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* In compiler regression tests, setup and teardown structures for each test to ↵Justin Clark-Casey (justincc)2014-08-021-1/+5
| | | | avoid any possibility of inter-test inter-ference
* Fix issue with LSL jumps screwing up the C# compiler error -> LSL code ↵Justin Clark-Casey (justincc)2014-08-022-8/+55
| | | | | | | | position map and leading to invalid error line numbers/columns This is because jump statement generation was mistakenly inserting its own line without updating the csharp positions in CSCodeGenerator. This is Aleric Inglewood's patch in http://opensimulator.org/mantis/view.php?id=7195 but applied to opensim itself rather than the defunct code generation in opensim-libs. Thanks! This patch also adds a regression test for this case from myself.
* Fix previous commit to ignore water height and allow flying underwater ↵AliciaRaven2014-08-021-16/+1
| | | | | | (swimming) Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Add upward force to flight when close to the ground. Prevents current belly ↵AliciaRaven2014-08-021-0/+26
| | | | | | flop to the floor when flying with bullet physics and acts more like ODE and SL flight. Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Change flavour to post-fixesJustin Clark-Casey2014-06-171-1/+1
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* Change 0.8 flavour to release0.8Justin Clark-Casey2014-06-171-1/+1
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* If MaterialsModule unexpected sees a part with DefaultTexture of null, log ↵Justin Clark-Casey (justincc)2014-06-171-0/+4
| | | | this with a warning.
* If processing a queued request fails up to the top of the stack, log the ↵Justin Clark-Casey (justincc)2014-06-171-3/+13
| | | | exception and move to the next request rather than terminate the simulator.
* In materials module, if a texture entry somehow has no default entry then ↵Justin Clark-Casey (justincc)2014-06-171-1/+2
| | | | don't try to extract materials data rather than throw an exception
* Behavior change: only local users can set home in any parcel of a grid. ↵Diva Canto2014-06-161-9/+11
| | | | Setting it for foreign users does not make sense, since cntrl+shift+H always teleports them back to their original grid.
* Manual change as per patch in mantis #7212. (the patch failed to apply, but ↵Diva Canto2014-06-161-1/+1
| | | | the fix was good) Thanks FreakyTech.
* Add [Startup]LogShowStatsSeconds=n parameter which controls the intervalRobert Adams2014-06-162-2/+16
| | | | | that simulator statistics is output to the console. Setting to zero turns stats logging off.
* Change release flavour to rc30.8-rc3Justin Clark-Casey2014-06-101-1/+1
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* Add rc3 flavour optionJustin Clark-Casey (justincc)2014-06-101-0/+1
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* Don't try to package null invites.Diva Canto2014-06-101-1/+5
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* BulletSim: fix exceptions while rebuilding linksets with mesh children.Robert Adams2014-06-101-3/+30
| | | | | | | This should get around the exception reported in Mantis 7191 and 7204 by checking for the unbuilt child and rebuilding the linkset the next tick. A warning message is output when this rebuild happens and this message is clamped to 10 times in case there is a problem with a loop.
* fix the comment section of max_distance setting to reflect default valueMichael Cerquoni2014-06-101-1/+1
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* Missed this ini change in previous commitDiva Canto2014-06-101-2/+6
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* bump default teleport limit to 65535 regionsMichael Cerquoni2014-06-101-1/+1
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* Added simulation version compatibility check so that agents coming from ↵Diva Canto2014-06-1010-23/+67
| | | | 0.7.6 to a varregion running in 0.8 and above will be denied teleport, rather than be allowed and crash the viewer.
* Better comment regarding SizeX and SizeYDiva Canto2014-06-101-0/+1
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* Amend to previous commit -- write down the problematic Profile server URL.Diva Canto2014-06-101-0/+3
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* May fix mantis #7133Diva Canto2014-06-101-7/+12
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* Updated Regions.ini.example to include var regions configs.Diva Canto2014-06-101-0/+7
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* add Alicia Raven to Contributors list, thanks for the patch!Michael Cerquoni2014-06-101-0/+1
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* Fix AutoBackupModule and include option to skip saving assets.AliciaRaven2014-06-102-3/+39
| | | | Signed-off-by: Michael Cerquoni <nebadon2025@gmail.com>
* Added a ResetLand method to RemoteAdmin, whereby all land is reset with the ↵Diva Canto2014-06-101-0/+53
| | | | given parameters.
* Fix a bug where estate not found would result in a dummy estate record with ↵Diva Canto2014-06-102-2/+28
| | | | | | erroneous information. Also, added conversion of EstateSettings from/to key-value pairs in preparation for robust net work connectors.
* Added missing referenceDiva Canto2014-06-101-0/+1
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* minor: rename velocidyDiff -> velocityDiffJustin Clark-Casey (justincc)2014-06-101-2/+2
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* minor: Add some commented out logging to ↵Justin Clark-Casey (justincc)2014-06-101-0/+8
| | | | ScenePresence.SendTerseUpdateToAllClients() which is extremely helpful when investigating presence update triggers.
* Fix issue with BulletSim avatar level flight jitter by commenting out ↵Justin Clark-Casey (justincc)2014-06-101-1/+12
| | | | | | | | | | | | RawVelocity update threshold for now in BSCharacter.UpdateProperties(). For some reason as yet unidentified (feedback?) a threshold above 0.4 here causes the RawVelocity to move between a lower and upper bound rather than remaining constant. The RawVelocity increased until it triggered the threshold update, at which point it started to decrease until it again triggered the threshhold update. This delta-v was enough to exceed the checks in ScenePresence.SendTerseUpdateToAllClients() and produce jittery avatar flight because of the fluctuating velocity. With a threshold of 0.4 (or 0, as with ODE), the RawVelocity remains constant in BulletSim and so avatar flight becomes mostly smooth - remaining occasional glitches appear to be a result of errors in distance extraploation. There are no obvious problems with commenting out the threshold. Misterblue, if this is wrong or I've missed some subtlety here, please feel free to revert and/or correct. The same considerations may or may not apply to object velocity updates.
* Add a 0 parameter overload for RestClient.Request() for use when no auth is ↵dahlia2014-06-101-0/+8
| | | | required. This preserves API compatibility for external modules using this function.
* Moved these two estate-related interfaces to the projects where they belong.Diva Canto2014-06-105-4/+6
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* minor: Comment out log line in Groups V2 GroupsServicePostHandler for now ↵Justin Clark-Casey (justincc)2014-06-101-1/+1
| | | | which logs every request it receives.
* Fix bug where setting a parcel in a varregion for sale would make sale ↵Justin Clark-Casey (justincc)2014-06-102-10/+42
| | | | | | bitmap generation in WorldMapModule throw an exception on next startup. This commit replaces the hardcoded region sizes in WorldMapModule.GenerateOverlay() with numbers pulled from m_scene.RegionInfo
* Add some info about xbuild command line switches to clean and select between ↵BlueWall2014-06-101-1/+5
| | | | producing Debug or Release binaries
* Merge branch 'master' into 0.8-post-fixes0.8-rc2Justin Clark-Casey2014-05-271-1/+1
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| * Change Assembly verson of OpenSim.Data.PGSQL.dll to 0.8.0.* to match all ↵Justin Clark-Casey (justincc)2014-05-271-1/+1
| | | | | | | | other assembly versions
* | Change release flavour to RC2Justin Clark-Casey2014-05-271-1/+1
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* | Merge branch 'master' into 0.8-post-fixesJustin Clark-Casey2014-05-27125-669/+1990
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| * minor: Comment out 2 error level debugging message in authentication codeJustin Clark-Casey (justincc)2014-05-272-2/+2
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| * Make RegionReady login disabled during initialization message a console ↵Justin Clark-Casey (justincc)2014-05-271-2/+4
| | | | | | | | | | | | messages instead of a warning message. Same justification as earlier commit 996a6c2. These are not warnings but should still be visible to the user at any log level.
| * Stop appending redundant newline to console messages in Robust and pCampbot ↵Justin Clark-Casey (justincc)2014-05-273-3/+3
| | | | | | | | | | | | | | configs This is to fix an issue since recent commit fbcb763 where these are no longer removed automatically. OpenSim.*.config was already not appending these newlines
| * In compiler tests, remove the ResolveEventHandlers after test exitJustin Clark-Casey (justincc)2014-05-271-3/+6
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| * Make CompilerTest add same AssemblyResolver as XEngine to see if this solves ↵Justin Clark-Casey (justincc)2014-05-271-1/+7
| | | | | | | | the issue with different AppDomain BaseDirectory in local and Jenkins test runs
| * Temporarily print regression TestCastAndConcatString() script compile errors ↵Justin Clark-Casey (justincc)2014-05-271-4/+5
| | | | | | | | | | | | out to console to get a handle on what's going wrong. Does not fail for me locally and I failed to notice this test was failing on Jenkins.
| * Update regression TestInventoryDescendentsFetch() to account for recent ↵Justin Clark-Casey (justincc)2014-05-271-1/+1
| | | | | | | | | | | | commit 1fa3a6f This was hidden in continuous integration because of another regression test issue.
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimDiva Canto2014-05-271-14/+20
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| | * BulletSim: add locking of PhysObjects while processing simulationRobert Adams2014-05-261-14/+20
| | | | | | | | | | | | | | | step updates and collisions. This is an attempt to fix a crash reported by Justin when doing high velocity teleports.