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* missing update script events callUbitUmarov2012-05-201-1/+12
* minor changesUbitUmarov2012-05-203-32/+24
* fix m_sitAvatarHeight to be half size.z, reduced default to a more resonable...UbitUmarov2012-05-191-1/+1
* reduce useless waste of cpu. Make character collision events be done similia...UbitUmarov2012-05-194-126/+148
* a bit faster collision sound type verification plus a few fixes/changesUbitUmarov2012-05-192-53/+100
* temp work: sounds simetric acording to materials, still 'window close' test ...UbitUmarov2012-05-191-30/+98
* modulate collision sound intensity with collision relative velocity for parts...UbitUmarov2012-05-192-46/+89
* modulate collision sounds intensity with relative collision speedUbitUmarov2012-05-192-81/+120
* fix character IsPhysicalUbitUmarov2012-05-191-1/+1
* add colliders relative velocity projected in collision direction to collision...UbitUmarov2012-05-193-1/+13
* removed redundant colision sounds. Temporary muted sounds ( returns at top o...UbitUmarov2012-05-171-28/+13
* udp transfer: make number packets estimation coerent with number actually sen...UbitUmarov2012-05-171-2/+8
* trigger collision sounds on active agent position for better spatial effect ...UbitUmarov2012-05-172-23/+22
* increase avatars collisions report to 10 per sec, Stopped sound on avatar to ...UbitUmarov2012-05-172-2/+2
* add avatar colision sounds. Changed test sound UUIDUbitUmarov2012-05-172-62/+120
* default colisionVolume is 0, use it only for user specified soundUbitUmarov2012-05-171-3/+6
* default collision sounds. Incomplete, untested, needs revisionUbitUmarov2012-05-172-1/+205
* collision sounds: simplify send code a bit and limit sending rate to 5 per s...UbitUmarov2012-05-161-1/+36
* Added a invalidCollisionSoundUUID so that scripts can stop all collision sou...UbitUmarov2012-05-163-6/+23
* use part VolumeDetectActive and not rootPart.VolumeDetectActive to be coeren...UbitUmarov2012-05-151-2/+5
* sop colisions don't play sounds on volume detectorsUbitUmarov2012-05-151-1/+1
* sop: - added UpdatePhysicsSubscribedEvents() to update physics ator collision...UbitUmarov2012-05-151-48/+118
* ubitODE: if stopped having collisions do report zero colisions once, so colli...UbitUmarov2012-05-152-9/+43
* ubitODE: fix not reporting land collisions on same cases.UbitUmarov2012-05-151-2/+25
* Port the mel/dahlia fixMelanie2012-05-152-1/+11
* don't send colision events to volume detectorsUbitUmarov2012-05-151-1/+2
* Merge branch 'ubitwork' into avinationMelanie2012-05-151-4/+14
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| * Merge branch 'avination' into ubitworkUbitUmarov2012-05-156-525/+195
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| * | make llGetCameraPos and llGetCameraRot apply to avatar that granted permissio...UbitUmarov2012-05-141-4/+14
* | | Fix an omissionMelanie2012-05-151-1/+1
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* | Completely revamp collision handling. Now works as it is supposed to.Melanie2012-05-145-523/+189
* | Check parcel entry permissions when moving objectsMelanie2012-05-141-1/+2
* | Allow non-gods to deed no-mod objectsMelanie2012-05-141-1/+4
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* ubitODE fix force in case of mlinear motor offset presentUbitUmarov2012-05-131-4/+5
* display a sleep time of zero if forced spare time to zero, when sim fps is l...UbitUmarov2012-05-121-2/+7
* ªTEST MESS* reduce animation packets send. Added onchangeanim event with par...UbitUmarov2012-05-127-3/+53
* Merge branch 'avination' into ubitworkUbitUmarov2012-05-124-0/+96
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| * Mantis 6015 new LSL function llGetAgentList.Talun2012-05-114-0/+96
* | ubitODE let vehicles responde faster to changes of some parameters like motor...UbitUmarov2012-05-121-12/+13
* | ubitODE reduced again a bit the max allowed correction velocity on colisions...UbitUmarov2012-05-121-1/+1
* | ubitODE: trial workaround for avatar colisionsUbitUmarov2012-05-121-6/+49
* | revert terminal vel reduction. It helped but not efectiveUbitUmarov2012-05-111-2/+2
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* reduce avatars terminal velocity to less than 30m/s or colisions with basic b...UbitUmarov2012-05-102-6/+9
* ubitode: changes to vehicles servosUbitUmarov2012-05-101-100/+154
* Merge branch 'ubitwork' into avinationMelanie2012-05-071-11/+17
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| * minor change to linear motor decayUbitUmarov2012-05-071-11/+17
* | Fix moving no-mod objects. Fixes a regression introduced with the undo fixMelanie2012-05-072-4/+29
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* UbitODE: reduced the diference btw dinamic and static friction, making dinami...UbitUmarov2012-05-051-17/+17
* SOG: tell physics about when we want a force or a impulse. (sorry add to cha...UbitUmarov2012-05-051-2/+4
* ubitODE prims: - moved outbounds checking back to UpdatePositionAndVelocity()...UbitUmarov2012-05-051-4/+91