmarov2014-10-112-11/+101
| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-10-091-6/+36
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| * | fix targetOmega resend on deselect on the right place, can't be at sopUbitUmarov2014-10-062-2/+5
* | | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-053-21/+26
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| * reduce some avatar engine strenghtUbitUmarov2014-10-051-9/+10
| * try to help steps climb a bit compensating the bounce reductionUbitUmarov2014-10-041-0/+2
| * bug fix: resend part targetOmega on deSelectUbitUmarov2014-10-041-0/+2
| * bug fix: leave jumping state only to landing, without fallback intoUbitUmarov2014-10-041-12/+12
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-4/+4
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| * bug fix: revert back check on creating linkUbitUmarov2014-10-041-4/+4
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-041-61/+68
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| * added a missing angularVelocity.Zero on sitting, removed odd camera basedUbitUmarov2014-10-031-61/+68
* | Merge branch 'ubitworkmaster'Melanie Thielker2014-10-0311-309/+637
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| * clean up coments, use a even faster XY move request detectionUbitUmarov2014-10-011-65/+19
| * removed useless unreal inworld movement vector estimation. Do animation stat...UbitUmarov2014-10-011-70/+97
| * do global position X and Y with double precision in autopilot, soUbitUmarov2014-09-301-4/+7
| * fix a incomplet landing handling caseUbitUmarov2014-09-301-14/+11
| * persist script changes to mediaURL and musicURL ( heavy thing )UbitUmarov2014-09-301-0/+2
| * fix musicURL change being sent back with wrong snap_selection, and notUbitUmarov2014-09-301-22/+20
| * keep same animation if in transitUbitUmarov2014-09-301-0/+3
| * remove check of other prim top height on steps climb codeUbitUmarov2014-09-291-3/+4
| * Merge branch 'master' into ubitworkmasterUbitUmarov2014-09-293-35/+62
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| * | change avatar physics and motion control. Still not that good :(UbitUmarov2014-09-294-200/+493
| * | change permitions againUbitUmarov2014-09-261-3/+3
| * | change it again...UbitUmarov2014-09-262-12/+37
| * | remove unnecessary argument refUbitUmarov2014-09-262-2/+2
| * | make c# more happyUbitUmarov2014-09-262-6/+3
| * | use central animationset permitions defineUbitUmarov2014-09-261-2/+2
| * | change animset permitions to reflect no transfer natureUbitUmarov2014-09-261-4/+8
| * | add centerlized AnimationSet item permitions settingUbitUmarov2014-09-261-0/+19
| * | refuse to do a inventory link if provided asset type is not a link orUbitUmarov2014-09-261-0/+4
| * | remove debug msgsUbitUmarov2014-09-262-7/+1
| * | debug msgUbitUmarov2014-09-261-0/+5
| * | little debugUbitUmarov2014-09-261-1/+3
* | | Also store names of assets in the AnimationSetMelanie Thielker2014-10-031-6/+36
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* | Also fetch and store old asset for animation setsMelanie Thielker2014-09-271-2/+4
* | Reinstate the part of the id theft protection that was lost in a long ago mergeMelanie Thielker2014-09-271-0/+20
* | Make changes to AnimationSet to allow indexing by names rather than indices. ...Melanie Thielker2014-09-272-35/+40
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* bug fix: add missing attach to region heartbeat event to update animationsUbitUmarov2014-09-261-0/+2
* Add a sample use for the validationMelanie Thielker2014-09-252-1/+18
* Rename = too genericMelanie Thielker2014-09-251-2/+2