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My fork of OpenSim for IG and MG, called SledjChisl.
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Author
Age
Files
Lines
*
don't backup in transit SOGs
UbitUmarov
2014-10-24
1
-1
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+1
*
don't send pack baked texture assets into updates.
UbitUmarov
2014-10-24
1
-1
/
+2
*
add more temporary fixes for regionSize zero
UbitUmarov
2014-10-24
1
-0
/
+12
*
check new region size on added code for varsize till its fully suported
UbitUmarov
2014-10-24
1
-0
/
+4
*
try to make SOG crossings full async. Simplify some borders checking....
UbitUmarov
2014-10-24
5
-267
/
+426
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TEST**** wingridproxy detection at grid login. Untested possible not
UbitUmarov
2014-10-24
4
-8
/
+31
*
remove some Xengine errors on scripted object delete
UbitUmarov
2014-10-22
1
-14
/
+8
*
refuse crossings if logins disabled
UbitUmarov
2014-10-21
1
-0
/
+7
*
make sure we return false if catch() is triggered on crossing
UbitUmarov
2014-10-21
1
-0
/
+1
*
do agent crossing async, including QUERYACCESS ( need to check vehicles for
UbitUmarov
2014-10-21
3
-10
/
+56
*
Assume childreen don't need to know caps seeds
UbitUmarov
2014-10-20
3
-33
/
+84
*
try to fix propagation of seeds to all relevante regions
UbitUmarov
2014-10-19
4
-37
/
+139
*
change position in new region estimation. Reduce border jitter margin
UbitUmarov
2014-10-18
1
-34
/
+14
*
fix SW direction diagonal crossing
UbitUmarov
2014-10-18
1
-2
/
+5
*
change child agents creation/notification. As before this assumes that
UbitUmarov
2014-10-18
2
-121
/
+119
*
debug makeroot timing
UbitUmarov
2014-10-17
1
-0
/
+10
*
send motion control state in update to childs. Reset CollisionPlane on
UbitUmarov
2014-10-17
2
-2
/
+18
*
send correct caps seed on CreateAgent to a nearby region
UbitUmarov
2014-10-17
1
-45
/
+23
*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-10-16
1
-6
/
+4
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Fix an obscure permissions exploit. Taking items from a friend's prim could
Melanie Thielker
2014-10-16
1
-6
/
+4
*
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fix some errors when using http debug level > 4
UbitUmarov
2014-10-15
1
-6
/
+8
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/
*
lso remove caps with "PUT" http method
UbitUmarov
2014-10-14
1
-0
/
+1
*
Revert "*TEST* send udp sync. Stop uncontroled and hidden use of IO threads."
Melanie Thielker
2014-10-13
2
-18
/
+1
*
Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-13
1
-2
/
+2
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*
revert to async send, since past experience showed sync didn't work when
UbitUmarov
2014-10-13
1
-2
/
+2
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-13
7
-10
/
+39
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*TEST* send udp sync. Stop uncontroled and hidden use of IO threads.
UbitUmarov
2014-10-13
2
-2
/
+19
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*
on util thread pool reduce the min number of threads, increase the
UbitUmarov
2014-10-13
2
-3
/
+3
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*
name the thread
UbitUmarov
2014-10-13
1
-0
/
+1
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*
change/fix previus commits
UbitUmarov
2014-10-13
2
-3
/
+11
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*
reduce minimum number of smartpool threads and name it
UbitUmarov
2014-10-13
1
-3
/
+3
|
*
tune poll smartThreadpool use and give it a name
UbitUmarov
2014-10-13
1
-2
/
+5
*
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Allow 20 outbound connections per endpoint for the services
Melanie Thielker
2014-10-13
1
-0
/
+1
*
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Set connection limit to 20 for all servers.
Melanie Thielker
2014-10-13
1
-0
/
+4
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-12
2
-30
/
+26
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move AnimationSet and AvatarSkeleton to OpenSimExtras
UbitUmarov
2014-10-12
1
-5
/
+7
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*
try to reduce avatar bounce on falls. Not all possible side effects
UbitUmarov
2014-10-12
1
-25
/
+19
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-12
5
-11
/
+110
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*
add simulator features AvatarSkeleton and AnimationSet report
UbitUmarov
2014-10-11
1
-1
/
+4
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*
changed skeleton, do parse the mesh on upload to check skeleton. Sooner or
UbitUmarov
2014-10-11
2
-26
/
+26
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*
dont let test mesh go to meshes inventory folder that is not displayed by
UbitUmarov
2014-10-11
1
-1
/
+3
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*
bug fix
UbitUmarov
2014-10-11
1
-2
/
+3
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*
check for avatar skeleton data on meshs headers on cost estimation. Dont
UbitUmarov
2014-10-11
2
-11
/
+101
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*
Merge branch 'master' into ubitworkmaster
UbitUmarov
2014-10-09
1
-6
/
+36
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*
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fix targetOmega resend on deselect on the right place, can't be at sop
UbitUmarov
2014-10-06
2
-2
/
+5
*
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Merge branch 'ubitworkmaster'
Melanie Thielker
2014-10-05
3
-21
/
+26
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reduce some avatar engine strenght
UbitUmarov
2014-10-05
1
-9
/
+10
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*
try to help steps climb a bit compensating the bounce reduction
UbitUmarov
2014-10-04
1
-0
/
+2
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*
bug fix: resend part targetOmega on deSelect
UbitUmarov
2014-10-04
1
-0
/
+2
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bug fix: leave jumping state only to landing, without fallback into
UbitUmarov
2014-10-04
1
-12
/
+12
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