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* add limites checks on wearables size, revert to max 15 forUbitUmarov2014-08-073-6/+19
| | | | compatibility/testing
* update the max number of texture faces and wearables to current values.UbitUmarov2014-08-073-6/+12
| | | | This should be safe now..
* bugUbitUmarov2014-08-071-1/+2
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* remove annoying debug msg . still a lot of spam, but to remove laterUbitUmarov2014-08-071-1/+1
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* make grid baked textures override the ones on appearance. Due to bugUbitUmarov2014-08-071-35/+60
| | | | | | somewhere they are always bad at ValidateBakedTextures entry. ( even if they where good and on assets cache we whould need to generate the cacheID hash )
* bug on upload new bakes decisionUbitUmarov2014-08-071-2/+3
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* minor clean, dont check for cache if we aren't using it..UbitUmarov2014-08-072-105/+27
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* reply to cached checks with same serial numberUbitUmarov2014-08-071-3/+4
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* bugUbitUmarov2014-08-071-1/+1
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* only send to bakedmodule the baked textures :)UbitUmarov2014-08-071-10/+13
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* buggUbitUmarov2014-08-072-29/+27
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* DANGER... changed bakedtextures caching. Assuming grid baking is cacheUbitUmarov2014-08-075-218/+299
| | | | only, reduced number of accesses to it. TESTING
* bakemodule didnt like last changesUbitUmarov2014-08-062-13/+8
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* some debug to remove laterUbitUmarov2014-08-062-1/+9
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* try to make the baked textures cache workUbitUmarov2014-08-061-33/+40
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* apply objectSlamSale to all roots of coalescence objects. replace theUbitUmarov2014-08-052-8/+8
| | | | single object condition for renaming
* dont mess with names and descriptions on coalescence objects. InventoryUbitUmarov2014-08-052-2/+7
| | | | name can change for inventory purposes only.
* revert to old avn-current code, not using ApplyPermissionsOnRez() till itsUbitUmarov2014-08-051-1/+43
| | | | reviewed/fixed
* put back a check for null foldedpermsUbitUmarov2014-08-051-1/+1
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* Merge branch 'master' into ubitworkmasterUbitUmarov2014-08-051-13/+17
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| * Stop deleting objects that have status DIE_AT_EDGE set when they cross regions.Melanie Thielker2014-08-031-13/+17
| | | | | | | | This was an OpenSim hack to prevent vehicles from trying to cross.
* | dont change agentItem.BasePermissions where avination-current didn'tUbitUmarov2014-08-051-2/+3
| | | | | | | | change
* | dont assume that all zero folded perms are to ignore ( coerence with oldUbitUmarov2014-08-051-2/+2
| | | | | | | | code in avn-current )
* | diference fixUbitUmarov2014-08-041-1/+4
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* | check...UbitUmarov2014-08-043-606/+598
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* | Revert "start sending terrain in scenePresence after well defined avatar. Minor"UbitUmarov2014-08-045-629/+616
| | | | | | | | This reverts commit 05a2feba5d780c57c252891a20071800fd9f2e3e.
* | start sending terrain in scenePresence after well defined avatar. MinorUbitUmarov2014-08-045-616/+629
| | | | | | | | change on significante AgentUpdate check.
* | local chat gods bug fixUbitUmarov2014-08-041-2/+2
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* | missing child login parcel overlayUbitUmarov2014-08-041-0/+8
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* | missing currentParcelUUID updateUbitUmarov2014-08-031-0/+1
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* | some mess cleanupUbitUmarov2014-08-031-40/+35
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* | mess update ( hide avatars )UbitUmarov2014-08-032-33/+47
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* | remove debug msgs at attachments deRezUbitUmarov2014-08-031-7/+1
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* | buggUbitUmarov2014-08-031-11/+15
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* | dont get script states for NPCs on deRezUbitUmarov2014-08-031-8/+11
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* | replace debug msgs by othersUbitUmarov2014-08-033-10/+21
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* | several debug msgs, need to be removed asapUbitUmarov2014-08-032-0/+12
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* | debug...UbitUmarov2014-08-031-25/+110
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* | ....UbitUmarov2014-08-031-3/+4
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* | test...UbitUmarov2014-08-031-2/+74
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* | test not rezzing attachments on a FireAndForgetUbitUmarov2014-08-031-14/+13
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* | comment out a debug msg. more on gods being GodsUbitUmarov2014-08-032-9/+15
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* | testing...UbitUmarov2014-08-021-20/+67
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* | testingUbitUmarov2014-08-021-2/+16
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* | god also read local chatUbitUmarov2014-08-022-2/+7
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* | let gods see hidden avatars ( test )UbitUmarov2014-08-021-9/+15
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* remove the groups restrictions for npcs since they do nothing usefullUbitUmarov2014-08-021-10/+6
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* bug hunt: disable group for npcUbitUmarov2014-08-021-3/+8
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* dont fire a thread on npc creation keeping the main one just waitingUbitUmarov2014-08-021-5/+6
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* add some filters for NPCsUbitUmarov2014-08-023-16/+52
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