Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Add MainServer.GetHttpServer(port) method for using multiple listener | Melanie | 2009-10-20 | 1 | -0/+17 |
| | | | | ports in region modules | ||||
* | Change "config save" to "config save <filename>", which is mandatory. | Melanie | 2009-10-20 | 1 | -2/+14 |
| | | | | File name is enforced to NOT be OpenSim.ini | ||||
* | Fix for index error in llList2String | Snowcrash | 2009-10-20 | 1 | -6/+6 |
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* | Minor formatting cleanup. | Jeff Ames | 2009-10-19 | 1 | -12/+12 |
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* | Formatting cleanup. | Jeff Ames | 2009-10-19 | 13 | -36/+36 |
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* | Add support for display of the script compilation errors in the script editor's | Melanie | 2009-10-17 | 2 | -20/+38 |
| | | | | | | debug pane. This will still use DEBUG_CHANNEL currently, since it is not fully implemented. This also removes the "Compiled successfully" message that pops up in the viewer. | ||||
* | Change the example to match the facts | Melanie | 2009-10-17 | 1 | -1/+1 |
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* | Adds SendAvatarInterestsUpdate to IClientAPI | Melanie | 2009-10-17 | 3 | -0/+14 |
| | | | | Thank you, Fly-Man | ||||
* | Re-rename ProductName back to it's original RegionType | Melanie | 2009-10-17 | 1 | -16/+16 |
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* | Add ProductName to RegionInfo (for search) | Melanie | 2009-10-17 | 2 | -1/+29 |
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* | * One more tweak to inform the user that they may not be able to move until ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 2 | -4/+6 |
| | | | | relogging. | ||||
* | * After seeing it repeat over and over again.. again, We won't inform the ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -1/+1 |
| | | | | scenepresence that there was an issue so it doesn't try to make the capsule again. I have a feeling that this is some kind of object leak. We'll know for sure.. soon. | ||||
* | * fix previous commit | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -1/+1 |
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* | * Ensure that at least 20 frames run before letting avatar in. | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -0/+11 |
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* | * One more attempt at the NullRef In The OdePlugin. This might fix it, but ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 2 | -1/+22 |
| | | | | it will definitely get us closer to the root cause. | ||||
* | Merge branch 'master' of ssh://melanie@opensimulator.org/var/git/opensim | Melanie | 2009-10-16 | 2 | -2/+33 |
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| * | * Make sure to unregister the OutOfBounds Physics event in ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -0/+1 |
| | | | | | | | | RemoveFromPhysicalScene or we'll be leaking | ||||
| * | * Added a message for when the null reference exception occurs to make ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 1 | -3/+4 |
| | | | | | | | | debugging easier. Without this, from the user's perspective.. they cannot move, fly or otherwise do anything physical and without a message on the console, it would be hard to tell that this is what is occurring. | ||||
| * | * A hacky attempt at resolving mantis #4260. I think ODE was unable to ↵ | Teravus Ovares (Dan Olivares) | 2009-10-16 | 2 | -2/+31 |
| | | | | | | | | | | | | allocate memory, and therefore the unmanaged wrapper call fails or worse.. there's some unmanaged resource accounting in the ODEPlugin for ODECharacter that isn't being done properly now. * The broken avatar may not be able to move, but it won't stop simulate from pressing on now. And, the simulator will try to destroy the avatar's physics proxy and recreate it again... but if this is what I think it is, it may not help. | ||||
* | | Thank you, Fly man, for plumbing the AvatarInterestsUpdate packet | Melanie | 2009-10-16 | 1 | -5/+22 |
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* | minor: Change commented out authentication service realm setting to "users" ↵ | Justin Clark-Casey (justincc) | 2009-10-15 | 1 | -5/+5 |
| | | | | to match defaults in code | ||||
* | * Request from lkalif to have the Sim send a coarselocationupdate for each ↵ | Teravus Ovares (Dan Olivares) | 2009-10-15 | 2 | -5/+9 |
| | | | | | | | avatar in the sim, including yourself. * Apparently the LLClientView should have been doing this previously.. Also fixed the 'You' on the index block.. so the client doesn't display an extra green dot. * Thanks lkalif for bringing it to our attention. | ||||
* | Merge branch 'master' of ssh://opensimulator.org/var/git/opensim | John Hurliman | 2009-10-14 | 1 | -6/+6 |
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| * | Moved some code up to AddRegion, so that other modules that depend on it ↵ | Diva Canto | 2009-10-14 | 1 | -6/+6 |
| | | | | | | | | don't crash. This code needs to be removed as soon as user services is refactored. | ||||
* | | * Replaced (possibly broken?) math for calculating the unix timestamp in ↵ | John Hurliman | 2009-10-14 | 4 | -11/+12 |
|/ | | | | | | | MySQLAssetData with Utils.DateTimeToUnixTime() * Disabled UpdateAccessTime() function since it was only writing zeros anyways. This gave me a significant performance improvement for startup times and avatar logins in standalone mode * Load attachments asynchronously so avatars with lots of attachments don't have to race the timeout clock to login | ||||
* | Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-14 | 5 | -37/+15 |
|\ | | | | | | | htb-throttle | ||||
| * | Merge branch 'master' into htb-throttle | Melanie | 2009-10-14 | 5 | -37/+15 |
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| | * | Merge branch 'master' of ssh://justincc@opensimulator.org/var/git/opensim | Justin Clark-Casey (justincc) | 2009-10-14 | 3 | -33/+11 |
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| | | * | Setting changeY in border crossing. | Diva Canto | 2009-10-14 | 1 | -0/+1 |
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| | | * | Enable LSL dialogs to display group names properly | Melanie | 2009-10-14 | 2 | -33/+10 |
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| | * | | * minor: remove some mono compiler warnings | Justin Clark-Casey (justincc) | 2009-10-14 | 2 | -4/+4 |
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* | | | Allow the LLUDP server to run in either synchronous or asynchronous mode ↵ | John Hurliman | 2009-10-14 | 3 | -7/+36 |
|/ / | | | | | | | with a config setting, defaulting to synchronous mode | ||||
* | | * Clean up the SetThrottle() code and add a maxBurstRate parameter to allow ↵ | John Hurliman | 2009-10-14 | 5 | -109/+171 |
| | | | | | | | | more tweaking in the future | ||||
* | | * Switched to a plain lock for the ClientManager collections and protected ↵ | John Hurliman | 2009-10-14 | 3 | -71/+85 |
| | | | | | | | | | | | | the TryGetValues with try/catch instead of a lock * Added ClientManager.ForEachSync() for operations that need to run synchronously, such as "show connections" | ||||
* | | * Added the "show connections" command to print out all of the currently ↵ | John Hurliman | 2009-10-14 | 1 | -1/+23 |
| | | | | | | | | tracked IClientAPIs | ||||
* | | * Read scene_throttle_bps from the config file and use it | John Hurliman | 2009-10-14 | 2 | -10/+5 |
| | | | | | | | | * Minor formatting cleanup | ||||
* | | Merge branch 'htb-throttle' of ssh://opensimulator.org/var/git/opensim into ↵ | John Hurliman | 2009-10-14 | 18 | -129/+610 |
|\ \ | | | | | | | | | | htb-throttle | ||||
| * \ | Merge branch 'master' into htb-throttle | Melanie | 2009-10-14 | 18 | -129/+610 |
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| | * | Set the estate owner to be the master avatar if it's not set. | Melanie | 2009-10-14 | 1 | -0/+6 |
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| | * | * Fixes some prim crossings on megaregions with regions beyond the 512m mark | Teravus Ovares (Dan Olivares) | 2009-10-13 | 2 | -25/+99 |
| | | | | | | | | | | | | * There's a slight chance that this could cause a problem with regular prim crossings.. but hopefully not. Revert if it does. | ||||
| | * | Better handling of missing assets. | Diva Canto | 2009-10-13 | 1 | -9/+16 |
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| | * | Better handling of missing assets. | Diva Canto | 2009-10-12 | 1 | -9/+23 |
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| | * | Stop the recurring texture requests for textures that truly don't exist. | Diva Canto | 2009-10-12 | 1 | -2/+2 |
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| | * | Added this one file for the previous commit to work. | Diva Canto | 2009-10-12 | 1 | -0/+37 |
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| | * | * Fixes http://opensimulator.org/mantis/view.php?id=4225 | Diva Canto | 2009-10-12 | 11 | -62/+162 |
| | | | | | | | | | | | | | | | * Fixes http://opensimulator.org/mantis/view.php?id=3959 * Allows for viewing inventory textures outside home grid | ||||
| | * | 0004246: [Patch] FlotsamAssetCache deep scan & cache | Melanie | 2009-10-12 | 2 | -37/+277 |
| | | | | | | | | | | | | Thank you, mcortez. | ||||
| | * | Stop null values from being returned on database queries | Melanie | 2009-10-12 | 1 | -1/+4 |
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* | | | * Minimized the number of times textures are pulled off the priority queue | John Hurliman | 2009-10-14 | 9 | -98/+189 |
|/ / | | | | | | | | | | | * OnQueueEmpty is still called async, but will not be called for a given category if the previous callback for that category is still running. This is the most balanced behavior I could find, and seems to work well * Added support for the old [ClientStack.LindenUDP] settings (including setting the receive buffer size) and added the new token bucket and global throttle settings * Added the AssetLoaderEnabled config variable to optionally disable loading assets from XML every startup. This gives a dramatic improvement in startup times for those who don't need the functionality every startup | ||||
* | | * Split Task category into Task and State | John Hurliman | 2009-10-13 | 3 | -34/+59 |
| | | | | | | | | * Crude prioritization hack | ||||
* | | Optimized heartbeat by calling Update() only on updated objects. | Dan Lake | 2009-10-13 | 3 | -73/+52 |
| | | | | | | | | | | | | | | | | During the heartbeat loop, Update() is called on every SceneObjectGroup which in turn checks if any SceneObjectPart has changed. For large regions (> 100k prims) this work consumes 20-30% of a CPU even though there are only a few objects updating each frame. There is only one other reason to check every object on every frame, and that is the case where a script has registered the object with an "at target" listener. We can easily track when an object is registered or unregistered with an AtTarget, so this is not a reason to check every object every heartbeat. In the attached patch, I have added a dictionary to the scene which tracks the objects which have At Targets. Each heartbeat, the AtTarget() function will be called on every object registered with a listener for that event. Also, I added a dictionary to SceneGraph which stores references to objects which have been queued for updates during the heartbeat. At each heartbeat, Update() is called only on the objects which have generated updates during that beat. |