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* Bugfixes - Scripting works againTedd Hansen2008-02-222-2/+17
* * Oops! Add missing interfaceJustin Clarke Casey2008-02-221-0/+44
* * Implement packet queue statisticsJustin Clarke Casey2008-02-224-10/+126
* Some misplaced code made scripts never start :)Tedd Hansen2008-02-221-14/+13
* Better timing of MaintenanceThread's tasks (uses less CPU)Tedd Hansen2008-02-222-34/+56
* * Moved all events except gridcomms and regioncomms over to Event Delegate in...Teravus Ovares2008-02-227-19/+40
* * Moved the EventManager over to delegate instances to prevent race conditions.Teravus Ovares2008-02-221-49/+104
* fixed it so that the different types of trees now work (show up in the client...MW2008-02-221-1/+5
* Bugfixes - wasn't counting threads right++Tedd Hansen2008-02-223-17/+17
* Minor annoying Exception-bug fixedTedd Hansen2008-02-222-2/+3
* Execution threads are now shared between regions too. Default thread count re...Tedd Hansen2008-02-223-242/+229
* Maintenance thread in charge of loading/unloading of scripts. 1 thread less p...Tedd Hansen2008-02-222-17/+28
* Now last commit will compile too... The features just keep on coming!Tedd Hansen2008-02-223-6/+12
* From this commit and a few hours into the future ScriptEngine will be unstable:Tedd Hansen2008-02-225-79/+87
* * Relative large ClientView refactoring of packet Events into .Net recommende...Teravus Ovares2008-02-221-256/+686
* Fixes to ScriptEngine thread cleanup on destructorTedd Hansen2008-02-214-17/+14
* * Fixed an issue where the client thread was aborted before the UDP server se...Teravus Ovares2008-02-211-4/+11
* Update svn properties.Jeff Ames2008-02-211-106/+106
* * A few additional null checks in the Physics Scene and PhysicsActor so we do...Teravus Ovares2008-02-212-11/+6
* ScriptEngine changes in locking. Another step in direction of shared threads.Tedd Hansen2008-02-212-24/+22
* "threads" command now works. I've added manual tracking of threads (only if c...Tedd Hansen2008-02-2116-7/+149
* Remove a couple compiler warnings.Jeff Ames2008-02-212-5/+5
* * Properly guard against the possibility that CopyInventoryItem doesn't get a...Justin Clarke Casey2008-02-201-5/+16
* * Eliminate AssetCache.CopyAsset()Justin Clarke Casey2008-02-202-58/+30
* Treads command lists threads, but not thread name (yet)Tedd Hansen2008-02-201-7/+9
* * Only count download requests for assets which are not already waiting for d...Justin Clarke Casey2008-02-205-20/+22
* div+Tedd Hansen2008-02-202-1/+14
* * Found the land bug, yayTeravus Ovares2008-02-203-5/+18
* * Properly guard removal of asset request lists on AssetCache.AssetNotFound (...Justin Clarke Casey2008-02-202-14/+16
* * Remove unused texture dictionaries from AssetCacheJustin Clarke Casey2008-02-202-48/+73
* Minor cleanup.Jeff Ames2008-02-20206-445/+345
* Fix exception when reading OpenSim.ini file.Jeff Ames2008-02-201-6/+2
* Report command string on ConsoleBase.RunCommand exceptionJustin Clarke Casey2008-02-202-3/+4
* * Fixed a long standing race condition in physics events. Could this be the...Teravus Ovares2008-02-201-3/+3
* llSetTimerEvent updated to use ticks instead of DateTime for internal timing.Tedd Hansen2008-02-203-24/+41
* * Report 'asset not found' situations back to UserTextureDownloadServiceJustin Clarke Casey2008-02-206-33/+91
* llSetTimerEvent was setting seconds as milliseconds causing major problems in...Tedd Hansen2008-02-202-2/+2
* * re-enabled AssetNotFound codelbsa712008-02-202-92/+96
* Fixed big bug in AgentAssetTransactions, now don't seem to be getting any Abo...MW2008-02-201-4/+4
* some changes to the initialising of AgentAssetTransactionModule to see if the...MW2008-02-201-9/+23
* * just added a readonly and a commentlbsa712008-02-202-2/+2
* small changeMW2008-02-201-0/+11
* * Added a few more packets to ClientView. Added tendons to the Skeletal Group...Teravus Ovares2008-02-204-15/+303
* * Fixed xml loading bug (the xml was scheduled for update before added to a s...lbsa712008-02-204-75/+104
* * Caught 'OPTIONS' verb in BaseHttpServer that would otherwise explode.lbsa712008-02-201-1/+17
* * Cleanup of some memory consuming items on ScenePresence.Close().Teravus Ovares2008-02-205-10/+78
* * Made a quickupdate method to run through only entities that have scheduled ...Teravus Ovares2008-02-204-1/+55
* Doc correctionJustin Clarke Casey2008-02-191-1/+1
* * Add documentationJustin Clarke Casey2008-02-193-16/+112
* Putting in eyecatcher lines on OpenSim start as we had previously. This make...Justin Clarke Casey2008-02-191-1/+5