aboutsummaryrefslogtreecommitdiffstatshomepage
Commit message (Expand)AuthorAgeFilesLines
* Pass collisions and updates in pinned memory (saves marshaling).Dan Lake2011-07-228-98/+157
* Merge branch 'master' into bulletsimMic Bowman2011-07-2210-68/+126
|\
| * Thank you, Michelle Argus, for a patch that adds reading the agent limitMelanie2011-07-221-1/+4
| * Generate the initial maptile asynchronouslyOren Hurvitz2011-07-222-15/+17
| * Merge branch 'master' of melanie@opensimulator.org:/var/git/opensimroot2011-07-215-41/+31
| |\
| | * remove the windows debugging symbols for the long protobuf-netJustin Clark-Casey (justincc)2011-07-211-0/+0
| | * remove dead MXP default symbols. The MXP code is long, long gone.Justin Clark-Casey (justincc)2011-07-211-0/+0
| | * make [SMTP] default comment option match actual defaultJustin Clark-Casey (justincc)2011-07-212-10/+10
| | * minor: group all the map tile options togetherJustin Clark-Casey (justincc)2011-07-212-15/+16
| | * remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.iniJustin Clark-Casey (justincc)2011-07-211-1/+4
| | * minor: remove the pointless quotes from the GenerateMaptiles optionJustin Clark-Casey (justincc)2011-07-211-1/+1
| | * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-213-18/+3
| | |\
| | * | make default TextureOnMapTile true for the older map imagerJustin Clark-Casey (justincc)2011-07-212-3/+3
| * | | When an uncached asset is requested multiple times concurrently, only load it...Oren Hurvitz2011-07-211-9/+49
| * | | When handling SetAppearance packet, always save the appearance; not only if t...Oren Hurvitz2011-07-211-5/+5
| * | | Fixed updating avatar appearanceOren Hurvitz2011-07-212-11/+20
* | | | Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...Dan Lake2011-07-201-14/+14
|\ \ \ \
| * | | | reorder bulletsim and convex decomposition projects in prebuild.xml. seemsMic Bowman2011-07-121-16/+16
| * | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-110-0/+0
| |\ \ \ \
| | * | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Mic Bowman2011-07-111-2/+2
| * | | | | Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...Dan Lake2011-07-111-2/+2
| |/ / / /
* | | | | Merge branch 'master' into bulletsimDan Lake2011-07-2049-826/+1445
|\ \ \ \ \ | |/ / / / |/| | | / | | |_|/ | |/| |
| * | | Removed unused AddPrimShape methods in PhysicsScene caused by merge conflictsDan Lake2011-07-201-14/+0
| |/ /
| * | Apply the localID to the Physics actor to prevent null calls laterCareminster Team2011-07-191-3/+3
| * | Tidy up a superfluous AddPrimShape override in PhysicsSceneCareminster Team2011-07-191-1/+0
| |/
| * On all undo/redo operations, consistently lock the undo object for everything...Justin Clark-Casey (justincc)2011-07-191-5/+1
| * If we store an undo, wipe anything already present on the redo stackJustin Clark-Casey (justincc)2011-07-191-0/+3
| * stop redo throwing an exception if there is nothing to redoJustin Clark-Casey (justincc)2011-07-191-10/+13
| * refator: simplify UndoState.Compare() codeJustin Clark-Casey (justincc)2011-07-191-20/+9
| * rip out pointless null checks in UndoState where part can never be nullJustin Clark-Casey (justincc)2011-07-191-81/+72
| * Fix undo when changing just the root prim's position in a linkset.Justin Clark-Casey (justincc)2011-07-193-9/+11
| * refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...Justin Clark-Casey (justincc)2011-07-193-6/+6
| * comment out all kinds of debugging guffJustin Clark-Casey (justincc)2011-07-194-44/+44
| * Fix undo for rotation of the root prim in a linkset on its own.Justin Clark-Casey (justincc)2011-07-192-8/+15
| * Fix undo of rotation of single prims in a linksetJustin Clark-Casey (justincc)2011-07-192-9/+11
| * Fix undo of prim group rotation.Justin Clark-Casey (justincc)2011-07-193-24/+34
| * Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...Justin Clark-Casey (justincc)2011-07-192-7/+11
| * Stop undo of just the root prim position in the linkset from shifting the who...Justin Clark-Casey (justincc)2011-07-194-14/+20
| * fix undo when resizing of non-root individual prims in a linksetJustin Clark-Casey (justincc)2011-07-193-4/+11
| * Fix undo for resizing linksetsJustin Clark-Casey (justincc)2011-07-194-41/+85
| * remove undo state storage in a few places where it's pointlessJustin Clark-Casey (justincc)2011-07-192-5/+1
| * Make various tweaks to undo code in an effort to get things working better.Justin Clark-Casey (justincc)2011-07-186-56/+217
| * use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.Justin Clark-Casey (justincc)2011-07-182-153/+1
| * Use a standard generic system stack for the undo/redo stacks instead of our o...Justin Clark-Casey (justincc)2011-07-183-3/+55
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2011-07-186-11/+32
| |\
| | * refactor: Pull up Assembly of the SQLite classes as a protected property, so ...Marck2011-07-166-11/+32
| * | refactor: group all the undo/redo code in SOP into one place for easier code ...Justin Clark-Casey (justincc)2011-07-181-59/+62
| |/
| * Replace ifs in SOG.GroupResize() with Math.Min()Justin Clark-Casey (justincc)2011-07-163-14/+25
| * remove now unncessary parts of SceneObjectGroup.Resize()Justin Clark-Casey (justincc)2011-07-161-21/+5
| * refactor: replace scale limiting code with more elegant Math.Min callsJustin Clark-Casey (justincc)2011-07-161-12/+6