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* BulletSim: stop processing linkset child when it is discovered that theRobert Adams2014-06-181-0/+1
| | | | child doesn't have a physical shape. Another attempt at fixing Mantis 7191.
* BulletSim: more tweeks to AliciaRaven's flying mods. Added parametersRobert Adams2014-06-182-11/+18
| | | | | | | AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and 2.0 respectively which seems to give about the same action as in SL. Also moved force addition to before the velocity to force computation so the upward velocity is properly applied to the avatar mass.
* refactor: Simplify compilation result tests by factoring out common code.Justin Clark-Casey (justincc)2014-06-181-71/+45
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* In compiler regression tests, setup and teardown structures for each test to ↵Justin Clark-Casey (justincc)2014-06-181-1/+5
| | | | avoid any possibility of inter-test inter-ference
* Fix issue with LSL jumps screwing up the C# compiler error -> LSL code ↵Justin Clark-Casey (justincc)2014-06-182-8/+55
| | | | | | | | position map and leading to invalid error line numbers/columns This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator. This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs. Thanks! This patch also adds a regression test for this case from myself.
* Fix previous commit to ignore water height and allow flying underwater ↵AliciaRaven2014-06-171-16/+1
| | | | | | (swimming) Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Add upward force to flight when close to the ground. Prevents current belly ↵AliciaRaven2014-06-171-0/+26
| | | | | | flop to the floor when flying with bullet physics and acts more like ODE and SL flight. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Change assembly versions to 0.8.1Justin Clark-Casey (justincc)2014-06-1761-61/+61
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* Update dev version to 0.8.1Justin Clark-Casey (justincc)2014-06-171-1/+1
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* If MaterialsModule unexpected sees a part with DefaultTexture of null, log ↵Justin Clark-Casey (justincc)2014-06-161-0/+4
| | | | this with a warning.
* If processing a queued request fails up to the top of the stack, log the ↵Justin Clark-Casey (justincc)2014-06-161-3/+13
| | | | exception and move to the next request rather than terminate the simulator.
* In materials module, if a texture entry somehow has no default entry then ↵Justin Clark-Casey (justincc)2014-06-161-1/+2
| | | | don't try to extract materials data rather than throw an exception
* Behavior change: only local users can set home in any parcel of a grid. ↵Diva Canto2014-06-151-9/+11
| | | | Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid.
* Manual change as per patch in mantis #7212. (the patch failed to apply, but ↵Diva Canto2014-06-151-1/+1
| | | | the fix was good) Thanks FreakyTech.
* Add [Startup]LogShowStatsSeconds=n parameter which controls the intervalRobert Adams2014-06-132-2/+16
| | | | | that simulator statistics is output to the console. Setting to zero turns stats logging off.
* Add rc3 flavour optionJustin Clark-Casey (justincc)2014-06-101-0/+1
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* Revert "Let HG users be gods too, if they have local permission to be so."Diva Canto2014-06-091-4/+7
| | | | | | | HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627.
* Let HG users be gods too, if they have local permission to be so.Diva Canto2014-06-091-7/+4
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-082-5/+36
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| * Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.iniRobert Adams2014-06-081-1/+5
| | | | | | | | so people can find the setting.
| * BulletSim: fix exceptions while rebuilding linksets with mesh children.Robert Adams2014-06-081-3/+30
| | | | | | | | | | | | | | This should get around the exception reported in Mantis 7191 and 7204 by checking for the unbuilt child and rebuilding the linkset the next tick. A warning message is output when this rebuild happens and this message is clamped to 10 times in case there is a problem with a loop.
| * fix the comment section of max_distance setting to reflect default valueMichael Cerquoni2014-06-061-1/+1
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* | Don't try to package null invites.Diva Canto2014-06-081-1/+5
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* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-061-1/+1
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| * bump default teleport limit to 65535 regionsMichael Cerquoni2014-06-061-1/+1
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* | Missed this ini change in previous commitDiva Canto2014-06-061-2/+6
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* Added simulation version compatibility check so that agents coming from ↵Diva Canto2014-06-0610-23/+67
| | | | 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
* Better comment regarding SizeX and SizeYDiva Canto2014-06-051-0/+1
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* Amend to previous commit -- write down the problematic Profile server URL.Diva Canto2014-06-051-0/+3
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* May fix mantis #7133Diva Canto2014-06-051-7/+12
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* Updated Regions.ini.example to include var regions configs.Diva Canto2014-06-051-0/+7
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* add Alicia Raven to Contributors list, thanks for the patch!Michael Cerquoni2014-06-041-0/+1
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* Fix AutoBackupModule and include option to skip saving assets.AliciaRaven2014-06-042-3/+39
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-023-27/+118
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| * Send multiple terrain patches per terrain update packet if terrainRobert Adams2014-06-013-27/+118
| | | | | | | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier.
* | Added a ResetLand method to RemoteAdmin, whereby all land is reset with the ↵Diva Canto2014-06-021-0/+53
|/ | | | given parameters.
* Fixes a permissions bug where a user with group powers to always rez was not ↵Diva Canto2014-06-011-1/+5
| | | | being given permission to rez on group land.
* Correct minor bug regarding packing of estate bansDiva Canto2014-06-011-12/+19
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* This may fix mantis #7200, but I am unable to test because I don't have any ↵Diva Canto2014-06-011-0/+1
| | | | old viewers around anymore.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-06-019-79/+379
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| * Move the generation of the multi-resolution map tiles off the mainRobert Adams2014-05-311-16/+66
| | | | | | | | | | | | region creation thread. For varregions or simulators with many regions, this will speed up simulator startup and elimiate some thread timeout warnings.
| * Modifications to debugging printouts. No functional changes.Robert Adams2014-05-314-18/+28
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| * varregion: More tweeking to only sending patches within avatar draw distance.Robert Adams2014-05-313-18/+20
| | | | | | | | Still has problems with child avatars.
| * varregion: send terrain patches from where the avatar outward if the parameterRobert Adams2014-05-313-35/+273
| | | | | | | | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves.
* | Fixed a few things pertaining to interfacing with the estate service. ↵Diva Canto2014-06-0110-47/+188
|/ | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code.
* Fix a bug where estate not found would result in a dummy estate record with ↵Diva Canto2014-05-312-2/+28
| | | | | | erroneous information. Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
* Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-3116-29/+104
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| * minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-05-301-2/+2
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| * minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)2014-05-301-0/+8
| | | | | | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
| * Fix issue with BulletSim avatar level flight jitter by commenting out ↵Justin Clark-Casey (justincc)2014-05-301-1/+12
| | | | | | | | | | | | | | | | | | | | | | | | RawVelocity update threshold for now in BSCharacter.UpdateProperties(). For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant. The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update. This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity. With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation. There are no obvious problems with commenting out the threshold. Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct. The same considerations may or may not apply to object velocity updates.