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* Reverts patch from tuco/mikkopa/sempuki mantis #3072Teravus Ovares2009-02-087-225/+216
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* send group name in binary bucket in chatterbox invitation eventqueue messageDahlia Trimble2009-02-081-1/+6
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* * Limit the total number of joints created per frame to the maximum possible ↵Teravus Ovares2009-02-081-12/+53
| | | | | | | | without causing a stack collision. * This fixes crashing on large sets of physical prims because of stack collisions (assuming you follow the directions on linux for starting ode with ulimit). After the maximum joints are created, objects will start to fall through the ground and be disabled. Not the best solution, but it's better then a crash caused by a stack collision with the process exceeding the maximum available memory/recursions per thread. * Make a clean region, make a stack of 5000 prim, 20 layers high. Make them physical, *SLOW*, but no crash.
* * Fixes colliding with the terrain lower then 0 and higher then 256mTeravus Ovares2009-02-081-11/+10
| | | | | | * The actual AABB of the heightfield on the Z is now determined by the minimum and maximum heightfield value in the terrain array (assuming it's a reasonable number). This might optimize collisions in simulators that have a small difference between minimum and maximum heightfield values.
* * Removed the duplicate AddCapsHandler that existed in ↵diva2009-02-082-6/+7
| | | | | | | | ScenePresence.MakeRootAgent; CAPs are already in place when this runs. * Moved MoveAgentIntoRegion further down in the CompleteMovement method. * changed a couple of methods from protected to public in SceneCommunicationService
* Bug fix related to the filling out the remoting port in RegionInfo. It still ↵diva2009-02-071-1/+1
| | | | must be there because of attachments.
* * Refactored UserLoginService.CustomiseResponse to be (almost) text-wide ↵lbsa712009-02-072-20/+67
| | | | identical to LocalLoginService.CustomiseResponse in order to be able to pull them up.
* Thank you kindly, TLaukkan (Tommil) for a patch that:Charles Krinke2009-02-072-0/+147
| | | | | | | Created nunit test for LSL API and example test for llAngleBetween which was marked untested in wiki. Run new test succesfully with NUnitGUI and nant build.
* Add TLaukkan (Tommil) to CONTRIBUTORS.txt for OpenSimCharles Krinke2009-02-071-1/+1
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* Adds support for HG linking to specific regions within an instance. The ↵diva2009-02-074-181/+264
| | | | format is Host:Port:Region. Refactored the linking code from MapSearchModule to HGHyperlink, so that it can be used both by the MapSearchModule and the Console command.
* Fix a .NET issue where changing a locked reference would cause a crashMelanie Thielker2009-02-071-6/+18
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* the parameters for llAtan2 were inverted before passing to Math.Sean Dague2009-02-071-1/+1
| | | | | Thanks to Rob Smart for pointing this out.
* Replace the console for all OpenSim apps with a new console featuring commandMelanie Thielker2009-02-0723-1035/+1471
| | | | | | | | | line editing, context sensitive help (press ? at any time), command line history, a new plugin command system and new appender features thet let you type while the console is scrolling. Seamlessly integrates the ICommander interfaces.
* Thank you dslake for a patch that:lbsa712009-02-072-2/+2
| | | | | * fixes mantis #3092: User Server sets agent starting position to passed x/y/x instead of x/y/z
* oops spaces where tabs should be in the makefileSean Dague2009-02-071-2/+2
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* create a "make release" target which does the release instead ofSean Dague2009-02-071-0/+4
| | | | | | debug build. Just a convenience for people on the Linux side of the house
* * minor: Apply second patch from ↵Justin Clarke Casey2009-02-063-28/+42
| | | | | | | | | | http://opensimulator.org/mantis/view.php?id=3089 * This adds more explanation for the new proxy settings in OpenSim.ini.example * Also does some formatting correction * I did some additional reformatting on top of that
* * Removed superflous (and circular) ref to OpenSim.Region.Frameworklbsa712009-02-061-1/+0
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* killing OpenSim.Data.Base ref once moreDr Scofield2009-02-061-1/+0
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* dropping ref to OpenSim.Grid (another survivor thx to the refactoring by-pass)Dr Scofield2009-02-061-1/+0
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* * reinstate OpenSim/Region/Framework/Scenes/TestsJustin Clarke Casey2009-02-066-13/+82
| | | | | | * should bring us back up to 240 tests
* removing bad references to OpenSim.Data stuff that got deleted earlierDr Scofield2009-02-061-15/+0
| | | | | | this week but seems to have survive on the refactoring by-pass.
* * Add missing Region.Framework reference in ApplicationPlugins.LoadRegionsJustin Clarke Casey2009-02-061-0/+1
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* * Make the module loader display which module failed if there was a loading ↵Justin Clarke Casey2009-02-061-2/+6
| | | | | | | | | problem * Such failures are now fatal to grab the user's attention. * However, they could be made non-fatal (just with a loud error warning) if this proves too inconvenient
* * Implement help <command> from the region consoleJustin Clarke Casey2009-02-064-11/+73
| | | | | | | * So at the moment once can type 'help terrain fill' as well as 'terrain fill help' * Current implementation is a transient hack that should be tidied up soon
* This changeset is the step 1 of 2 in refactoringDr Scofield2009-02-06327-904/+1087
| | | | | | | | | | | | | | | | | | | | OpenSim.Region.Environment into a "framework" part and a modules only part. This first changeset refactors OpenSim.Region.Environment.Scenes, OpenSim.Region.Environment.Interfaces, and OpenSim.Region.Interfaces into OpenSim.Region.Framework.{Interfaces,Scenes} leaving only region modules in OpenSim.Region.Environment. The next step will be to move region modules up from OpenSim.Region.Environment.Modules to OpenSim.Region.CoreModules and then sort out which modules are really core modules and which should move out to forge. I've been very careful to NOT BREAK anything. i hope i've succeeded. as this is the work of a whole week i hope i managed to keep track with the applied patches of the last week --- could any of you that did check in stuff have a look at whether it survived? thx!
* * removed superfluous constants classlbsa712009-02-061-498/+0
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* more eventqueue endian madnessDahlia Trimble2009-02-061-9/+5
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* move RegionDenyAgeUnverified parameter to AgeVerificationBlock in parcel ↵Dahlia Trimble2009-02-061-2/+1
| | | | properties event queue message. Addresses Mantis#3090
* Thanks cmickyb for a patch (Mantis#3089) that adds support for proxy in http ↵Dahlia Trimble2009-02-063-0/+39
| | | | requests
* * minor: remove mono compiler warningJustin Clarke Casey2009-02-051-3/+3
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* * Apply http://opensimulator.org/mantis/view.php?id=3056Justin Clarke Casey2009-02-051-0/+7
| | | | | | | * Clamps negative values to zero when a terrain is exported in LLRAW format, since LLRAW doesn't support negative values. * Thanks jonc!
* * Remove CommanderTestModule as there are several normal modules which ↵Justin Clarke Casey2009-02-051-89/+0
| | | | effectively fulfil this function
* * cheap hack to make module help information more accurately reflect what ↵Justin Clarke Casey2009-02-051-1/+1
| | | | | | | | command text needs to be typed * Should disappear soon
* * Make existing module commanders register as help topicsJustin Clarke Casey2009-02-0510-70/+133
| | | | | | | * Typing help will now give a list of these topics at the top (as well as the rest of the current help stuff) * Typing help <topic> will give information about commands specific to that topic
* * Use the commander name to register module commanders instead of providing ↵Justin Clarke Casey2009-02-057-8/+31
| | | | the information twice
* * refactor: Split out module Command class into a separate fileJustin Clarke Casey2009-02-054-175/+207
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* * Remove unused region info list from OpenSimBase.Justin Clarke Casey2009-02-051-24/+2
| | | | | | * The same information is available via SceneManager
* * refactor: Move module handling code up into SceneBase from Scene, reducing ↵Justin Clarke Casey2009-02-054-192/+191
| | | | the large number of different things that Scene does
* From: Christopher Yeoh <yeohc@au1.ibm.com>Sean Dague2009-02-051-17/+46
| | | | | | | | | This patch fixes the problem where if an object containing a script is deleted at the same time as an object containing the same script is rezzed, it can result in the assembly file being deleted after the second object script initialisation has found it but not started using it yet, resulting in the script not starting up.
* * Add the second version of the experimental ObjectAdd Cap. It will handle ↵Teravus Ovares2009-02-051-38/+146
| | | | both versions currently.
* * Committing an experimental ObjectAdd module. Intended to work with ↵Teravus Ovares2009-02-051-0/+260
| | | | | | | | http://jira.secondlife.com/browse/VWR-8049 . * Catherine contacted us and gave us a LLSD dump to study for implementation. * Still needs to be tested. May not produce expected results.
* * minor: remove deprecated and unused terrain method from SceneManagerJustin Clarke Casey2009-02-042-18/+14
| | | | | | * other minor tidy up
* * Introduce a new "default" option for asset_database in the [STORAGE] sectionJustin Clarke Casey2009-02-045-4/+19
| | | | | | | | * This option makes OpenSim use the usual db based asset service in standalone, and the grid based one in grid mode * The other options can (local, grid, etc) can still be used explicitly as before * Also change OpenSim.ini.example and the surrounding explanative text
* Update svn properties.Jeff Ames2009-02-040-0/+0
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* Addresses a race condition that happened between the viewer and the ↵diva2009-02-042-3/+14
| | | | departing region wrt the creation of the child agent in the receiving region, and that resulted in failed TPs.
* Added a ForceSceneObjectBackup method to Scene, which as it says forces a ↵MW2009-02-044-5/+17
| | | | | | | | | | database backup/update on the SceneObjectGroup. This is now called at the beginning of DeRezObject, so we know the database is upto date before we attempt to delete a object. Fix Mantis #1004 Which happened because Database backups don't happen if a object is still selected, so when you select a part in a link-set and then unlink it and then delete it, all without unselecting the prim at all. The unlink changes never get updated to the database. So then when the call to delete the prim from the database happens, which is called with the SceneObjectId. That SceneObjectId is never found, as the database still has that prim as part of another link set. It is possible that these changes might have to be reverted and for us to find a different method of fixing the problem. If the performance overhead is too high or it causes any other problems.
* Closing the requestStream and setting a 10 sec timeout for getting it.diva2009-02-042-0/+4
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* - add OpenSim.Framework.AssetMetadata class. AssetBase is now composed of itMike Mazur2009-02-0433-805/+856
| | | | | - trim trailing whitespace
* * Add another object to the existing save oar testJustin Clarke Casey2009-02-031-21/+62
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