index
:
opensim-SC_OLD
master
My fork of OpenSim for IG and MG, called SledjChisl.
about
summary
refs
log
tree
commit
diff
stats
homepage
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
Files
Lines
*
Pass collisions and updates in pinned memory (saves marshaling).
Dan Lake
2011-07-22
8
-98
/
+157
*
Merge branch 'master' into bulletsim
Mic Bowman
2011-07-22
10
-68
/
+126
|
\
|
*
Thank you, Michelle Argus, for a patch that adds reading the agent limit
Melanie
2011-07-22
1
-1
/
+4
|
*
Generate the initial maptile asynchronously
Oren Hurvitz
2011-07-22
2
-15
/
+17
|
*
Merge branch 'master' of melanie@opensimulator.org:/var/git/opensim
root
2011-07-21
5
-41
/
+31
|
|
\
|
|
*
remove the windows debugging symbols for the long protobuf-net
Justin Clark-Casey (justincc)
2011-07-21
1
-0
/
+0
|
|
*
remove dead MXP default symbols. The MXP code is long, long gone.
Justin Clark-Casey (justincc)
2011-07-21
1
-0
/
+0
|
|
*
make [SMTP] default comment option match actual default
Justin Clark-Casey (justincc)
2011-07-21
2
-10
/
+10
|
|
*
minor: group all the map tile options together
Justin Clark-Casey (justincc)
2011-07-21
2
-15
/
+16
|
|
*
remove pointless quotes from GenerateMaptiles option in OpenSimDefaults.ini
Justin Clark-Casey (justincc)
2011-07-21
1
-1
/
+4
|
|
*
minor: remove the pointless quotes from the GenerateMaptiles option
Justin Clark-Casey (justincc)
2011-07-21
1
-1
/
+1
|
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-07-21
3
-18
/
+3
|
|
|
\
|
|
*
|
make default TextureOnMapTile true for the older map imager
Justin Clark-Casey (justincc)
2011-07-21
2
-3
/
+3
|
*
|
|
When an uncached asset is requested multiple times concurrently, only load it...
Oren Hurvitz
2011-07-21
1
-9
/
+49
|
*
|
|
When handling SetAppearance packet, always save the appearance; not only if t...
Oren Hurvitz
2011-07-21
1
-5
/
+5
|
*
|
|
Fixed updating avatar appearance
Oren Hurvitz
2011-07-21
2
-11
/
+20
*
|
|
|
Merge branch 'bulletsim' of ssh://opensimulator.org/var/git/opensim into bull...
Dan Lake
2011-07-20
1
-14
/
+14
|
\
\
\
\
|
*
|
|
|
reorder bulletsim and convex decomposition projects in prebuild.xml. seems
Mic Bowman
2011-07-12
1
-16
/
+16
|
*
|
|
|
Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...
Dan Lake
2011-07-11
0
-0
/
+0
|
|
\
\
\
\
|
|
*
|
|
|
Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...
Mic Bowman
2011-07-11
1
-2
/
+2
|
*
|
|
|
|
Moved ConvexDecompositionDotNet.dll to bin directory to fix picky references ...
Dan Lake
2011-07-11
1
-2
/
+2
|
|
/
/
/
/
*
|
|
|
|
Merge branch 'master' into bulletsim
Dan Lake
2011-07-20
49
-826
/
+1445
|
\
\
\
\
\
|
|
/
/
/
/
|
/
|
|
|
/
|
|
|
_
|
/
|
|
/
|
|
|
*
|
|
Removed unused AddPrimShape methods in PhysicsScene caused by merge conflicts
Dan Lake
2011-07-20
1
-14
/
+0
|
|
/
/
|
*
|
Apply the localID to the Physics actor to prevent null calls later
Careminster Team
2011-07-19
1
-3
/
+3
|
*
|
Tidy up a superfluous AddPrimShape override in PhysicsScene
Careminster Team
2011-07-19
1
-1
/
+0
|
|
/
|
*
On all undo/redo operations, consistently lock the undo object for everything...
Justin Clark-Casey (justincc)
2011-07-19
1
-5
/
+1
|
*
If we store an undo, wipe anything already present on the redo stack
Justin Clark-Casey (justincc)
2011-07-19
1
-0
/
+3
|
*
stop redo throwing an exception if there is nothing to redo
Justin Clark-Casey (justincc)
2011-07-19
1
-10
/
+13
|
*
refator: simplify UndoState.Compare() code
Justin Clark-Casey (justincc)
2011-07-19
1
-20
/
+9
|
*
rip out pointless null checks in UndoState where part can never be null
Justin Clark-Casey (justincc)
2011-07-19
1
-81
/
+72
|
*
Fix undo when changing just the root prim's position in a linkset.
Justin Clark-Casey (justincc)
2011-07-19
3
-9
/
+11
|
*
refactor: rename UpdatePrimPosition() to UpdatePrimGroupPosition() for consis...
Justin Clark-Casey (justincc)
2011-07-19
3
-6
/
+6
|
*
comment out all kinds of debugging guff
Justin Clark-Casey (justincc)
2011-07-19
4
-44
/
+44
|
*
Fix undo for rotation of the root prim in a linkset on its own.
Justin Clark-Casey (justincc)
2011-07-19
2
-8
/
+15
|
*
Fix undo of rotation of single prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
2
-9
/
+11
|
*
Fix undo of prim group rotation.
Justin Clark-Casey (justincc)
2011-07-19
3
-24
/
+34
|
*
Rename UpdatePrimRotation() to UpdatePrimGroupRotation() since this is what i...
Justin Clark-Casey (justincc)
2011-07-19
2
-7
/
+11
|
*
Stop undo of just the root prim position in the linkset from shifting the who...
Justin Clark-Casey (justincc)
2011-07-19
4
-14
/
+20
|
*
fix undo when resizing of non-root individual prims in a linkset
Justin Clark-Casey (justincc)
2011-07-19
3
-4
/
+11
|
*
Fix undo for resizing linksets
Justin Clark-Casey (justincc)
2011-07-19
4
-41
/
+85
|
*
remove undo state storage in a few places where it's pointless
Justin Clark-Casey (justincc)
2011-07-19
2
-5
/
+1
|
*
Make various tweaks to undo code in an effort to get things working better.
Justin Clark-Casey (justincc)
2011-07-18
6
-56
/
+217
|
*
use standard sdk stack in terrain model rather than OpenSim.Framework.UndoStack.
Justin Clark-Casey (justincc)
2011-07-18
2
-153
/
+1
|
*
Use a standard generic system stack for the undo/redo stacks instead of our o...
Justin Clark-Casey (justincc)
2011-07-18
3
-3
/
+55
|
*
Merge branch 'master' of ssh://opensimulator.org/var/git/opensim
Justin Clark-Casey (justincc)
2011-07-18
6
-11
/
+32
|
|
\
|
|
*
refactor: Pull up Assembly of the SQLite classes as a protected property, so ...
Marck
2011-07-16
6
-11
/
+32
|
*
|
refactor: group all the undo/redo code in SOP into one place for easier code ...
Justin Clark-Casey (justincc)
2011-07-18
1
-59
/
+62
|
|
/
|
*
Replace ifs in SOG.GroupResize() with Math.Min()
Justin Clark-Casey (justincc)
2011-07-16
3
-14
/
+25
|
*
remove now unncessary parts of SceneObjectGroup.Resize()
Justin Clark-Casey (justincc)
2011-07-16
1
-21
/
+5
|
*
refactor: replace scale limiting code with more elegant Math.Min calls
Justin Clark-Casey (justincc)
2011-07-16
1
-12
/
+6
[next]