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* * minor: Report cache figures in rounded up KB instead of with decimal ↵Justin Clarke Casey2008-06-101-4/+4
| | | | | | | | places in show stats * trade easier readability for pointless accuracy
* * minor: Properly clear the pushed asset cache statistics where the ↵Justin Clarke Casey2008-06-103-1/+21
| | | | | | | | clear-assets command is used on the region console * stop waiting for garbage collection when GC total memory used is requested, in case the periodic request of this lags the sim
* * If a server has statistics, print these out to the log every hour to get ↵Justin Clarke Casey2008-06-102-1/+22
| | | | | | | | some idea of how these evolve * When returning GC.GetTotalMemory(), force collection first in order to get more accurate figures
* I'm going to need the Version property to manage Sean Dague2008-06-101-0/+6
| | | | | | | migrating from the old to the new system. Silly legacy code.
* update of migration code to be more sane on versionSean Dague2008-06-101-40/+37
| | | | | | | tracking, and support sub types that we'll need for nhibernate.
* Update svn properties.Jeff Ames2008-06-101-51/+51
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* Mantis#1529. Thank you kindly, Grumly57 for a patch toCharles Krinke2008-06-102-1/+3
| | | | | | xengine to: Replaces "presence.Name" => "presence.ControllingClient.Name" to return avatar's name.
* * Add memory currently allocated to OpenSim to 'show stats' statisticsJustin Clarke Casey2008-06-104-6/+59
| | | | | | * This is the GC.GetTotalMemory() method, which I'm guessing does not include memory used by the VM (hence the memory usage reported in top on linux would be much higher)
* Mantis#1501. Thank you kindly, Nebadon, for a patch thatCharles Krinke2008-06-101-1/+7
| | | | | addresses the 'terrain fill 0' error.
* Update svn properties. Formatting cleanup.Jeff Ames2008-06-109-80/+63
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* * This completes ObjectDuplicateOnRay.Teravus Ovares2008-06-103-50/+76
| | | | | * In English, that means that Copy Selection works now, including Copy Centers and Copy Rotates.
* actually create and populate the migrations table correctly.Sean Dague2008-06-091-8/+25
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* migrations seem to not break anything at this point. Sean Dague2008-06-091-12/+24
| | | | | | | Tomorrow I'll start trying to integrate them into sqlite to see if this works right for table migration.
* move Migration support into OpenSim.Data, because itSean Dague2008-06-092-25/+1
| | | | | | | really turned out to be small enough to not need it's own assembly
* fill out some more migration facilitiesSean Dague2008-06-091-19/+50
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* more work in progress migration code, still a while beforeSean Dague2008-06-092-4/+95
| | | | | | this becomes useful
* start in on the shell for a generic database versioning module. My Sean Dague2008-06-092-0/+100
| | | | | | | intent is to create an easier way to manage database table versions like the model used for ruby on rails migrations.
* *Fixed bug that caused failure when System.Console.Readline returns null (no ↵mingchen2008-06-092-6/+20
| | | | | | | stdin) *Fixed bug that would crash the simulator if there were two physics/meshing engines loaded with the same name.
* *Patched CreateItemsTable.sql (MSSQL). Patch by Kyle and Chris from G2.mingchen2008-06-091-1/+1
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* Update svn properties. Formatting cleanup.Jeff Ames2008-06-096-166/+168
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* Mantis#1469. Thank you kindly, Mikem for a patch that addresses:Charles Krinke2008-06-092-0/+125
| | | | | | | | | | | | | | Currently LSL code such as below does not compile on OpenSim, but compiles fine in Second Life: list mylist = []; mylist += [1, 2, 3]; mylist += "four"; list newlist = mylist + 5.0; The problem is that the LSL_Types.list class does not have an operator for adding a string to a list. I am including a patch which implements adding a string, integer or float to a list. I am also including tests. The file LSL_TypesTestList.cs belongs in OpenSim/Tests/OpenSim/Region/ScriptEngine/Common/.
* * Fixed it so you can do a lot more llDetected* methods in many additional ↵Teravus Ovares2008-06-084-111/+317
| | | | | | | situations and have it work. * script Collision reporting works now in DotNetEngine
* * Added compiler pre-processor, #if SPAM to SensorRepeat... so if you ↵Teravus Ovares2008-06-081-3/+12
| | | | really want to see, "[AsyncLSL]: GetSensorList missing localID" and SetSensorEvent, then you can #define SPAM
* *Updated prebuild.xml for support with monodevelopmingchen2008-06-081-53/+50
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* * Fixes llDetectedKey. Teravus Ovares2008-06-081-53/+2
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* Added a "if(entity != null)" before the call to Charles Krinke2008-06-081-1/+3
| | | | | | UpdateEntityMovement() to try to preclude the occaisional System.NullReferenceException in scene.
* Mantis#1498. Thank you Melanie for an XEngine patch that addresses:Charles Krinke2008-06-081-8/+15
| | | | | | | | The attatched patch makes the changed() event fire properly and lets scripts run properly. NOTE: All existing state files must be deleted: rm ScriptEngines/*/*.state
* Mantis#1499. Thank you kindly, DMiles for a patch that:Charles Krinke2008-06-081-77/+132
| | | | | | | was incorrectly sending the command along with the args to the CommandDelegate help was getting lost on top of normal help & help was getting missed except in an exact match (and only returning the first)
* Mantis#1496. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-075-106/+283
| | | | | | | | Adds full implementation of all llDetected* functions for sensors, collisions and touches. Adds changed(CHANGED_REGION_RESTART) event to allow restarting of eye-candy functionality not currently persisted with the prim.
* Mantis#1495. Thank you kindly, Kinoc for:Charles Krinke2008-06-071-1/+93
| | | | | | 0001495: [PATCH] Adds an API for for plugins to create new Console commands and Help
* Potential Fix #1 for 0001392: Shift+Drag now causes an unhandled 'Object ↵mingchen2008-06-072-4/+9
| | | | reference not set to an instance of object' exception
* Patch for mantis#1493: Several patches to xengine. Thanks Melanie!Adam Johnson2008-06-075-53/+279
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* Mantis#1476. Thank you kindly, Melanie for a patch that:Charles Krinke2008-06-071-1/+1
| | | | | | | 0001476: [PATCH] Allow larger script state files to be loaded The previous limitation on load file size was too small for larger script projects
* Mantis#1475. Thank you kindly, Kinoc for a patch that:Charles Krinke2008-06-072-222/+830
| | | | | | | This patch brings the Yield Prolog in sync with the YP r669. Biggest item is support for functions asserta and assertz , providing dynamic databases.
* *Fixing another object counting bugmingchen2008-06-072-4/+4
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* *Made Object Counting correct with linked objects and turned the previously ↵mingchen2008-06-062-14/+18
| | | | protected functions that only return object counts to public so it can be easily used by outside classes.
* * llSetPrimitiveParams PRIM_FLEXIBLE is now supported.Teravus Ovares2008-06-061-0/+1
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* * Added Light control from script in LLSetPrimitiveParams.Teravus Ovares2008-06-062-2/+73
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* * Added a configuration option for allowing god script lsl methods.. such ↵Teravus Ovares2008-06-062-19/+31
| | | | as llSetObjectPermMask. By default it's off.
* revert 5028, as this approach to 1 nick per avatar isn't going to work, Sean Dague2008-06-061-21/+8
| | | | | | | however, I think I understand now how to make it work. I just don't want to have this broken for people this weekend.
* experimental IRC changes, because it's friday, and I'm curious if thisSean Dague2008-06-061-8/+21
| | | | | | will work.
* * Adds semi broken PRIM_FLEXIBLE support for prim. It's semi-broken ↵Teravus Ovares2008-06-061-5/+46
| | | | because it won't do the setting of the prim flexi from not-flexi, however, it'll tweak the parameters of an already existing flexi prim.
* * How tall are you? Certainly not 127 meters!Teravus Ovares2008-06-061-2/+9
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* * true and not true or - not true and not true and.Teravus Ovares2008-06-061-1/+1
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* * This limits avatar to the heightfield height if they teleport or cross a ↵Teravus Ovares2008-06-061-1/+6
| | | | border to a position below it. After teleporting, you can go under the terrain if you like as usual.
* * This wraps the autopilot request to the client's sit response. An ↵Teravus Ovares2008-06-068-32/+186
| | | | | | | interesting, but successful way to do it. * This also takes care of a few error situations that were previously never seen.
* * Fixes incorrect message server startup promptTeravus Ovares2008-06-061-1/+1
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* Fixes scale property with regards to the physics engine.Teravus Ovares2008-06-061-0/+12
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* Fixed a build problem with r5019 (Mikems patch)Johan Berntsson2008-06-062-0/+0
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* Minor formatting cleanup.Jeff Ames2008-06-069-37/+37
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