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* varregion: add plumbing to pass region size from Scene down to theRobert Adams2013-11-049-17/+41
| | | | | | physics engine. Older physics engines will default to the legacy region size. Update BulletSim to use the new region size information.
* varregion: remove uses of region size constant. In particular, update sceneRobert Adams2013-11-043-14/+15
| | | | to check for border crossings based on the size of the region.
* varregion: remove unused terrain serialization code in SQLite and PGSQL modulesRobert Adams2013-11-042-40/+0
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* varregion: send the proper terrain patch layer code for large terrain.Robert Adams2013-11-031-23/+21
| | | | Code cleanups.
* varregion: send region size in LLLoginResponse.Robert Adams2013-11-022-1/+13
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* varregion: add linkage for region size in creations and conversionsRobert Adams2013-11-022-0/+25
| | | | of GridRegion. New variables for size and code to initialize same.
* varregion: Enforce the configuration of square regions in RegionInfo.cs.Robert Adams2013-11-021-3/+15
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* varregion: fix lawn-mower terrain fill so it works for non-square regions.Robert Adams2013-11-012-4/+4
| | | | Add some debugging logs on region creation to report region size.
* varregion: enforce multiple of 256 for region size when parameters fetched ↵Robert Adams2013-11-011-0/+33
| | | | | | from user. Output info and warning messages for non-legacy region sizes.
* varregion: push TerrainData implementation up and down the database storage ↵Robert Adams2013-11-0112-130/+343
| | | | | | | stack. Implement both LoadTerrain and StoreTerrain for all DBs. Move all database blob serialization/deserialization into TerrainData.
* varregion: fix problem of X/Y dimensions swapped and incorrect terrainRobert Adams2013-10-314-40/+42
| | | | | compression base computation. Complete replacement of float[] for terrain heightmap with TerrainData instance.
* Merge branch 'master' into varregionRobert Adams2013-10-2822-68/+184
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| * BulletSim: restore collision flags when clear collision cache.Robert Adams2013-10-264-0/+0
| | | | | | | | | | THis fixes the extranious addition of objects to the collision cache which created extra CPU overhead.
| * BulletSim: update collision flags to make sure they fit in the shorts provided.Robert Adams2013-10-261-7/+7
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| * minor: Fix commented out GridInfo service URL to be 8002 in ↵Justin Clark-Casey (justincc)2013-10-251-1/+1
| | | | | | | | Robust.ini.example rather than 9000 (already done in Robust.HG.ini.example)
| * minor: Add commented out code for apparent passing of texture IDs in ↵Justin Clark-Casey (justincc)2013-10-241-0/+26
| | | | | | | | | | | | | | ObjectProperties UDP replies to viewer Not yet shown that this is used or resolves a bug where not all textures appear on objects with an "XML with textures" upload from singularity 1.8.3 Proper texture entries are actually present and appear properly on relog, but not on select from viewer until at least one face texture is changed.
| * Show texture ids for full object/part info console commmdsJustin Clark-Casey (justincc)2013-10-241-1/+16
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| * Comment out LLUDPServer.BroadcastPacket() to reduce code complexity. ↵Justin Clark-Casey (justincc)2013-10-241-38/+38
| | | | | | | | Appears to be a never used method.
| * Only set the data present event if we actually queued an outoing packet (not ↵Justin Clark-Casey (justincc)2013-10-241-4/+17
| | | | | | | | if we sent immediately)
| * BulletSim: change collision flags for groundplane to not interact with ↵Robert Adams2013-10-234-7/+13
| | | | | | | | | | | | static objects. Reorder collision flag setting code for terrain to fit pattern used elsewhere.
| * Add current .NET windows framework requirement to README.Justin Clark-Casey (justincc)2013-10-221-0/+2
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| * BulletSim: update SOs and DLLs with version that enables compressedRobert Adams2013-10-194-0/+0
| | | | | | | | | | AABB maps for Bvh meshes. This greatly reduces the memory usage for large meshes and for mesh terrain in particular.
| * Call ScriptSleep() instead of llSleep() in routine for llEmail.Kevin Cozens2013-10-181-1/+1
| | | | | | | | Signed-off-by: teravus <teravus@gmail.com>
| * BulletSim: update lib32/libBulletSim.dylib to current BulletSim C++ API.Robert Adams2013-10-181-0/+0
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| * After finishing to edit an attachment, let other avatars see the changes. ↵Oren Hurvitz2013-10-172-8/+4
| | | | | | | | (The changes weren't visible before because updates to attachments aren't sent while the attachment is selected.)
| * Readding Mono.Security.dll. This comes from ↵Justin Clark-Casey (justincc)2013-10-171-0/+0
| | | | | | | | | | | | http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip This is identical to what was previously there but need to record origin information
| * Removing Mono.Security.dll temporarily so that it can be re-added with ↵Justin Clark-Casey (justincc)2013-10-171-0/+0
| | | | | | | | origin information
| * Corrected estateID to EstateID on getEstates function at PGSQLEstateData.csFernando Oliveira2013-10-161-1/+1
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| * * One More thing, add an appdomain data element to ensure that we don't ↵Fernando Oliveira2013-10-162-4/+15
| | | | | | | | duplicate the assembly resolving.
| * * Fixes mantis mantis 0006803 [PGSQL] - Simulator crashes - ↵Fernando Oliveira2013-10-163-0/+47
| | | | | | | | Mono.Security.dll missing. The root of the issue is that the Postgres driver relies on Mono.Security.dll from the mono project. Unfortunately, when using Mono, including the dll in the distribution causes conflicts. This solution puts Mono.Security.dll in bin/lib/NET/ and, if windows .NET is the runtime, informs the assembly loader to load bin/lib/NET/Mono.Security.dll when .NET is scanning for the Mono.Security namespace. On Mono, the included Mono.Security assembly is ignored.
* | varregion: update PGSQL driver for storing variable terrain size blobs.Robert Adams2013-10-161-15/+30
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* | Merge branch 'master' into varregionRobert Adams2013-10-1671-219/+17506
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| * BulletSim: implement the SL bug where VEHICLE_HOVER_UP_ONLY disablesRobert Adams2013-10-151-0/+12
| | | | | | | | | | | | | | | | | | | | | | the vehicle buoyancy if the vehicle is above its hover height. This is a known misfeature of this vehicle flag which has been accepted since it would break too many implementations. The problem is noticed when creating a jetski-like vehicle that jumps over sand bars. A boat normally is configured with neutral buoyancy and hovering at water height. When it jumps the sandbar, it needs to have gravity applied to get back to water level.
| * Fixed rezzing coalesced objects from a prim's inventoryOren Hurvitz2013-10-155-134/+188
| | | | | | | | Previously only the first object in the Coalesced Object was rezzed. Now all the objects are rezzed.
| * As discussed on many previous occasions, switch the default physics engine ↵Justin Clark-Casey (justincc)2013-10-151-6/+5
| | | | | | | | | | | | | | | | in OpenSimulator from OpenDynamicsEngine to BulletSim. The BulletSim plugin is higher performance and has a better implementation of vehicles amongst other things. Many thanks to Robert Adams for making this possible with the enormous amount of work that he has done on this plugin. If you want to continue using ODE, set physics = OpenDynamicsEngine in the [Startup] section of OpenSim.ini
| * Merge branch 'master' of ssh://opensimulator.org/var/git/opensimJustin Clark-Casey (justincc)2013-10-154-9/+40
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| | * * Fixes mantis #6802 Simulator crashes whist loading (lighshare enabled)fernando2013-10-154-9/+40
| | | | | | | | | | | | * Please test
| * | Added support for attachments to group notices when using Flotsam groups.Kevin Cozens2013-10-151-50/+122
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| * Made terrain uploads thread-safeOren Hurvitz2013-10-154-22/+45
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| * This is Npgsql2.0.12.0-bin-ms-net3.5sp1Justin Clark-Casey (justincc)2013-10-141-0/+0
| | | | | | | | | | From http://pgfoundry.org/frs/download.php/3354/Npgsql2.0.12.0-bin-ms.net3.5sp1.zip This is identical to the version added in ff8a7682, removed and readded to check and record version
| * Remove to re-add with version information for future referenceJustin Clark-Casey (justincc)2013-10-141-0/+0
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| * fix missing " for variable SRV_IMServerURI in example fileMichael Cerquoni2013-10-121-1/+1
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| * Fernando Oliveira's Postgress SQL Server Data Connector as a single commit.Fernando Oliveira2013-10-1247-0/+16078
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Added PostGreSQL support * Added MySQL/MySQLXGroupData.cs * PostgreSQL data access implementation * PostgreSQL dll binarie and RegionStore.migrations * Migrations Scripts from MSSQL to POSTGRES * Postgres SQL Type fixes * Postgres SQL Connection string * Data type issues * more fixes * tests and +tests * UUID x string - FIGHT! * Fixed PG types to internal csharp types * More data type fix (PostgreSQL fields are case sensitive) :( * more field case sensitive fixes * changed the migration files to be case sensitive for fields. * fixed fields case * finished converting, now search for hidden bugs. * some more fixes * bool type fixed * more case fixes; * creatorID case fixed * case fields fixed * fixed default now() for TMStamp fields with don't allow nulls. * fix case sensitve for Region name and Estate name * fixed case for names for search * fix class name Error * Bug fixed on select and migrations * Un-Reverting my change due to Postgres issue with the ILIKE function * Fixed some issued for Diva Distro * Fixes for integration with Diva Distro * Added System.Core to prebuild.xml for PG project * Configured to make DIff for Push to OpenSim Project * Diffs only to PostgreSQL mods.
| * * pushing testteravus2013-10-121-1/+1
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| * BulletSim: Fix snap back from edge of region problem. Mantis 6794.Robert Adams2013-10-111-2/+13
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| * * Add a session concurrency option per key. Allows developer/config to ↵teravus2013-10-094-23/+102
| | | | | | | | specify number of concurrent requests on a service.
| * * Remove a test *cleanup*teravus2013-10-071-10/+2
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| * * Move the BasicDOSProtector.cs to OpenSim.Framework (all useful classes ↵teravus2013-10-071-1/+29
| | | | | | | | | | | | belong there.....) * Add an IsBlocked(string Key) method so it can be used more generically. (think.. if we want to rate limit login failures, we could have a call in the Login Service to IsBlocked(uuid.ToString()) and ignore the connection if it returns true, if IsBlocked returns false, we could run the login information and if the login fails we could run the Process method to count the login failures.
| * * Refactorteravus2013-10-077-415/+218
| | | | | | | | * Break out common BasicDOSProtector code into separate class.
| * * Added a Basic DOS protection container/base object for the most common ↵teravus2013-10-0712-7/+1112
| | | | | | | | | | | | | | | | | | HTTP Server handlers. XMLRPC Handler, GenericHttpHandler and <Various>StreamHandler * Applied the XmlRpcBasicDOSProtector.cs to the login service as both an example, and good practice. * Applied the BaseStreamHandlerBasicDOSProtector.cs to the friends service as an example of the DOS Protector on StreamHandlers * Added CircularBuffer, used for CPU and Memory friendly rate monitoring. * DosProtector has 2 states, 1. Just Check for blocked users and check general velocity, 2. Track velocity per user, It only jumps to 2 if it's getting a lot of requests, and state 1 is about as resource friendly as if it wasn't even there.