Commit message (Collapse) | Author | Age | Files | Lines | |
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* | BulletSim: stop processing linkset child when it is discovered that the | Robert Adams | 2014-06-18 | 1 | -0/+1 |
| | | | | child doesn't have a physical shape. Another attempt at fixing Mantis 7191. | ||||
* | BulletSim: more tweeks to AliciaRaven's flying mods. Added parameters | Robert Adams | 2014-06-18 | 2 | -11/+18 |
| | | | | | | | AvatarFlyingGroundMargin and AvatarFlyingGroundUpForce set to 5.0 and 2.0 respectively which seems to give about the same action as in SL. Also moved force addition to before the velocity to force computation so the upward velocity is properly applied to the avatar mass. | ||||
* | refactor: Simplify compilation result tests by factoring out common code. | Justin Clark-Casey (justincc) | 2014-06-18 | 1 | -71/+45 |
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* | In compiler regression tests, setup and teardown structures for each test to ↵ | Justin Clark-Casey (justincc) | 2014-06-18 | 1 | -1/+5 |
| | | | | avoid any possibility of inter-test inter-ference | ||||
* | Fix issue with LSL jumps screwing up the C# compiler error -> LSL code ↵ | Justin Clark-Casey (justincc) | 2014-06-18 | 2 | -8/+55 |
| | | | | | | | | position map and leading to invalid error line numbers/columns This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator. This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs. Thanks! This patch also adds a regression test for this case from myself. | ||||
* | Fix previous commit to ignore water height and allow flying underwater ↵ | AliciaRaven | 2014-06-17 | 1 | -16/+1 |
| | | | | | | (swimming) Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | ||||
* | Add upward force to flight when close to the ground. Prevents current belly ↵ | AliciaRaven | 2014-06-17 | 1 | -0/+26 |
| | | | | | | flop to the floor when flying with bullet physics and acts more like ODE and SL flight. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | ||||
* | Change assembly versions to 0.8.1 | Justin Clark-Casey (justincc) | 2014-06-17 | 61 | -61/+61 |
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* | Update dev version to 0.8.1 | Justin Clark-Casey (justincc) | 2014-06-17 | 1 | -1/+1 |
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* | If MaterialsModule unexpected sees a part with DefaultTexture of null, log ↵ | Justin Clark-Casey (justincc) | 2014-06-16 | 1 | -0/+4 |
| | | | | this with a warning. | ||||
* | If processing a queued request fails up to the top of the stack, log the ↵ | Justin Clark-Casey (justincc) | 2014-06-16 | 1 | -3/+13 |
| | | | | exception and move to the next request rather than terminate the simulator. | ||||
* | In materials module, if a texture entry somehow has no default entry then ↵ | Justin Clark-Casey (justincc) | 2014-06-16 | 1 | -1/+2 |
| | | | | don't try to extract materials data rather than throw an exception | ||||
* | Behavior change: only local users can set home in any parcel of a grid. ↵ | Diva Canto | 2014-06-15 | 1 | -9/+11 |
| | | | | Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid. | ||||
* | Manual change as per patch in mantis #7212. (the patch failed to apply, but ↵ | Diva Canto | 2014-06-15 | 1 | -1/+1 |
| | | | | the fix was good) Thanks FreakyTech. | ||||
* | Add [Startup]LogShowStatsSeconds=n parameter which controls the interval | Robert Adams | 2014-06-13 | 2 | -2/+16 |
| | | | | | that simulator statistics is output to the console. Setting to zero turns stats logging off. | ||||
* | Add rc3 flavour option | Justin Clark-Casey (justincc) | 2014-06-10 | 1 | -0/+1 |
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* | Revert "Let HG users be gods too, if they have local permission to be so." | Diva Canto | 2014-06-09 | 1 | -4/+7 |
| | | | | | | | HG gods are not safe at this point. It's better to disallow this until they can be made safe. This reverts commit e86c765be3b0d94c94ff1c5f15a3949ecc857627. | ||||
* | Let HG users be gods too, if they have local permission to be so. | Diva Canto | 2014-06-09 | 1 | -7/+4 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-06-08 | 2 | -5/+36 |
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| * | Add [Terrain]SendTerrainUpdatesByViewDistance=false to OpenSimDefaults.ini | Robert Adams | 2014-06-08 | 1 | -1/+5 |
| | | | | | | | | so people can find the setting. | ||||
| * | BulletSim: fix exceptions while rebuilding linksets with mesh children. | Robert Adams | 2014-06-08 | 1 | -3/+30 |
| | | | | | | | | | | | | | | This should get around the exception reported in Mantis 7191 and 7204 by checking for the unbuilt child and rebuilding the linkset the next tick. A warning message is output when this rebuild happens and this message is clamped to 10 times in case there is a problem with a loop. | ||||
| * | fix the comment section of max_distance setting to reflect default value | Michael Cerquoni | 2014-06-06 | 1 | -1/+1 |
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* | | Don't try to package null invites. | Diva Canto | 2014-06-08 | 1 | -1/+5 |
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* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-06-06 | 1 | -1/+1 |
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| * | bump default teleport limit to 65535 regions | Michael Cerquoni | 2014-06-06 | 1 | -1/+1 |
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* | | Missed this ini change in previous commit | Diva Canto | 2014-06-06 | 1 | -2/+6 |
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* | Added simulation version compatibility check so that agents coming from ↵ | Diva Canto | 2014-06-06 | 10 | -23/+67 |
| | | | | 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer. | ||||
* | Better comment regarding SizeX and SizeY | Diva Canto | 2014-06-05 | 1 | -0/+1 |
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* | Amend to previous commit -- write down the problematic Profile server URL. | Diva Canto | 2014-06-05 | 1 | -0/+3 |
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* | May fix mantis #7133 | Diva Canto | 2014-06-05 | 1 | -7/+12 |
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* | Updated Regions.ini.example to include var regions configs. | Diva Canto | 2014-06-05 | 1 | -0/+7 |
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* | add Alicia Raven to Contributors list, thanks for the patch! | Michael Cerquoni | 2014-06-04 | 1 | -0/+1 |
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* | Fix AutoBackupModule and include option to skip saving assets. | AliciaRaven | 2014-06-04 | 2 | -3/+39 |
| | | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com> | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-06-02 | 3 | -27/+118 |
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| * | Send multiple terrain patches per terrain update packet if terrain | Robert Adams | 2014-06-01 | 3 | -27/+118 |
| | | | | | | | | | | draw distance optimization is enabled. Makes terrain editting a lot snappier. | ||||
* | | Added a ResetLand method to RemoteAdmin, whereby all land is reset with the ↵ | Diva Canto | 2014-06-02 | 1 | -0/+53 |
|/ | | | | given parameters. | ||||
* | Fixes a permissions bug where a user with group powers to always rez was not ↵ | Diva Canto | 2014-06-01 | 1 | -1/+5 |
| | | | | being given permission to rez on group land. | ||||
* | Correct minor bug regarding packing of estate bans | Diva Canto | 2014-06-01 | 1 | -12/+19 |
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* | This may fix mantis #7200, but I am unable to test because I don't have any ↵ | Diva Canto | 2014-06-01 | 1 | -0/+1 |
| | | | | old viewers around anymore. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-06-01 | 9 | -79/+379 |
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| * | Move the generation of the multi-resolution map tiles off the main | Robert Adams | 2014-05-31 | 1 | -16/+66 |
| | | | | | | | | | | | | region creation thread. For varregions or simulators with many regions, this will speed up simulator startup and elimiate some thread timeout warnings. | ||||
| * | Modifications to debugging printouts. No functional changes. | Robert Adams | 2014-05-31 | 4 | -18/+28 |
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| * | varregion: More tweeking to only sending patches within avatar draw distance. | Robert Adams | 2014-05-31 | 3 | -18/+20 |
| | | | | | | | | Still has problems with child avatars. | ||||
| * | varregion: send terrain patches from where the avatar outward if the parameter | Robert Adams | 2014-05-31 | 3 | -35/+273 |
| | | | | | | | | | | | | [Terrain]SendTerrainUpdatesByViewDistance=true. This tracks which patches have been sent to each client and outputs the patches as the avatar moves. | ||||
* | | Fixed a few things pertaining to interfacing with the estate service. ↵ | Diva Canto | 2014-06-01 | 10 | -47/+188 |
|/ | | | | | | Specifically, StoreEstateSettings was not being used anywhere; instead EstatSetting.Save was being called, but that method is a trigger to the DB-layer code directly, which, besides being wrong, was making it impossible to replace the service with a remote connector. Also added more packing/unpacking code. | ||||
* | Fix a bug where estate not found would result in a dummy estate record with ↵ | Diva Canto | 2014-05-31 | 2 | -2/+28 |
| | | | | | | erroneous information. Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | Diva Canto | 2014-05-31 | 16 | -29/+104 |
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| * | minor: rename velocidyDiff -> velocityDiff | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -2/+2 |
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| * | minor: Add some commented out logging to ↵ | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -0/+8 |
| | | | | | | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers. | ||||
| * | Fix issue with BulletSim avatar level flight jitter by commenting out ↵ | Justin Clark-Casey (justincc) | 2014-05-30 | 1 | -1/+12 |
| | | | | | | | | | | | | | | | | | | | | | | | | RawVelocity update threshold for now in BSCharacter.UpdateProperties(). For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant. The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update. This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity. With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation. There are no obvious problems with commenting out the threshold. Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct. The same considerations may or may not apply to object velocity updates. |