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* Deleted access control spec from [LoginService] section of standalone ↵Diva Canto2015-09-061-17/+0
| | | | config. It's in OpenSim.ini now under [AccessControl]. Backwards compatibility preserved.
* Clean up viewer-based access control specifications.Diva Canto2015-09-067-61/+71
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* Related to previous commits: fixed namespace.Diva Canto2015-09-061-1/+2
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* Amend to previous commit: delete the corresponding AssemblyInfo'sDiva Canto2015-09-052-66/+0
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* Moved the two region loaders into the RegionLoaderPlugin dll, therefore ↵Diva Canto2015-09-055-56/+4
| | | | eliminating 2 top-level dlls that didn't make much sense.
* Deleted unused file.Diva Canto2015-09-051-77/+0
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2015-09-051-2/+2
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| * Best wishes everyone!dahlia2015-09-051-2/+2
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* | Changed a couple of comments to be more genericDiva Canto2015-09-052-3/+3
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* | let ode suport var size regionsUbitUmarov2015-09-052-152/+143
|/ | | | Signed-off-by: Diva Canto <diva@metaverseink.com>
* Fixes a problem with Bullet physics when it is configured to run on a ↵Diva Canto2015-09-041-0/+2
| | | | separate thread.
* POSScene wasn't really a region module. Fixed now.Diva Canto2015-09-041-1/+1
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* Moved UserStatistics feature to OptionalModules too.Diva Canto2015-09-0413-84/+2
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* Moved DataSnapshot feature to OptionalModules too.Diva Canto2015-09-0411-71/+0
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* Moved RegionCombinerModule to OptionalModules. Removed it as its own ↵Diva Canto2015-09-0410-72/+0
| | | | top-level project/dll.
* Deleted OpenSim.Framework.Communications. Moved its two remaining files to ↵Diva Canto2015-09-0476-216/+20
| | | | OpenSim.Framework.
* Deleted old unfinished code under Framework.Communications that wasn't being ↵Diva Canto2015-09-0413-1007/+154
| | | | | | used anywhere. Also folded GenericAsyncResult into RestClient, since it is used only there. This is preparation to remove Framework.Communications entirely.
* Deleted unused interfaceDiva Canto2015-09-041-157/+0
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* Fixed wrong path to Meshing dllDiva Canto2015-09-041-1/+1
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* In SceneGraph, use the property PhysicsScene instead of the variable ↵Diva Canto2015-09-041-3/+3
| | | | _PhysScene, so that it gets properly initialized before being dereferenced.
* Deleted commented codeDiva Canto2015-09-041-51/+0
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* Transformed the LLUDP ad-hoc plugin into a region module. It works.Diva Canto2015-09-038-339/+120
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* Moved ExtendedPhysics from OptionalModules to Bullet project, because it's ↵Diva Canto2015-09-016-628/+622
| | | | very much an optional Bullet feature. This way, Bullet doesn't need to depend on the OptionalModules dll. No changes in configs or behavior.
* Deleted physics plugin classes.Diva Canto2015-08-3110-538/+27
| | | | More unit tests fixed.
* Physics refactoring: all unit tests pass.Diva Canto2015-08-317-22/+55
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* First commit where physics work as region module.Diva Canto2015-08-3117-105/+90
| | | | | Moved all physics dlls out of Physics and into bin directly, so they can be found by the module loader. Removed call to PhysicsPluginManager.
* All physics plugins are now region modules. Compiles but doesn't run.Diva Canto2015-08-3124-1145/+1350
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* Fixed a namespace dependency. Also started preparing prebuild.xml for making ↵Diva Canto2015-08-313-140/+148
| | | | physics region modules.
* Refactored Meshing modules:Diva Canto2015-08-3111-61/+145
| | | | | | | - Moved ZeroMesher from OpenSim.Region.PhysicsModules.SharedBase to OpenSim.Region.PhysicsModules.Meshing - Created subfolder for all Meshmerizer files, also in the same Meshing dll - Made them both region modules, with ZeroMesher being the default one This compiles but doesn't run yet.
* More namespace and dll name changes. Still no functional changes.Diva Canto2015-08-3078-106/+106
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* Renamed the namespaces tooDiva Canto2015-08-30113-171/+171
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* Major renaming of Physics dlls / folders. No functional changes, just renames.Diva Canto2015-08-30108-34/+34
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* Moved instantiation of SceneCommunicationService object to inside the scene ↵Diva Canto2015-08-304-10/+5
| | | | constructor. This was a left over from the original monolithic design of scene communications. The less the instantiators of scenes know about the scene's internals, the better.
* Mantis #7713: fixed bug introduced by 1st MOSES patch.Diva Canto2015-08-301-7/+9
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* Restore FlotsamAssetCache as default and pre-enabled asset cache moduleAi Austin2015-08-261-5/+5
| | | | | | | Keep FlotsamAssetCache as default and pre-enabled asset cache module in StandaloneCommon.ini./example to have common behaviour between grids and standalones. Asset cache is needed to better support temporary assets and texture drawing functions.
* Still about Ai's patch: it turns out OpenSim doesn't work well without an ↵Diva Canto2015-08-251-2/+2
| | | | asset cache because of temporary assets. So setting the default asset cache to Cenome, which is the in-memory cache.
* Fixed comment in ini related to previous patchDiva Canto2015-08-251-1/+1
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* Changes to .ini.example files to improve instructions and workflow for ↵Ai Austin2015-08-252-20/+18
| | | | | | | | | | | | standalone setups Clarify what must be changed in initial .ini files to create a working standalone setup now that [Const] variables are used. Fix separator used in one of choice lists for [Const] BaseURL descriptor. Minor changes to line spacing of some sections in StandaloneCommon.ini.example file for layout regularity. Correction of a typo in comment. Signed-off-by: Diva Canto <diva@metaverseink.com>
* Revert "BulletSim: delay adding a scene presence to the list of presences"Robert Adams2015-08-243-33/+19
| | | | | | Remove these changes until the region crossing problems can be figured out. This reverts commit 062ec0efbda0e4ca6df5541039569e023d0d0e79.
* BulletSim: delay adding a scene presence to the list of presencesRobert Adams2015-08-233-19/+33
| | | | | until it is fully configured. Another addition to fixing the collisions stopping problem.
* In ScenePresence, when removing from the physical scene, unsubscribeRobert Adams2015-08-231-1/+1
| | | | | from collisions before removing the collision callbacks. Should not make operational differences.
* Add Culture.FormatProvider to String.Format, like it is done for LSLFloatlillith xue2015-08-241-3/+3
| | | | Signed-off-by: Melanie Thielker <melanie@t-data.com>
* Revert "update libomv managed dlls to 49a5cf05c32e - fresh clone default ↵dahlia2015-08-235-184/+119
| | | | | | settings release mode VS 2015 community edition" This reverts commit 4f8e18e31c75c31c833833ca7582938b1bb95804.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimdahlia2015-08-231-62/+62
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| * Just replace all m_data accesses with accesses to Data, which isMelanie Thielker2015-08-241-62/+62
| | | | | | | | protected against nullrefs
* | update libomv managed dlls to 49a5cf05c32e - fresh clone default settings ↵dahlia2015-08-235-119/+184
|/ | | | release mode VS 2015 community edition
* Revert "Revert "Fix a possible nullref caused by accessing m_data rather ↵Melanie Thielker2015-08-231-4/+4
| | | | | | | | than Data"" Needed after all This reverts commit 26094c21feb8f63d7e6ed46ec2668f213d9dc623.
* Fix the nullref in scripts - the right wayMelanie Thielker2015-08-231-3/+3
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* Revert "Fix a possible nullref caused by accessing m_data rather than Data"Melanie Thielker2015-08-231-4/+4
| | | | | | My bad! This reverts commit 20326e1947f56c6c39a9e701859c286ebee062e0.
* Refine comments .ini file setup for new StandaloneAi Austin2015-08-212-2/+7
| | | | | | | Helpful comment for setting [const] section of OpenSim.ini to allow for standalone. Correction to StandaloneCommon.ini.example as [GridInfoServices] welcome parameter does work and is also useful for standalones.