Commit message (Collapse) | Author | Age | Files | Lines | |
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* | added one more command to the console help. | Jeff Ames | 2007-12-07 | 6 | -50/+19 |
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* | added a lock to prevent multiple Timer popping races | Sean Dague | 2007-12-06 | 1 | -67/+67 |
| | | | | | | on the packet queues. | ||||
* | reversing the r2599 patch, as this started causing CreateThread errors for | Sean Dague | 2007-12-06 | 3 | -308/+272 |
| | | | | | | | | | me on Mono 1.2.4, which led to client crashes. I think the Timer.Stop() wasn't doing what was desired on Mono. The Queue refactoring should address the readability issues lbsa71 was working on as soon as I get the merge together. | ||||
* | removed obsolete Verbose() function | Jeff Ames | 2007-12-06 | 11 | -194/+215 |
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* | more minor cleanup. added some command descriptions to region server help. | Jeff Ames | 2007-12-06 | 3 | -21/+24 |
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* | * now the throttle timer is stopped whilst processing Queue so that it won't ↵ | lbsa71 | 2007-12-06 | 3 | -272/+308 |
| | | | | | | | | fire twice * started to refactored throttling method * some code convention refactorings | ||||
* | Fixed conversation bug in InventoryConfig | MW | 2007-12-06 | 1 | -1/+1 |
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* | * Removed lots of scurrilous uses of ASCII/UTF8.GetBytes for making packet ↵ | Adam Frisby | 2007-12-06 | 2 | -20/+14 |
| | | | | strings. BAD PROGRAMMER BAD. Use Helpers.StringToField instead. >_> | ||||
* | minor cleanup of Scene.cs (parameter naming, function documentation stubs, ↵ | Jeff Ames | 2007-12-06 | 1 | -95/+225 |
| | | | | duplicated UUID, you know...) | ||||
* | added svn:ignore to stuff in OpenSim.DataStore.MSSQL | Jeff Ames | 2007-12-06 | 0 | -0/+0 |
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* | removed some duplicate hard-coded port numbers. changed ports to uint. | Jeff Ames | 2007-12-06 | 19 | -47/+43 |
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* | Some refactoring of the RestObjectPoster (and related classes). | MW | 2007-12-05 | 5 | -7/+17 |
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* | From Justin Casey (IBM) | Sean Dague | 2007-12-05 | 1 | -16/+24 |
| | | | | | | | | | | | | | When using a local inventory service, this patch stops items held in the root 'my inventory' folder from 'disappearing' on server restart. They were actually still there, we just weren't retrieving them. >From looking at the grid inventory server, the bug probably still exists in there. But I wanted to get this patch in first and consult with MW about the grid fix (he may be planning to change the area extensively soon). | ||||
* | Do not create a new asset on item metadata change | Sean Dague | 2007-12-05 | 1 | -40/+12 |
| | | | | | | From Justin Casey (IBM) | ||||
* | From Gary Chernega (IBM) | Sean Dague | 2007-12-05 | 4 | -10/+22 |
| | | | | | | | | | | | | | This patch adds x, y, and z offsets to the load-xml command. If you had a prim at 100,100,20 thats where it would get loaded everytime. This patch lets you place it at an offset from 100,100,20.. as such: load-xml <filespec> -newUI 3 1 2 Loading the prim at 103, 101, 22 | ||||
* | * Applied MSSQL Patch from akokko, Thanks! akokko | Teravus Ovares | 2007-12-05 | 22 | -74/+3630 |
| | | | | | * This hasn't been tested in MSSQL mode, however it's been checked to make sure it doesn't cause any issues with mySQL/SQLlite | ||||
* | made one or two more methods in Scene virtual to allow overriding in sub ↵ | MW | 2007-12-05 | 1 | -1/+1 |
| | | | | classes. | ||||
* | * Refactored Permissions into ScenePresence as requested by MW | Teravus Ovares | 2007-12-05 | 10 | -133/+322 |
| | | | | | | | * Un-hackerized generating the client_flags * Now handling the ObjectPermissions Update packet * Warning: Backup your prim before updating. If you fail to do so and something goes wrong then, All Yr prim are belong to us! | ||||
* | fixed a few compiler warnings under mono (committed from a train, with ↵ | Jeff Ames | 2007-12-05 | 2 | -12/+8 |
| | | | | adjohn and afrisby, enroute to a wine cave with the worst wine in the world) | ||||
* | *disabled some confusing code regarding permissions | Teravus Ovares | 2007-12-04 | 1 | -2/+3 |
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* | keeping opensim safe for children -- made some namespace references less ↵ | Jeff Ames | 2007-12-04 | 18 | -96/+54 |
| | | | | explicit | ||||
* | made log messages for known unhandled packet types shorter and yellower. ↵ | Jeff Ames | 2007-12-04 | 2 | -36/+81 |
| | | | | added handler stubs. | ||||
* | minor refactor so that I can now grok what happens for outgoing packets | Sean Dague | 2007-12-04 | 1 | -73/+85 |
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* | * Some more ApplyPhysics voodoo | lbsa71 | 2007-12-04 | 2 | -84/+88 |
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* | * Avatar picker works in grid mode now. | Teravus Ovares | 2007-12-04 | 5 | -20/+110 |
| | | | | | | * To test, click the communicate button, then click the 'add' button and type a name. You will get a list of closely matching avatar names. * Before this'll work on your sim in grid mode, the UGA needs to be updated. If it isn't updated, then you'll get a message on the sim console when searching like, 'got invalid queryid'. | ||||
* | * ApplyPhysics now creates the PhysActor as well. | lbsa71 | 2007-12-04 | 2 | -83/+104 |
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* | * took a stab at #54 | lbsa71 | 2007-12-04 | 2 | -17/+1 |
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* | * Added ApplyPhysics helper on group. | lbsa71 | 2007-12-04 | 1 | -0/+8 |
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* | * More console message fixes | Adam Frisby | 2007-12-04 | 3 | -15/+15 |
| | | | | | * Tagged Verbose("msg",...) as obsolete. Please use Verbose("AREA","msg",...) instead. | ||||
* | * Fixed a whole bunch of console messages. | Adam Frisby | 2007-12-04 | 20 | -54/+54 |
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* | removed old svn eol-style property | Jeff Ames | 2007-12-04 | 0 | -0/+0 |
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* | fixed exception and login failure in SimpleApp. (still doesn't work like it ↵ | Jeff Ames | 2007-12-04 | 1 | -4/+5 |
| | | | | used to, though) | ||||
* | * Removed 12 compiler warnings. | Adam Frisby | 2007-12-04 | 11 | -14/+5 |
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* | * Fixed compile issue. | Adam Frisby | 2007-12-04 | 1 | -1/+1 |
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* | * Added SSL Support to HttpListener | Adam Frisby | 2007-12-04 | 4 | -26/+57 |
| | | | | | | | * Added SSL Option to User Server to allow logins to be done via SSL. * Added sane handling for when Remote Admin Plugin configuration is not found * Added some performance boosts to an area of libTerrain which was highlighted in profiling. | ||||
* | * Flying with ODE and got that sinking feeling? This should help | Teravus Ovares | 2007-12-04 | 1 | -2/+2 |
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* | set svn:eol-style | Jeff Ames | 2007-12-04 | 2 | -1163/+1163 |
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* | * Split out the ODEPlugin Nested classes. | Teravus Ovares | 2007-12-04 | 3 | -1139/+1166 |
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* | further encapsulation of function in PacketQueue and PacketThrottle | Sean Dague | 2007-12-03 | 2 | -4/+172 |
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* | From Justin Casey (IBM) | Sean Dague | 2007-12-03 | 5 | -51/+120 |
| | | | | | | | | | | | | | | | | | | | | | | | While exploring what it would take to get the 'new script' button working, I encountered the fact, some way down in the rabbit hole, that if a user renamed an item in their inventory and logged out (without a restart of the simulator), on log in the new name was not preserved. As far as I can see, this was because any updates which didn't occur inside a transaction were ignored by opensim. This patch pays attention to those changes. It generates a new asset when an item is updated and changes the user's inventory properties appropriately. I believe this behaviour is in line with the copy-on-write semantics used in the Second Life protocol - perhaps it could be optimized if we knew for sure that the only copy of the object was in the user's inventory. This also means that if you rename an item (e.g. a script) before you drag it into an object's inventory, the inventory will receive the item's most recent name and description. | ||||
* | * Now using interpolation to expand the 256x256 heightfield data to 512x512 ↵ | Teravus Ovares | 2007-12-03 | 1 | -8/+102 |
| | | | | before it's passed to ODE. | ||||
* | This is a simple patch which just renames an IClientAPI method to | Sean Dague | 2007-12-03 | 5 | -8/+15 |
| | | | | | | | | | SendInventoryItemCreateUpdate() in order to reflect the actual packet it sends (UpdateCreateInventoryItem). From Justin Casey (IBM) | ||||
* | Added a flag to load-xml console command, that will generate new uuids for ↵ | MW | 2007-12-03 | 4 | -7/+19 |
| | | | | | | | | the loaded Sceneobjects (as per mantis request #53). To use append "-newUID" to the end of the command, so new format is : "load-xml <filename> -newUID". If you don't add the "-newUID", then the uuids in the xml file will be kept. | ||||
* | Fixed bug in Appearance update in AvatarFactoryModule. | MW | 2007-12-03 | 1 | -15/+18 |
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* | * Resize terrain heightmap info going to ODE to double the resolution. | Teravus Ovares | 2007-12-03 | 1 | -8/+60 |
| | | | | | * Using the nearest neighbor method, interpolation coming soon. | ||||
* | Some refactoring | MW | 2007-12-03 | 1 | -7/+9 |
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* | Added another .ini file error catch to the RemoteAdminPlugin Initialise method. | MW | 2007-12-03 | 1 | -12/+16 |
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* | Applied patch from mantis issue #110 (with one or two tiny changes) , thanks ↵ | MW | 2007-12-03 | 1 | -0/+9 |
| | | | | mpallari/_SomeOne_ | ||||
* | added svn:ignore on stuff in ApplicationPlugins/RemoteController | Jeff Ames | 2007-12-03 | 0 | -0/+0 |
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* | * Removed VS added directory. | Adam Frisby | 2007-12-03 | 2 | -63/+0 |
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